Search found 4106 matches

by sektor2111
Sat Oct 12, 2019 6:17 am
Forum: General Discussions
Topic: Obscure UT sites
Replies: 428
Views: 121774

Re: Obscure UT sites

Hm... obscure UT sites... ah, yeah... Here maybe ?
https://81.169.240.101/
by sektor2111
Fri Oct 11, 2019 5:10 pm
Forum: Report new Downloads
Topic: UScript debug helper library
Replies: 6
Views: 171

Re: UScript debug helper library

I downloaded this and I did not asked to myself such things. Usually if I check my mod(s) and I want to find where the trouble is, definitely I won't remove source-code if mod is not ready... Right ? I know those "Target" things and "Prototype" problem but... other newer toys which I'm doing might n...
by sektor2111
Fri Oct 11, 2019 4:58 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 27
Views: 492

Re: The most RiDiCuLoUs Mapping Contest!

Mandatory rule: map must have at least 3 brushes copied from other maps with brushes stripped.
EvilGrins wrote:
Thu Oct 10, 2019 12:33 am
· Map must have REALLY GOOD music
Inside fog - Please drop some details. Is this about Tibetan music somehow ?
What does that means Really Good music ? Based on who's tastes ? :mrgreen:
by sektor2111
Tue Oct 08, 2019 10:20 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 59
Views: 2413

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

And here it comes once again "miss-understanding rules" eternal debate toward a contest rules: - You need to start working on a map AFTER announcing beginning of contest (an old map might need 1 minute of work for being finished = almost cheating); - All assets are UT default INCLUDING GOTY with off...
by sektor2111
Tue Oct 08, 2019 6:40 am
Forum: Mapping
Topic: CTF-20AC-BloodRush BETA WIP
Replies: 32
Views: 1141

Re: CTF-BloodRush BETA WIP

MapGarbage I think was my desire for years but no one bothered to do such things. While UT Editor cannot predict paths which you don't need, U227 has that "Proscribed paths" feature (array) if I well recall the name, then I had to write something which Epic could do. But they have written that 45 an...
by sektor2111
Sun Oct 06, 2019 7:11 pm
Forum: News
Topic: XC_Engine version 24 full
Replies: 22
Views: 1192

Re: XC_Engine version 24 full

Bump: I gotta disable Collision hook and Level hook Last time a guy Iacobus edited, reworked Deck16 called DM-DECK16][UT4PreAlpha_final.unr . I was using a version adjusted and cleaned from 14.3 MB to 11.3 MB. The fact is... BOTH of these have that Center-Mover stuck when "collision-hook" is being u...
by sektor2111
Sat Oct 05, 2019 3:32 pm
Forum: Mapping
Topic: DM-AMC-Stalwart][ - BETA2 AVAILABLE
Replies: 73
Views: 5138

Re: DM-AMC-Stalwart][ - BETA2 AVAILABLE

esnesi wrote:
Sat Oct 05, 2019 12:30 pm
There are multiple of those ;p
Which means it has to be used ORIGINAL file and nothing provided by various "mappers" which are using to screw files.
by sektor2111
Fri Oct 04, 2019 7:17 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3262

Re: Unreal Tournament 469

Higor can explain if XCGE has some settings needed in INT for showing errors properly - if exist a code linked with an INT.
by sektor2111
Thu Oct 03, 2019 7:59 pm
Forum: Mapping
Topic: DM-AMC-Stalwart][ - BETA2 AVAILABLE
Replies: 73
Views: 5138

Re: DM-AMC-Stalwart][ - BETA2 AVAILABLE

Bot_Jumper which I wrote is not that basic, has some settings. If is not bEnabled it won't do anything and it needs configured Frequency - 0.08 to 0.5 or less than 0.5. Bot_Jumper is triggering pawn to jump if the pawn in cause has a MoveTarget while is touching this trigger and moving ahead else wo...
by sektor2111
Thu Oct 03, 2019 7:40 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3262

Re: Unreal Tournament 469

XC_Engine has a deal with mismatches - problem stays if that will go defaulted into update at once with small improvements. Here comes compression crap for player when UZ file is bigger than original - speaking about very small packages - Barbie has figured this bug, any of you can recreate that by ...
by sektor2111
Wed Oct 02, 2019 6:56 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3262

Re: Unreal Tournament 469

For me new era is closer to a no go - if game goes broken for all my work, I won't update anything - seriously speaking. Maps with Mylevel if are going ruined I'll stay with plain UT, I do not have any reason for losing stuff. Neither ages of time available for Editing everything. This was under dis...
by sektor2111
Wed Oct 02, 2019 6:48 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3262

Re: Unreal Tournament 469

For point 1) There is a native restriction for some "EPIC" reason - I think in plain UT can be done a "toy" unlocking decals but I cannot predict what renders will say... IF I will bypass that limitation. Point 6) I think is taken by XCGE For point 7) Me one, I'll remove all maps doing this "travel"...
by sektor2111
Wed Oct 02, 2019 4:41 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3262

Re: Unreal Tournament 469

For all "requests" there is a... "NOTE". Adding new classes means BREAKING backward compatibility which is not the goal for an update. By any matter ADDING sanity checks and new builders to Editor for various purposes won't hurt anything. And... seriously some servers have protections - FOV 130 migh...
by sektor2111
Tue Oct 01, 2019 8:17 pm
Forum: Mapping
Topic: DM-AMC-Stalwart][ - BETA2 AVAILABLE
Replies: 73
Views: 5138

Re: DM-AMC-Stalwart][ - BETA2 AVAILABLE

- Changed pathnodes (done right sektor?) Before changing name there could be some bits that can be adjusted toward pathing because for design I would like to have such a skill in making maps, but unfortunately I'm not such an artist... Let's summarize basics from navigation rules. 1 - Inventory gen...
by sektor2111
Mon Sep 30, 2019 5:29 pm
Forum: Misc | Off-Topic
Topic: Weirdest Day at Work?
Replies: 2
Views: 287

Re: Weirdest Day at Work?

Around 2011 I felt at once with a stair and I've damaged my right leg. 2 weeks I was in outage and at mid-time I could manage to fix it back myself spending the rest of time in recovery. All the rest of argues and/or discussions for me are like NONE compared with a physical accident. In that time I ...