Search found 4669 matches

by sektor2111
Sun Sep 13, 2020 6:01 pm
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Is there any reason to have Actors (not brushes) aligned to the grid? Yes, where I have small tunnels having 36-38 UU width (or a bit more) and I need PathNodes perfectly aligned - Like the rest of things. And since this operation takes around 5 seconds why would not do it ? It will align decoratio...
by sektor2111
Sun Sep 13, 2020 9:29 am
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Mmm... I went back to simple INT rounding.
I tried to align 91 triggers... They weren't really aligned for some reason and returned bad coordinates...
Previous method worked.
by sektor2111
Sun Sep 13, 2020 3:36 am
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Yep... it's flawless. Edit : I've added a couple of information if selected actors are aligned already or they have been aligned during current alignment request and all those selection checkers. Right now I'm looking again at scripts. Here is involved a check: old location data - new location data ...
by sektor2111
Sat Sep 12, 2020 9:43 pm
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Previous code, like you said, returns a round to the nearest grid integer - lower or upper, for me it's pretty useful. Some BSPCuts from a map have been mitigated due to a new alignment, of course they had a few bad polys... there probably doesn't worth wasting time, it's missing game-flow... that's...
by sektor2111
Sat Sep 12, 2020 7:09 pm
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

I don't know how was doing math this engine but... I pushed align option and I saw Node moved, and then trying aligning Node again. Nothing was moved any more since it was already aligned, in exchange previous code was pushing node 8 UU constantly all time when option was called moving it away - I h...
by sektor2111
Sat Sep 12, 2020 10:06 am
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Okay, I used a sequence imported from here for making a general grid-alignment in MapGarbage not only rounding coordinates - using these lines from here: if (GridSize.x != 0) loc.x = int(int((loc.x/GridSize.x) + 0.5)*GridSize.x); ... For some reason, a few PathNodes (those selected ones for grid-ali...
by sektor2111
Wed Sep 09, 2020 11:00 pm
Forum: Mapping
Topic: CTF-UTDMW-GodsOfEgypt
Replies: 7
Views: 147

Re: CTF-UTDMW-GodsOfEgypt

Whining is allowed taking in account how were those "ramps" designed...
See original map... I won't comment anything... This is jewel compared with what it was.
by sektor2111
Tue Sep 08, 2020 1:11 pm
Forum: Mapping
Topic: Some things I can't fix...
Replies: 21
Views: 4305

Re: Some things I can't fix...

Titans are not wounded by small "splash-damage" type projectiles exactly as Shock-Balls from ShockRifle... except those Titans from Monster Gaming Server (which has some... corrections, lol), boulders thrown are different as well. Indeed, by using stock packages there is nothing to fix.
by sektor2111
Mon Sep 07, 2020 3:42 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 898

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Yep... the two maps which I tested have results as follows: - good speed and good compression- using plain compression commands; - better compression and speed at 64k buffer - no jokes. MH-Sk_Godz has 70.186.745 bytes Plain compress command has generated a file having 36.857.754 bytes. Compressing w...
by sektor2111
Sun Sep 06, 2020 10:40 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 898

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Look like download happens in this order and this not break anything if last files served directly. Agree here, good point. In other hand... I won't use tiny files in any server which I do, unless is about ServerActors without a client-download purpose. Even these "Actors" after all are having a go...
by sektor2111
Sun Sep 06, 2020 10:14 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 898

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Usually when I want to visit some new server, I'm using my client loaded with XC_Engine. There is reported how much content I have to download. Me one... I'm not interested to download more than 100 MB, I'm not kidding here. I'm there for playing not to watch downloading screens. If redirect is very...
by sektor2111
Sun Sep 06, 2020 9:59 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 48
Views: 2116

Re: CTF-Blice (Release)

Super cool map. I gave it a few runs last night. Ran fine on my machine. The map itself is just really nice. I think I felt warmer as soon as I left the snow blowing outside areas. lol Very nice ambiance. Entirely agree here. After messing a bit with said LITE version turning it into a more than LI...
by sektor2111
Sun Sep 06, 2020 5:58 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 48
Views: 2116

Re: CTF-Blice (Release)

I think this code is more simple and short. class MyCloudZone expands CloudZone; event ActorEntered(actor Other) { if ( CSMCXActor(Other) != none || Decoration(Other) != None ) return; super.ActorEntered(Other); } It should not "swallow" Flags anymore... and if zone is set as a damaging one, Flag is...
by sektor2111
Sun Sep 06, 2020 5:54 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 898

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Understandable, in big parts except hard-coded limitations... As for UZ.EXE by Buggie I think I'll stand with buffer=32768 . Even if compression takes time, we can have smaller files. My MH-Sk_Godz map went with 4 MB smaller. When player has whatever data limitations (mobile connections) this is hel...
by sektor2111
Sun Sep 06, 2020 9:36 am
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 48
Views: 2116

Re: CTF-Blice (Release)

UGold227 can re-build map (in steps, as I usually do), but I don't think this is needed unless are done major changes at geometry and lightning, 4716 Lights :? .
And this is LITE version...