Search found 4253 matches

by sektor2111
Sun Feb 02, 2020 1:10 am
Forum: Mutators
Topic: ICU playing
Replies: 6
Views: 266

Re: ICU playing

And how about some Privacy ?
by sektor2111
Sat Feb 01, 2020 12:18 pm
Forum: Mapping
Topic: CTF-Morbius][ pathing issue
Replies: 13
Views: 593

Re: CTF-Morbius][ pathing issue

Good... Actually this topic has made me to do an examination at reporting style granted by Mr. Garbage. I think it do looks pretty lousy even if it's about a Log. Perhaps if someone else will want a team-work (I doubt), as long as I would like to setup another log formula - like a "statlog" or whate...
by sektor2111
Fri Jan 31, 2020 7:16 am
Forum: Mapping
Topic: CTF-Morbius][ pathing issue
Replies: 13
Views: 593

Re: CTF-Morbius][ pathing issue

In big parts I'm agree here. In other situations, smaller maps are developing a bigger war. I think it will be placed in my gaming ground...
by sektor2111
Thu Jan 30, 2020 11:23 pm
Forum: Mapping
Topic: CTF-Morbius][ pathing issue
Replies: 13
Views: 593

Re: CTF-Morbius][ pathing issue

Take a look at this one - newer author removed, map belongs to Elliot and Myscha and Cannon... CTF-Morbias_Rv20.7z See if it needs more pathing or whatever stunts... SpawnPoints have been deleted because there is nothing to spawn in here. Inserting monsters able to fly, team-ready, is accepted, map ...
by sektor2111
Thu Jan 30, 2020 8:24 pm
Forum: Mapping
Topic: CTF-Morbius][ pathing issue
Replies: 13
Views: 593

Re: CTF-Morbius][ pathing issue

Te, he, finally I have opportunity to show a sort of goofing which tutorials are saying: do not move NavigationPoints manually - even if that's a FlagBase. If XC images might be hard to understand, let's see what Mr. Garbage is saying. Specs: +++++ oooooooooooooooo: oooooooooooooooo Specs: FlagBase0...
by sektor2111
Thu Jan 30, 2020 8:07 pm
Forum: Coding, Scripting
Topic: bLeadTarget
Replies: 2
Views: 185

Re: bLeadTarget

This one: function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.Game.bVeryLowGore ) bGreenBlood = true; if ( Skill > 2 ) bLeadTarget = true; else if ( (Skill == 0) && (Health < 500) ) { bLeadTarget = false; ReFireRate = 0.75 * ReFireRate; } if ( bIsBoss ) Health = Health + 0.15 * Skill * Health...
by sektor2111
Thu Jan 30, 2020 6:31 pm
Forum: Discussions
Topic: Various XC Works Discussions
Replies: 27
Views: 3106

Re: Various XC Works Discussions

I was working to a function from MapGarbage intended to drop away paths heading from a teleporter to a node - usually teleporters are throwing pawn away when are touched. Paths out of destination URL for me are wrong because I'm not sure if pawn can follow them - except teleporters without URL. By w...
by sektor2111
Sun Jan 26, 2020 9:59 pm
Forum: Report new Downloads
Topic: [WIP] NoNameKick build 3 (added wildcards)
Replies: 8
Views: 310

Re: [WIP] NoNameKick build 3 (added wildcards)

I was thinking at a XC version using two dynamic arrays and that native PawnActors... or a slow background cycle in a state code...
by sektor2111
Sun Jan 26, 2020 10:22 am
Forum: Report new Downloads
Topic: [WIP] NoNameKick build 3 (added wildcards)
Replies: 8
Views: 310

Re: [WIP] NoNameKick build 3 (added wildcards)

And then I'll write something myself as long as for some security/charge/lousy reason(s) I cannot access that repository from any of my devices trying two ISP. All I see is GitHub and by executing click on zip it says that server is busy or cannot be accessed or whatever... Souce-code could be poste...
by sektor2111
Sat Jan 25, 2020 8:45 pm
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 9
Views: 341

Re: Ultimate UT99 Server in Docker - Need your help

Explained perfectly.
by sektor2111
Sat Jan 25, 2020 11:30 am
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 9
Views: 341

Re: Ultimate UT99 Server in Docker - Need your help

ServerPackages are loaded into memory on server and client, but they are not executed. That depends on package. Game-Type it's an automated ServerPackage and it's one of things really executed and running all time. Level.Game it's part of this PACKAGE. Why does client needs it ? Because has Scorebo...
by sektor2111
Sat Jan 25, 2020 12:19 am
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 9
Views: 341

Re: Ultimate UT99 Server in Docker - Need your help

Note -> If two mutators are trying to setup their own HUD - that thing can be only one, they will cause a conflict, each of them wanting its own HUD and reacting against similar mutators.
by sektor2111
Fri Jan 24, 2020 7:03 pm
Forum: General Discussions
Topic: Incoming fire...
Replies: 5
Views: 159

Re: Incoming fire...

Nah, a stock boulder thrown by a stock Titan won't hurt any Titan, simple as that, no coop, no anything, it's just projectile class itself. SkaarjProjectile will never hurt other such SkaarjWarrior family, SlithProjectile will never hurt any Slith, and so on. As for coop monsters - the only stock "f...
by sektor2111
Fri Jan 24, 2020 6:25 pm
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 9
Views: 341

Re: Ultimate UT99 Server in Docker - Need your help

Serverpackages are Common things for both Player and Server and are loaded ALL TIME - required when new things are used because must be noticed by players - meshes textures sounds music maps. ServerActors are Server-Side - player doesn't know about them unless such an actor is a stock one natively r...
by sektor2111
Fri Jan 24, 2020 8:55 am
Forum: Mutators
Topic: InsaneBots (silly mod)
Replies: 3
Views: 150

Re: InsaneBots (silly mod)

UT Sniper (SJA94) wrote:
Thu Jan 23, 2020 6:33 pm
Loque got stuck to the wall for a while for some reason.
Because is a child of class "BotPack.Bot", which has not a single problem.