Search found 4158 matches

by sektor2111
Fri Jan 23, 2015 7:31 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Hey, at least I learned what the 'Extent' vector does in traces! You can even write a small document and send it to Polge... some things were messed up here, with traces done wrong and that's why A.I. sometimes commit suicide with their own weaponry. They trace simple between weapon fire-offset and...
by sektor2111
Thu Jan 22, 2015 8:57 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

You're always supposed to use Destroy() and nothing else, and if you can't destroy, then change bStatic and bNoDelete to false first, and I'm not sure as to what extent that is safe. Of course first move is setting them normally, ruin collision, and nice let engine to "manage" job. XC_Engine acts w...
by sektor2111
Thu Jan 22, 2015 6:50 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Reading a few lines Destroy() related, some coders avoided that in certain moments. That's why I reconsidered my Position attacking them using ... a boolean. I'm using that way to destroy BlockMonsters. Until now I ruined them but now I think is time to remove them forever. For lost projectiles I ca...
by sektor2111
Thu Jan 22, 2015 6:20 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Letting hard jobs for a later session or at least I think they are hard. Let's see what I expect: - An actor is a projectile. Track it ? In which purpose ? a) See if has bReplicateInstigator - probably checking if initially setting it to True is not bugged... fired by some spawners; b) if this actor...
by sektor2111
Wed Jan 21, 2015 4:44 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

damageAttituteTo returns immediately I won't count on that, it returns even Accessed Nones because it is called when get some damage from an owned projectile. They forgot more wrappers, not only here. Monster can even attack itself because it hates bIsPlayer without except itself, if fails weapon S...
by sektor2111
Tue Jan 20, 2015 10:43 pm
Forum: Mapping
Topic: Favorite CTF map
Replies: 12
Views: 2633

Re: Favorite CTF map

CTF-Face 1) Considering DWT (DistanceViewTriggers) settings is unbalanced; 2) In a certain location Combo-Shock cannot be operated because of BSP; 3) Some BlockAll from BlueBase might keep you away from collecting a weapon in a heat moment because geometry has been nice bugged; 4) I haven't seen ast...
by sektor2111
Tue Jan 20, 2015 7:43 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Next section that might be a tweak subject - is probably a need. My games includes some fixes but it might be welcomed a more native acceleration. For introduction I'll call it Monster-Combo-LockDown, shortly MCL . Logs ? Impossible, file is probably unclosed. We might expect HDD errors ? Where happ...
by sektor2111
Mon Jan 19, 2015 11:02 pm
Forum: Mapping
Topic: Help with Nali ?
Replies: 10
Views: 1896

Re: Help with Nali ?

A custom NavigationPoint having SpecialCost called might be another opportunity. An example can be reverted only for monsters and later triggered to allow free passing completed with a boolean variable bEnabled which can be changed True/False using a trigger (Dispatcher recommended). Here is Bot blo...
by sektor2111
Mon Jan 19, 2015 6:11 pm
Forum: Mapping
Topic: Help with Nali ?
Replies: 10
Views: 1896

Re: Help with Nali ?

Using a High cost Bot might be deviated to an alternate route to never see any Nali letting player to deal with it. Equation 2) Somehow pointless if map is meant for servers. Example: If in a game are playing 5 players, for sure one of them will be the moron messing up Nali. If a mission objective i...
by sektor2111
Mon Jan 19, 2015 7:03 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Hmm, maybe I'll reconsider that 8 players (bIsPlayer having names) against 22-24 monsters randomly dropped in two teams in stock maps with small places will process a lot until one of those frames is lost and next frame will be Null. Oops K.O. To not mention that monsters are moving to hunt threats ...
by sektor2111
Mon Jan 19, 2015 12:10 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Well, I gotta find some time to test V8 in both MH and MH2. If you really solved collisions troubles like PlayerCanSeMee(), I think I owe you a barrel with beer.

Redirection tweak ? Well... Then I think I can quit redirection saving some HDD space... :mrgreen:
by sektor2111
Mon Jan 19, 2015 12:01 am
Forum: Mapping
Topic: Help with Nali ?
Replies: 10
Views: 1896

Re: Help with Nali ?

Yay, again madness with Nali. You people cannot understand a few small things: - MonsterHunt make Bot to hunt Monster without exceptions; - MonsterHunt make Monster to attack Bot, without exception; - Monster has a feature to "smell" player. As long as you have some weaponry monster will compare you...
by sektor2111
Sat Jan 17, 2015 10:06 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [test build 7]

do we blame Steve for the awesome bot problems? Nope, in a few maps I completed missing things with custom triggers making Bot to look superior to a "default" one, but it was really default one... he he. In exchange, we have some isolated troubles speaking about chained pawnlist in attempting to fi...
by sektor2111
Sat Jan 17, 2015 1:11 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [test build 7]

This is a base class of Unreal's collision hash, which unfortunately is completely unavailable through the public sources. So I deducted well, full source-code not exists released in public... engine is not done correctly and also no resources to fix it. :? I'm interested about any kind of test-map.
by sektor2111
Fri Jan 16, 2015 12:38 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220187

Re: XC_GameEngine [test build 7]

For you how looks that ActorLineCheck ? Everything looks fine ? Such a crash happened at Teleporters until I figured how to not spawn monster behind walls relocating them closer to a node... but Avoid teleporters and Inventories (might be moved out of walls) - simply 1 on 1 match against a monster b...