Search found 4160 matches

by sektor2111
Wed Nov 20, 2019 6:41 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 11083

Re: XC_Engine megathread

Same oldies: - Weapon vanished - (see screenshot in v24 thread) - random instances; - Projectiles pulling me at once with them while are fired - rare but still happens; - Some movers stuck - that recent map Deck16 redone - mid lift - for me it doesn't work at all with collision active. Note - These ...
by sektor2111
Wed Nov 20, 2019 5:44 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 11083

Re: XC_Engine megathread

It raises the question of a player who has played UT in the past about extensions brought to UT, which extension can be used and from which version upwards is no longer valid. When UT 469 comes up, a lot of administrators and players probably won't know what to put and where to put it, these things ...
by sektor2111
Tue Nov 19, 2019 7:38 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 11083

Re: XC_Engine megathread

(Personally I've already stopped playing on v436 for a month already) Good to know... The problem is that I have not seen anything real, something 468 or any beta posted somewhere so I can not test and I stay with what I have for now. After reading about bug fixes in release I tend to think that so...
by sektor2111
Mon Nov 18, 2019 7:25 am
Forum: Discussions
Topic: XC_Engine megathread
Replies: 141
Views: 11083

Re: XC_Engine megathread

Wasn't it more convenient for users to have configuration variables and specifications in a user manual so they could use this version in previous versions of UT and disabling what is not needed for 469 ? This 469 needs to be well tested until we can fully trust it. Moreover, version 24 seems to nee...
by sektor2111
Thu Nov 14, 2019 7:49 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6778

Re: Unreal Tournament 469

Red team bots get slaughtered because they don't acknowledge they're being attacked... except from monsters that can pick up UT-weapons, anyway. Like I explained already, if MONSTER would be SEEN as a bIsPlayer Pawn, MonsterHunt would never existed, monsters slaughtering each-other in a few seconds...
by sektor2111
Thu Nov 14, 2019 7:04 pm
Forum: General Discussions
Topic: siege x3 monsters
Replies: 18
Views: 747

Re: siege x3 monsters

That BETA has been used in even in MH maps and it's not the best thing. I imported the mod in some MyLevel and making the necessary fixes because a "Player" will never be "PlayerPawn" as some of the specimens out there have that thing in codes. Some people really do not understand these differences....
by sektor2111
Thu Nov 14, 2019 6:03 pm
Forum: Misc | Off-Topic
Topic: Now that is borked!
Replies: 12
Views: 297

Re: Now that is borked!

papercoffee wrote:
Thu Nov 14, 2019 3:08 pm
I voted for disabling that top poster ranking list.
And NOW, I love you. Posting for the sake of posting posts it's not what I'm looking for.
by sektor2111
Tue Nov 12, 2019 6:21 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6778

Re: Unreal Tournament 469

FXANBSS wrote:
Tue Nov 12, 2019 12:01 am
Will the bug where Bots don't attack ScriptedPawns be fixed?!
Bots are attacking ScriptedPawn depending on game-type declarations - use proper game-type...
If we talk about ScriptedPawn attacking Bot - THAT needs fixed... or using a better UnrealShare file, lol.
by sektor2111
Mon Nov 11, 2019 7:00 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6778

Re: Unreal Tournament 469

Fixed an issue that caused the server to crash in AActor::execPlayerCanSeeMe in games with bots in them. Check that well, server is crashing even is empty due to some false NetConnection without a player owner, I don't get what's the Bot problem here since the crash happens even in Player-Only serv...
by sektor2111
Mon Nov 11, 2019 6:27 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6778

Re: Unreal Tournament 469

Like I said, any future implementation will make mods incompatible with prior UT versions. Engine.u file is an important thing - other stuff can be wrapped without damaging anything. A custom mutator can deal with such call IF it has to, we don't need to screw stock structure. And MutatorTakeDamage ...
by sektor2111
Sun Nov 10, 2019 10:41 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 121
Views: 6778

Re: Unreal Tournament 469

36) There should be a class or a function in Mutator that handles damageTypes. For now if we want to create a custom death or damage we would need custom weapons and stuff. I think the function exists and... it's called TakeDamage where... can be written a lot of cheap hacks... 35) Custom iterators...
by sektor2111
Sat Nov 09, 2019 7:55 am
Forum: Misc | Off-Topic
Topic: How old were you when Unreal Tournament came out?
Replies: 24
Views: 617

Re: How old were you when Unreal Tournament came out?

I wasn't old when UT came out.
by sektor2111
Mon Nov 04, 2019 11:23 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2667

Re: What feature do we want to see in UnrealED2?

Manipulating reachspecs - those lines... and showing pruned paths as well, yeah Epic, those are not shown... and they exist causing even dumb habits. Select paths - context menu - edit or delete. Edit: changing reachFlags, collision parameters if needed. Deleting borked ones not that navigable and r...
by sektor2111
Sun Nov 03, 2019 8:12 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2667

Re: What feature do we want to see in UnrealED2?

Koolflux wrote:
Sun Nov 03, 2019 5:34 pm
Also, the ability to use .OGG or .MP3 files for music tracks.
Vanilla UT doesn't have such decompression for map's run-time. Hacking client won't be welcomed...
PS: perhaps AAC AC3 M4A :mrgreen:
by sektor2111
Sat Nov 02, 2019 11:54 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2667

Re: What feature do we want to see in UnrealED2?

3rd time said problem
Non-Coplanar surface - infinitesimal bla bla bla = LOGS WITHOUT DETAILS = Which Model/Brush has these problems ? Epic did not say anything here just spamming a log with a complete fog.