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Re: the erratic HOM !!

If all else fails and you must lift them off the ground... Lift them 32 units and under it make a 32 unit non-solid trim. No gap, no cuts. Perhaps post a SS so we can see exactly what you're talking about :P Also, it's not really advised to touch any of the sliders in the rebuild window. 99% of the...
by papercoffee
Fri Aug 14, 2009 10:27 am
 
Forum: Mapping
Topic: the erratic HOM !!
Replies: 11
Views: 2421

Re: Can't identify the source of a BSP hole

You shouldn't analyze only the broken area maybe the Problem is someone else. I quote from a linked tutorial Air gave me to solve my problem... Heavy example. A corridor with a huge HOM. The corridor simply disappeared in to the void. The HOM occurred EXACTLY on the border of a super cut so the caus...
by papercoffee
Fri Aug 14, 2009 10:09 am
 
Forum: Mapping
Topic: Can't identify the source of a BSP hole
Replies: 4
Views: 1071

Re: the erratic HOM !!

From what I've heard it's better to fix the problem than to avoid it.. And try to avoid using 1 unit gaps.. That causes unclean mapping since, as we all know, the editor prefers works in multiples of two I know ...but the semi-solid method didn't work for me it got worse. semi-solid is for small br...
by papercoffee
Thu Aug 13, 2009 2:24 pm
 
Forum: Mapping
Topic: the erratic HOM !!
Replies: 11
Views: 2421

Re: CHALLENGE GOING OUT TO ALL UT PLAYERS: THE GOLDER REAVER

how is he looks like?
screen? please! :agree1:
by papercoffee
Thu Aug 13, 2009 1:05 pm
 
Forum: General Discussions
Topic: CHALLENGE GOING OUT TO ALL UT PLAYERS: THE GOLDER REAVER
Replies: 17
Views: 3868

Re: the erratic HOM !!

@ Air Hourences is one of my favourite mapper !!! :mrgreen: @Emandion I've tried already the semi-solid thingy but it create more problems, it cause in disappearing faces on the cylinder (look through). I think the huge cylinder are too big for the semi-solid method. So ....I have fix it! how? Well ...
by papercoffee
Thu Aug 13, 2009 12:00 pm
 
Forum: Mapping
Topic: the erratic HOM !!
Replies: 11
Views: 2421

Re: Texture making...

Ah ...ok!
Creavion wrote:This is what I call truely stamina! :mrgreen:

agree
by papercoffee
Wed Aug 12, 2009 2:06 pm
 
Forum: Mapping
Topic: Texture making...
Replies: 15
Views: 10514

Re: UED and Texture limitations



Ah ok... thank you!
so, this mipmapping necessary for playerskins too?!
Good to know!
by papercoffee
Wed Aug 12, 2009 1:55 pm
 
Forum: Mapping
Topic: UED and Texture limitations
Replies: 11
Views: 3370

Re: Texture making...

Creavion wrote:Not only the Gen packs, every unreal and ut texturepackage (and langs.utx from rtnp^^) was so far remastered by him and he is still not finished yet. This is what I call truely stamina! :mrgreen:


Ermmm.... he remastered it or did he the original Gen-pack??
by papercoffee
Wed Aug 12, 2009 1:46 pm
 
Forum: Mapping
Topic: Texture making...
Replies: 15
Views: 10514

Re: Texture making...

WAIT? WHAT!!?

You made the Genearth pack (also the whole Gen-packs) ?????? :shock:
by papercoffee
Wed Aug 12, 2009 11:11 am
 
Forum: Mapping
Topic: Texture making...
Replies: 15
Views: 10514

Re: IMPORTING TEXTUREs...

@ Diehard

nice tutorial :tu:
by papercoffee
Wed Aug 12, 2009 11:02 am
 
Forum: Mapping
Topic: IMPORTING TEXTUREs...
Replies: 8
Views: 3547

Re: Almost ten years.

[countdown]jahr=2008&monat=03&tag=30&stunde=15[/countdown] this is BB code I found ...can we have this in the UT99 Forum? Or this one... http://tickers.TickerFactory.com/ezt/d/4;2;442/st/20091130/e/UT99+anniversary+%21%21/dt/5/k/dd8e/event.png here the html don't know if this work. <a hr...
by papercoffee
Wed Aug 12, 2009 10:39 am
 
Forum: General Discussions
Topic: Almost ten years.
Replies: 22
Views: 4857

Re: UED and Texture limitations

Ok ....and now for dummys (me)

What do this mipmapping do? And why do I have to activate it? :noidea
by papercoffee
Wed Aug 12, 2009 10:14 am
 
Forum: Mapping
Topic: UED and Texture limitations
Replies: 11
Views: 3370

Re: the erratic HOM !!

@ Emandion

No ...I didn't know that.

@ Air

Thank you, now I understand ...I have the Problem with the cylinder-brush.
Damn ...the whole map is full with cylinder ...ok now I can fix it.
by papercoffee
Wed Aug 12, 2009 10:02 am
 
Forum: Mapping
Topic: the erratic HOM !!
Replies: 11
Views: 2421

the erratic HOM !!

reffering to this thread: http://www.ut99.org/forum/viewtopic.php?f=5&t=2220&p=17898#p17898 In my newest map (DM-GangWar-Rocketfight) I have a "Problem" with the ceiling some times appear a HOM alongside the cylinder (the base for the automatic cannons) only visible at a certain po...
by papercoffee
Tue Aug 11, 2009 3:31 pm
 
Forum: Mapping
Topic: the erratic HOM !!
Replies: 11
Views: 2421

Re: Automatic cannon don't shoot... first.

viewtopic.php?p=17750#p17750
Do anyone have a clue?
by papercoffee
Tue Aug 11, 2009 1:28 pm
 
Forum: Mapping
Topic: Automatic cannon don't shoot... first.
Replies: 7
Views: 2281
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