Search found 283 matches

by Sp0ngeb0b
Sat Jun 27, 2015 12:37 pm
Forum: Tips, Tricks & Tutorials
Topic: ini files on ut and unloading contents
Replies: 5
Views: 2201

Re: ini files on ut and unloading contents

If you dont want the maps to be loaded, you need to put them in a different directory. Mutators are loaded via their corresponding .int files; find the files for the mutators you want to unload, and either move them to a different directory aswell, or open the with a text editor of your choice and u...
by Sp0ngeb0b
Fri Apr 17, 2015 3:27 pm
Forum: General Discussions
Topic: Signs you've been playing Unreal Tournament WAY TOO long!
Replies: 62
Views: 12693

Re: Signs you've been playing Unreal Tournament WAY TOO long

You ported a mobile game into UT and didn't even release it in the end
by Sp0ngeb0b
Fri Mar 27, 2015 9:49 am
Forum: Coding, Scripting
Topic: Do bots "key bind"? & Simulated Functions?
Replies: 2
Views: 527

Re: Do bots "key bind"? & Simulated Functions?

1) No, all non-PlayerPawn do not use Keybinds, as they are controlled by the game (server) and therefore perform specific actions directly through functions and code segments. You'll have to adress that "dynamic" use of the item for bots differently; detect the moment bots want to perform the healin...
by Sp0ngeb0b
Sat Feb 07, 2015 12:50 am
Forum: Report new Downloads
Topic: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE features]
Replies: 23
Views: 10607

Re: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE featu

Thanks for the detailed explanation Higor, I see that this is something way more fundamental to take care of. As I got exams coming up, it will probably take some time for me to look further into this. Though this most likely requires a complete rerelease of Nexgen fixing it completely (if I got thi...
by Sp0ngeb0b
Fri Feb 06, 2015 11:38 pm
Forum: Report new Downloads
Topic: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE features]
Replies: 23
Views: 10607

Re: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE featu

But I don't know how to read crash messages and logs to find out what is the cause so this is something I can do, get started somewhere. Quite easy, look at the window with the error message and look what classes/packages/functions sound familiar :mrgreen: And as I said, there is not a single refer...
by Sp0ngeb0b
Fri Feb 06, 2015 11:01 pm
Forum: Report new Downloads
Topic: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE features]
Replies: 23
Views: 10607

Re: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE featu

There seems to be a lot of stuff going wrong in this screenshot. The actual crash is not related to NexgenABM though, as the traces in the crash points towards MapVoteLA13. I don't think that's the real source of the trouble. My money is more on some general overloading on the server, or a different...
by Sp0ngeb0b
Tue Jan 27, 2015 11:42 pm
Forum: General Discussions
Topic: ACE Timeouts caused by my ISP?
Replies: 25
Views: 3857

Re: ACE Timeouts caused by my ISP?

No, I've modified the ACEEventHandler to compare the Nexgen ID of players who timed out with a configurable whitelist. If they match, the timeout is simply ignored and the player (in this case me) can continue playing on the server. Fortunately, ACE offers such freedom to programmers/serveradmins.
by Sp0ngeb0b
Tue Jan 27, 2015 11:02 pm
Forum: General Discussions
Topic: ACE Timeouts caused by my ISP?
Replies: 25
Views: 3857

Re: ACE Timeouts caused by my ISP?

I can't believe how blind I've been all the time. I just realized I can easily modify ACE's EventHandler to whitelist me for timeouts. Damn. I've been struggling around with VPNs and stuff for months while I completely forgot that ACE offers access to its behaviour in it's public Interface. Sure, th...
by Sp0ngeb0b
Mon Jan 26, 2015 10:30 pm
Forum: General Discussions
Topic: Your largest map in your map folder?
Replies: 15
Views: 2978

Re: Your largest map in your map folder?

1) DM-UTR-Kamah (73,0 MB)
2) AS-FoT-Chronoshift (64,1 MB)
3) CTF-UTR-Otherworld (51,3 MB)

Looks like the UT99.org Mappers won the race :mrgreen:
by Sp0ngeb0b
Tue Jan 20, 2015 3:28 pm
Forum: General Discussions
Topic: ACE Timeouts caused by my ISP?
Replies: 25
Views: 3857

Re: ACE Timeouts caused by my ISP?

Strange ...I'm at Netcologne and I have also timeouts and server disconnects. The provider said, everything is fine but they register periodic ups and downs caused by my cable connection from the wall receptacle to my modem ...I'm connected over their fibreglass multi-cable network (internet+TV+pho...
by Sp0ngeb0b
Mon Jan 19, 2015 10:06 pm
Forum: General Discussions
Topic: ACE Timeouts caused by my ISP?
Replies: 25
Views: 3857

Re: ACE Timeouts caused by my ISP?

A friend of mine who lives in a different city is with Unitymedia aswell. He's having the exact same troubles: ACE is simply not compatible with Unitymedia's coax connection. If it wasn't only a hand full of people, I would remove ACE from my servers until there is an update fixing this. Unfortunate...
by Sp0ngeb0b
Mon Jan 05, 2015 6:12 pm
Forum: Servers
Topic: Setting up own redirect server issue's
Replies: 8
Views: 1749

Re: Setting up own redirect server issue's

In my eyes it's nothing related to your UT Gameserver, but only to your webserver. Rule of thumb: if you are able to download the files through your webbrowser by manually constructing the URL "M.y.I.P/PathToRedirectFiles/RedirectFileName.Uextension.uz", redirect for UT clients will work like a char...
by Sp0ngeb0b
Wed Dec 31, 2014 11:31 am
Forum: Modifications
Topic: Enhanced mapvote (hypothetical)
Replies: 8
Views: 2902

Re: Enhanced mapvote (hypothetical)

FBT ran it for some weeks (when they were still around). In the end, the main reason they dropped it, was the fact, that there's only one maplist which is also lacking size (compared to MapVoteLA) and that it's a NexgenPlugin. Nonetheless, I'm still quite happy with it, although there could have bee...
by Sp0ngeb0b
Wed Dec 31, 2014 11:26 am
Forum: Coding, Scripting
Topic: Delete scripts?
Replies: 11
Views: 1234

Re: Delete scripts?

I assume you want to remove the class in order to let it disappear from all Mutator-Selection lists? If so, I recommend to just delete the specific line from NW3's .int file. Otherwise, as the other stated, export the whole package using UCC, delete the .uc files you want, recompile under a differen...
by Sp0ngeb0b
Thu Dec 18, 2014 1:29 pm
Forum: Modifications
Topic: XBrowser
Replies: 61
Views: 20269

Re: XBrowser

Great job man!