Search found 4668 matches

by sektor2111
Sun Sep 06, 2020 12:11 am
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 890

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Barbie did small files for server, but... I know a file called relicsbindings.u or such which I used as a test. You can do such a package having a new monster, SkaarjTrooper with weapon sniperrifle and that's all, no code just other properties. Compress package in plain UZ compression then... add it...
by sektor2111
Sat Sep 05, 2020 11:01 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 890

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Meh... You are a genius. I don't know how did you compile these, I did not do any tweaks or DLL installs, no need super duper settings, it was compressed under 100 seconds (that CTF-Blice... map). My two cents about compression vs time Perhaps compression matters, that's why we do speak about redire...
by sektor2111
Fri Sep 04, 2020 6:51 am
Forum: Report new Downloads
Topic: Battle 4 Na Zali MH Beta Map
Replies: 56
Views: 1295

Re: Battle 4 Na Zali MH Beta Map

A tiny small hint. Something can be used in MyLevel for making a map CONFIGURABLE by user - map having an INI file more exactly. Such a map will allow player to scale difficulty as he-she wants. I recall even an older map MH-KItarra having an INI - I'm not sure if that was operational but I had othe...
by sektor2111
Fri Sep 04, 2020 6:26 am
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 890

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Now this is truly an useful thing. It works and... indeed it's faster. UZ compressed file is similar to original (identical more exactly) but compressing task won't take hours, building a redirect goes faster. Nice job, man. Indeed... it doesn't work with certain Core.dll, but that's no big deal. Al...
by sektor2111
Tue Sep 01, 2020 12:40 pm
Forum: GameTypes
Topic: Clearing assault "cache?"
Replies: 17
Views: 226

Re: Clearing assault "cache?"

Buggie wrote:
Tue Sep 01, 2020 7:38 am
I prefer total commander for this.
Yep, but I think we talk about ini files, packages are not changed unless you are it for mismatch problems - exactly as for the map.
by sektor2111
Tue Sep 01, 2020 7:34 am
Forum: GameTypes
Topic: Clearing assault "cache?"
Replies: 17
Views: 226

Re: Clearing assault "cache?"

Game-Type declared has a few "default properties" maybe you should not cause any reference at these properties. Assault "knows" this way when first part was ended or not and such things should not be a part of map. Like I said, I did not find stock maps referencing game-types. Game-types have settin...
by sektor2111
Mon Aug 31, 2020 6:20 pm
Forum: GameTypes
Topic: Clearing assault "cache?"
Replies: 17
Views: 226

Clearing assault "cache?"

I think I'm disagree with you (any). Let me see what says UT.ini [Botpack.Assault] .... NumDefenses=0 CurrentDefender=0 bDefenseSet=False bTiePartOne=False .... I found variable bDefenseSet even in MapVotes for preventing votes to show up after first part, if game is not finished. ... function bool ...
by sektor2111
Thu Aug 27, 2020 9:42 pm
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

If I'm looking at scripts, I agree. If I take in account what does Edy Goblin aka Unreal Editor with some brush movement maybe it's needed more attention because all grid rules might fly on Window when map has thousands of brushes, I know what I'm saying... I even did an experiment with a perfect t3...
by sektor2111
Thu Aug 27, 2020 9:32 pm
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 109
Views: 19844

Re: UT99 stuff by Barbie

You don't have mercy. How can a thief use a skin from cache if he has no links to packages :lol: ?
by sektor2111
Thu Aug 27, 2020 6:49 pm
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 109
Views: 19844

Re: UT99 stuff by Barbie

INT file needs to be created by users because automated INT generator from Editor is a myth, btw, let me see if UT469 has a fix here, lol. Checking... Edit : Checked. It's... cough... [Arumi] MenuName=Arumi [ArumiBot] MenuName=Arumi This is for U file, for UTX I ain't see anything, only a descriptio...
by sektor2111
Thu Aug 27, 2020 9:59 am
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Nice thing the option for moving red builder in front of camera, I needed this feature in the past... I think you should have Green color here... I was doing similar lamps/boxes, using brushes and I often needed to move red builder from previous room doing more moves, now it's simple as a pie, build...
by sektor2111
Thu Aug 27, 2020 8:23 am
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 109
Views: 19844

Re: UT99 stuff by Barbie

You might want to check some details in Cache.ini file... However, you need an INT file for properly setting up skins... .... 55083BD94DF2E3BF6AD5C7A975C7038E=Alice.u 1E94F2D042ECA02CB29F05BC0BD68566=AliceSkins.utx 0CCF654349DC7E8F511CED9CD751E29A=Arumi.u 1A2D848047CA845B652A87AC7760A20B=ArumiSkins....
by sektor2111
Thu Aug 27, 2020 6:30 am
Forum: Mapping
Topic: CTF-UTDMW-Rainbow
Replies: 4
Views: 86

Re: CTF-UTDMW-Rainbow

I believe girlfriend could be left there, maybe someone else will love her after they break up :lol: .

Okay, question: Did anybody has a better UTDM(W) version ?
by sektor2111
Wed Aug 26, 2020 8:34 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 386
Views: 29231

Re: Unreal Tournament 469

Another note for this forum as information for MH users: mappers, players - not a need to be read during development process. Yeah I'm fool because UT469 is (not) XC as follows: Map MH-GardenOfDeath which is... BIG, has an edited 2020 version with Bot Support original not based on triggers like prev...
by sektor2111
Wed Aug 26, 2020 6:26 am
Forum: Mapping
Topic: EditorTools
Replies: 38
Views: 817

Re: EditorTools

Gotta be a place to get that data, like, right click, see dimensions, simple right ? LOLzzzzz Then find that place and let us know about it. In other hand I don't get how do you find from Editor what is about: Cube, "sphere", other cylinder, etc. in data terms cloning human eye without Copy-Pasting...