Search found 108 matches

by ][X][~FLuKE~][X][
Fri Jan 30, 2009 9:56 am
Forum: General Discussions
Topic: Unreal tournament GOTY problem with multiplayer
Replies: 15
Views: 8096

Re: Unreal tournament GOTY problem with multiplayer

this problem is getting more and more common and the way i have seen it solved is for UT to have a complete re-install.

so it seems you may have an underlying issue, try changing graphics renderer and see what results you get there.
by ][X][~FLuKE~][X][
Thu Jan 29, 2009 12:49 pm
Forum: General Discussions
Topic: Unreal tournament GOTY problem with multiplayer
Replies: 15
Views: 8096

Re: Unreal tournament GOTY problem with multiplayer

you have a corrupt file in your UT folder, the only way to solve this is to remove UT entirely and start again...sorry, thats the only solution as pinpointing the corrupt file is almost impossible.
by ][X][~FLuKE~][X][
Sun Oct 19, 2008 1:08 pm
Forum: GameTypes
Topic: Flying Mod
Replies: 12
Views: 3472

Re: Flying Mod

Rocket X5 Extreme server, jet has no slide, drops a bomb and also fires twin stinger missiles.(use mousewheel to scroll weapons on jet)

IP : 66.55.154.139:7777


RX5-RF - standard version of RX5

IP : 8.2.121.194:7777
by ][X][~FLuKE~][X][
Sat Oct 18, 2008 12:19 pm
Forum: GameTypes
Topic: Flying Mod
Replies: 12
Views: 3472

Re: Flying Mod

thats the new RocketX5 that i finished a week or so ago and is now in final testing stage, you can find it on two servers at the moment.
by ][X][~FLuKE~][X][
Sat Oct 18, 2008 7:39 am
Forum: GameTypes
Topic: Flying Mod
Replies: 12
Views: 3472

Re: Flying Mod

where you fly in something like this?


Image
by ][X][~FLuKE~][X][
Sat Sep 27, 2008 8:10 am
Forum: Tips, Tricks & Tutorials
Topic: Facing worlds
Replies: 17
Views: 5047

Re: Facing worlds

also if face is LG, you can climb the towers with ALT fire of shock, does you damage but neat trick.
by ][X][~FLuKE~][X][
Fri Sep 26, 2008 12:17 pm
Forum: Mapping
Topic: Post screen shots from your earliest map. ;-)
Replies: 40
Views: 8818

Re: Post screen shots from your earliest map. ;-)

Ha, no excuse for getting the year wrong fair enougth. First off I'm not trying to sound like I know It all, I think your find most mappers take longer than you do and everyone has a different approach to level design, I've learnt that not doing some kind of planning leads to my maps ending up a sp...
by ][X][~FLuKE~][X][
Fri Sep 26, 2008 6:36 am
Forum: Mapping
Topic: Post screen shots from your earliest map. ;-)
Replies: 40
Views: 8818

Re: Post screen shots from your earliest map. ;-)

i cant, made well over 500 maps and made my first in january 2000, arena instagib map. unfortunately most of my maps dissapeared when the servers they were on went down.. :( 500 maps? I dont hope 500 cubemaps with a redeemer in the middle. :ironic2: Crev you're quite the pessimist aren't you? :looo...
by ][X][~FLuKE~][X][
Thu Sep 25, 2008 4:51 pm
Forum: Coding, Scripting
Topic: Replication
Replies: 11
Views: 3545

Re: Replication

replication is a pain in the ass but you can figure it out if you look around. i have only figured replication out in the last few weeks as i really havent had to deal with it. heres a mock example, this is not real code so dont try to compile it. under the Exec/import, var etc add your replication ...
by ][X][~FLuKE~][X][
Thu Sep 25, 2008 4:35 pm
Forum: Mapping
Topic: Post screen shots from your earliest map. ;-)
Replies: 40
Views: 8818

Re: Post screen shots from your earliest map. ;-)

i cant, made well over 500 maps and made my first in january 2000, arena instagib map.


unfortunately most of my maps dissapeared when the servers they were on went down.. :(
by ][X][~FLuKE~][X][
Tue Sep 23, 2008 5:43 pm
Forum: Coding, Scripting
Topic: Palletes
Replies: 7
Views: 2484

Re: Palletes

normally the background or pallette color is usually black, cant say i have experimented much texture wise this far in depth. What he wants to say, (I think) is that unreal engine 1 considers the first color of the palette 'the background color', which is 100& transparent when the texture is masked...
by ][X][~FLuKE~][X][
Mon Sep 22, 2008 6:42 pm
Forum: Coding, Scripting
Topic: Palletes
Replies: 7
Views: 2484

Re: Palletes

8-bit image files are quite different from 16-bit 24-bit or 32-bit Because they have a palette. In some file formats the palette is stored in another file and the image itself in another one. That's a bit more efficient since x number of files can use the same palette and thus reducing the amount o...
by ][X][~FLuKE~][X][
Mon Sep 22, 2008 6:39 pm
Forum: Tips, Tricks & Tutorials
Topic: Facing worlds
Replies: 17
Views: 5047

Re: Facing worlds

complicated responses.... :roll:

drop Tloc right in front of you on top and then shoot it with primary shock...trick only works on low grav, dont do it in DM or you die... :lol:
by ][X][~FLuKE~][X][
Sat Sep 20, 2008 9:01 am
Forum: Coding, Scripting
Topic: Palletes
Replies: 7
Views: 2484

Re: Palletes

dont quite get what you mean?


how to import a firetexture from animated package in UT into your code??
by ][X][~FLuKE~][X][
Tue Sep 16, 2008 11:46 am
Forum: GameTypes
Topic: UT99 War (New gametype) - [ON HOLD]
Replies: 65
Views: 13732

Re: UT99 War (New gametype)

no -one can fault those models, they are grade A for unreal tournament, a model CANNOT be judged from MS3d, it has no textures, The textures define its shape. Excellent work feri, anyone who says they are "ok" or "could do with " have never modelled and dont know how to! with Textures, those weapons...