Search found 4151 matches

by sektor2111
Fri Nov 29, 2019 8:00 pm
Forum: Coding, Scripting
Topic: DynamicAmbientSound.soundPlaying without effect?
Replies: 1
Views: 55

Re: DynamicAmbientSound.soundPlaying without effect?

Usually if something like that is disturbing my state, I'm writing another actor - for fixing a map or for patching original one. If it's something common like "Counter" definitely a common mutator/actor might solve problem...
by sektor2111
Thu Nov 28, 2019 8:58 pm
Forum: Mapping
Topic: [WIP] CTF-20AC-Valhalla
Replies: 5
Views: 297

Re: [WIP] CTF-20AC-Valhalla

I might want to remember THAT SPACE character used in UT's files names is not really a great thing.
Some AlternatePath ?
by sektor2111
Mon Nov 25, 2019 7:19 am
Forum: Download Search
Topic: MH-UM-UnrealNostalgia
Replies: 8
Views: 186

Re: MH-UM-UnrealNostalgia

Some hints: - Copy red builder to selected bridge and then deintersect newer bridge format, remove old bridge and build map with this new one, a build with sliders 30 90 + BSP will remove invisible surfaces, I gotta look at those portals... - Static actors (those attached flares) - simple as a pie -...
by sektor2111
Sun Nov 24, 2019 10:12 pm
Forum: Download Search
Topic: MH-UM-UnrealNostalgia
Replies: 8
Views: 186

Re: MH-UM-UnrealNostalgia

With other words = a MonsterHunt map not intended for MonsterHunt but extremely recommended for over-powered things - as usual for a no skill MH. A few time ago I could fix invisible surfaces from Bridge by re-creating the whole Bridge matching place without mixing brushes and intersecting surfaces....
by sektor2111
Sun Nov 24, 2019 5:31 pm
Forum: Download Search
Topic: MH-UM-UnrealNostalgia
Replies: 8
Views: 186

Re: MH-UM-UnrealNostalgia

Yes, but the builder is speaking what is where, conclusions are drawn by debugger-guys. By example if blockers, dispatchers are not a big deal - this is not a problem not even for some special actors, I really don't get that LiftCenter and neither those lights - these are just a load with no purpose...
by sektor2111
Sun Nov 24, 2019 9:20 am
Forum: Download Search
Topic: MH-UM-UnrealNostalgia
Replies: 8
Views: 186

Re: MH-UM-UnrealNostalgia

Try this: MH-UM-UnrealNostalgia.7z Perhaps you want to know these: StaticsCheck: Bork >> UTFlare0 won't be seen in clients. Class has bStatic True and has been screwed to False. StaticsCheck: Bork >> utflare1 won't be seen in clients. Class has bStatic True and has been screwed to False. StaticsChec...
by sektor2111
Wed Nov 20, 2019 6:41 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 10868

Re: XC_Engine megathread

Same oldies: - Weapon vanished - (see screenshot in v24 thread) - random instances; - Projectiles pulling me at once with them while are fired - rare but still happens; - Some movers stuck - that recent map Deck16 redone - mid lift - for me it doesn't work at all with collision active. Note - These ...
by sektor2111
Wed Nov 20, 2019 5:44 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 10868

Re: XC_Engine megathread

It raises the question of a player who has played UT in the past about extensions brought to UT, which extension can be used and from which version upwards is no longer valid. When UT 469 comes up, a lot of administrators and players probably won't know what to put and where to put it, these things ...
by sektor2111
Tue Nov 19, 2019 7:38 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 10868

Re: XC_Engine megathread

(Personally I've already stopped playing on v436 for a month already) Good to know... The problem is that I have not seen anything real, something 468 or any beta posted somewhere so I can not test and I stay with what I have for now. After reading about bug fixes in release I tend to think that so...
by sektor2111
Mon Nov 18, 2019 7:25 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 10868

Re: XC_Engine megathread

Wasn't it more convenient for users to have configuration variables and specifications in a user manual so they could use this version in previous versions of UT and disabling what is not needed for 469 ? This 469 needs to be well tested until we can fully trust it. Moreover, version 24 seems to nee...
by sektor2111
Thu Nov 14, 2019 7:49 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 116
Views: 6223

Re: Unreal Tournament 469

Red team bots get slaughtered because they don't acknowledge they're being attacked... except from monsters that can pick up UT-weapons, anyway. Like I explained already, if MONSTER would be SEEN as a bIsPlayer Pawn, MonsterHunt would never existed, monsters slaughtering each-other in a few seconds...
by sektor2111
Thu Nov 14, 2019 7:04 pm
Forum: General Discussions
Topic: siege x3 monsters
Replies: 18
Views: 673

Re: siege x3 monsters

That BETA has been used in even in MH maps and it's not the best thing. I imported the mod in some MyLevel and making the necessary fixes because a "Player" will never be "PlayerPawn" as some of the specimens out there have that thing in codes. Some people really do not understand these differences....
by sektor2111
Thu Nov 14, 2019 6:03 pm
Forum: Misc | Off-Topic
Topic: Now that is borked!
Replies: 12
Views: 262

Re: Now that is borked!

papercoffee wrote:
Thu Nov 14, 2019 3:08 pm
I voted for disabling that top poster ranking list.
And NOW, I love you. Posting for the sake of posting posts it's not what I'm looking for.
by sektor2111
Tue Nov 12, 2019 6:21 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 116
Views: 6223

Re: Unreal Tournament 469

FXANBSS wrote:
Tue Nov 12, 2019 12:01 am
Will the bug where Bots don't attack ScriptedPawns be fixed?!
Bots are attacking ScriptedPawn depending on game-type declarations - use proper game-type...
If we talk about ScriptedPawn attacking Bot - THAT needs fixed... or using a better UnrealShare file, lol.
by sektor2111
Mon Nov 11, 2019 7:00 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 116
Views: 6223

Re: Unreal Tournament 469

Fixed an issue that caused the server to crash in AActor::execPlayerCanSeeMe in games with bots in them. Check that well, server is crashing even is empty due to some false NetConnection without a player owner, I don't get what's the Bot problem here since the crash happens even in Player-Only serv...