Search found 4204 matches

by sektor2111
Fri Feb 06, 2015 7:42 am
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4699

Re: Mutator for making movers able to crush and kill pawn?

Someday I have to release a kind of "DeathMatchPlus" into public addressing to 3 category of players: Human, Bot, ScriptedPawn. At this moment is not the best ever thing because... switching between Old Weapons and Tournament Weapons is costing player an Accessed None due to original 0 support for O...
by sektor2111
Thu Feb 05, 2015 5:33 pm
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4699

Re: Mutator for making movers able to crush and kill pawn?

Bump because "is hard to do". Feel free to develop a mutator as follows: class MyTurdCrusher expands Mutator; event PostBeginPlay() { DoKillerMover(); } function DoKillerMover() { local Mover M; foreach AllActors(class 'Mover', M) { if (M != None) { if ( M.MoverEncroachType == ME_ReturnWhenEncroach ...
by sektor2111
Wed Feb 04, 2015 9:20 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

seems stable and working well on out MH server our multi game server, BT server and RX test server. Yes, the rest of stuff did not cause troubles. Now I understand what was a dude saying: "No risk destroying" here I think I was the evil one at a moment but I couldn't imagine that engine won't help ...
by sektor2111
Wed Feb 04, 2015 7:22 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Here might be indeed a Left-Over problem, crash after a travel, is not loaded first. I gotta admit I can feel a lag at a moment. Some action seems to happen out of sync with other related action. And this crash is randomly not in the same time in the same location. Also I guess contains textures wit...
by sektor2111
Tue Feb 03, 2015 9:16 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Btw, because I spoke about touching. I got a kind of very interesting deal: DevNet: Connection timed out after 15.000000 seconds (15.016217) NetComeGo: Close TcpipConnection6 02/03/15 22:00:16 Warning: Other object in slot Warning: This is: Tentacle MH-Miam.Tentacle35 Warning: Other is: Class Engine...
by sektor2111
Mon Feb 02, 2015 4:03 pm
Forum: General Discussions
Topic: MapvoteLA13vv problem - cant vote any maps?
Replies: 5
Views: 1377

Re: MapvoteLA13vv problem - cant vote any maps?

Bump ?
No, just the reality. This MapVote vv has errors. Good luck with that...
by sektor2111
Mon Feb 02, 2015 3:55 pm
Forum: Servers
Topic: Someone is hacking my UT99 public server. Please Help!
Replies: 28
Views: 7021

Re: Someone is hacking my UT99 public server. Please Help!

Not enough info posted. It would be good to know what OS are you using, which version of server are you using, what files are in server (Textures, sounds, music, Place-holders = TRASH). As I know so far, a 436 Win server can be crashed even having password. It will be better to monitor Network traff...
by sektor2111
Sat Jan 31, 2015 9:52 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

How does this XC_GameEngine handle MH maps that have custom weapons? Assuming those custom weapons aren't something bugged it might work fine. [TouchingActors] Iterates Actors.Touching[4] Lol, I think I have another idea in trying to fix left-over opened "TriggerControl" doors by monsters killed in...
by sektor2111
Sat Jan 31, 2015 1:39 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

I copied previous post, thanks.

So SetPropertyText() is fast ? I guess if scans only an object not multiple might be good. Or string deal it's slower ?
by sektor2111
Fri Jan 30, 2015 7:47 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

I thought it was kind of interesting. Why even attack like this? What attack? I thought an admin is reading a manual first - Internet is a good library. Is not a need to go Off-Topic with a sort of 0 problem as long as Higor is waiting valid feedback for improving XC_Engine. There, in case of missi...
by sektor2111
Thu Jan 29, 2015 8:23 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Why do you people call null files and cry later? Log speaks everything... In Windows, at home, things can be managed so easy... All these are in Server.INI or UnrealTournament.INI depending on run-line declaration. It's a pity. Won't hurt using INI to call game [URL] Protocol=unreal ProtocolDescript...
by sektor2111
Wed Jan 28, 2015 7:41 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

GotoState('Exploding','ANastyOne'); [attachment=0]Octree_Crash.jpg[/attachment] I couldn't even enter to pick a game-type. XC_Engine: NotifyLevelChange() begin... XC_Engine: NotifyLevelChange() end Log: Collecting garbage Log: Purging garbage Log: 0.0ms Unloading: Package CityIntro Log: 0.0ms Unload...
by sektor2111
Tue Jan 27, 2015 3:21 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

...the crash I get is a script recursion (>250) in Botz's AdjustHitLocation I imagine that you were using Linux. Animations did not reported errors ? Like Animsequence 'Something' not found in mesh 'Amesh' ? I suspect that Linux is lazy in animations, reconsider how looks a Tentacle firing under a ...
by sektor2111
Mon Jan 26, 2015 8:40 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

// This doesn't do any kind of sanity checks for speed reasons There probably we must be sure that actor doesn't have a chance to get vanished in critical moments. Unfortunately I cannot help as long as I failed Engine chapter, section binaries. Anyway I give you full credits for those fixes implem...
by sektor2111
Sat Jan 24, 2015 8:27 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 220889

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

XC_Engine for me seems safer at this point. I mean I can play until I make my eyes red. I sorted bad maps out, I fixed others and I'm hunting monsters in On-Line environment. It is not a public place because I don't need "guests" talking about un-existent bugs. I gotta admit I play only MH504 and Mo...