Search found 4604 matches

by sektor2111
Thu Sep 10, 2015 6:42 am
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5634

Re: MapVoteLAv21 beta

the problem is that he is not committed to acabalo soon and does not want the opnion of the staff to do so even better I am afavor a vote map new and innovative , if I knew already programmer would have entered this war pity that I do not know .. . : / I don't kave skill in english grammar (and I'm...
by sektor2111
Wed Sep 09, 2015 6:42 am
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5634

Re: MapVoteLAv21 beta

Player doesn't stay all match with mapvote open, so is pointless to look full colored but not so much compatibility as was LA13 initially described - or I appology if memory is cheating me. Lets' see if people still don't get what a MapVote do really need. Before claiming some compatibility we have ...
by sektor2111
Tue Sep 08, 2015 10:14 pm
Forum: Modifications
Topic: Short Bot Note
Replies: 94
Views: 27792

Re: Short Bot Note

It's unbelievable how much bugs are properly chained for constant headaches. In some heavy maps at a moment (known or less know monster bug) Bot was ghosting too, being rammed - I could see other funky things in the past when was suiciding using an overpowered weapon (probably some function was mess...
by sektor2111
Tue Sep 08, 2015 6:29 pm
Forum: Tips, Tricks & Tutorials
Topic: I got 2 issues.
Replies: 16
Views: 4640

Re: I got 2 issues.

Then put my pack and the BP4 ;) I have removed "your pack" since it's not entirely yours (it will be causing 3rd issue), some content there is dated since when you were not yet probably on this world + a video driver which is not yours and you have to drink more water until to code a video driver. ...
by sektor2111
Tue Sep 08, 2015 6:24 am
Forum: Tips, Tricks & Tutorials
Topic: I got 2 issues.
Replies: 16
Views: 4640

Re: I got 2 issues.

could someone suggest where to find a working version of UT?? I suggest a working Computer on 32 bits and/or see log files what are saying. Obviously there aren't a bunch of UT versions unless you wanna use a hacked one. I don't understand people which are asking help without showing a screnshot wi...
by sektor2111
Tue Sep 08, 2015 6:11 am
Forum: Coding, Scripting
Topic: I was about to waste years, then I read this...
Replies: 11
Views: 2630

Re: I was about to waste years, then I read this...

UScript sometimes has more than a solution to solve certain thing. If you are locked on something hard which might have flaws rather than using other way won't help you ever. WHY you did not simply try to do what you want in a different way - alternate solution ? Title is funny - wasting years :looo...
by sektor2111
Mon Sep 07, 2015 6:21 pm
Forum: Coding, Scripting
Topic: Please approve GuscriptedPawn
Replies: 15
Views: 3583

Re: Please approve GuscriptedPawn

Now I understand the request for approval... How old were you saying to have ? 12 ? Interesting... So, I would pay attention at meshes because there is a pawn-soup there and maybe you wanna prevent some nasty relations code, right ? Or you might need help for some state... I'm tracking things here b...
by sektor2111
Mon Sep 07, 2015 6:34 am
Forum: Coding, Scripting
Topic: Please approve GuscriptedPawn
Replies: 15
Views: 3583

Re: Please approve GuscriptedPawn

Approval denied - code seems to contain enough None Accesed errors and non-functional things. //Where is declared BossPawn ? Who is that ? if( BossPawn!=None ) //Won't achieve this purpose if is not declared, if yes, see bellow { BossPawn.Childs = BossPawn.Childs + 1; //Undeclared unassigned - slot ...
by sektor2111
Sun Sep 06, 2015 4:33 am
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7557

Re: Jump Spot - need bJumpBootsOnly

bHammerJump: If true, a bot can do a hammerjump instead of the boot jump if a jump boots is unavaiable or more unreliable. It would be better to see comments "unavaiable" rather than available. My question is: How is possible to be clueless about stuff making dumb Levels (claimed later maps) but wr...
by sektor2111
Sat Sep 05, 2015 11:46 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7557

Re: Jump Spot - need bJumpBootsOnly

I don't know If I need to read craps posted in that section.
First of all value is called bImpactJump not bHammerJump, and that's all. Last time I see only "smarts" crawling at Wiki, the question is what are they doing there because that's far from helping.
by sektor2111
Sat Sep 05, 2015 9:22 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7557

Re: Jump Spot - need bJumpBootsOnly

Red_Fist wrote: I like to fool the engine by using only the stock actors used in unconventional ways.
Exactly this is the best trick + expanded little things 3-4 lines written here and there.
What can I say ? Looking that you like this stuff I'm truly glad.
by sektor2111
Sat Sep 05, 2015 9:11 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 229717

Re: XC_Engine [15] - XC_Core [2]

I HAVE READ all posts from this thread, else keep pushing me to clone a bit your server and then don't get frustrated when I'll post ScriptWarnings from server-side and later the cake from client, I see that you insist trying to piss off people but this doesn't work with me :wink: . If I'm posting ...
by sektor2111
Sat Sep 05, 2015 4:12 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7557

Re: Jump Spot - need bJumpBootsOnly

off-topic: Now I need a good way to trigger cannons in a DM match ...they should hate everyone they can "see" and fire at him. And not just because they got triggered by a redeemer blast. As I know so far they are triggered by Players even in Non team-games. If they aren't so efficient and/or they ...
by sektor2111
Sat Sep 05, 2015 9:25 am
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7557

Re: Jump Spot - need bJumpBootsOnly

TranslocStart/TranslocDest - My personal attempts were initially to replace these - some day probably will be doable. These are buggy if we want a full-pawn DM/CTF/etc. Seeker code is messed up - I crashed game once. It's addressing Bot but the sanity check against other seekers doesn't exist, stup...
by sektor2111
Sat Sep 05, 2015 7:29 am
Forum: Mutators
Topic: MapvoteLAv2 release
Replies: 36
Views: 15210

Re: MapvoteLAv2 release

Hello, I have made changes in MapvoteLAv2. Can I release a new version as a MapvoteLAv21? Looking at your previous tools I can see only a good work. As described in avatar you might be guided by a solid logic rather than english language which is a very good thing in coding. If you want to work at ...