Search found 4254 matches

by sektor2111
Sat Feb 07, 2015 5:48 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Oops... Ops.jpg It was a local launch. Edit: Unallowed 2 posts in 24 hours - Rules or such Here is the log: Log: Bound to XC_Engine.dll XC_Engine: === XC_ENGINE - Experimental octree build === XC_Engine: ================= By Higor ================== Init: Unreal engine initialized Log: Bound to WinD...
by sektor2111
Sat Feb 07, 2015 5:00 pm
Forum: Servers
Topic: Can't see servers...
Replies: 41
Views: 10294

Re: Can't see servers...

In order to find which Master Servers are available On-Line you can pig them directly. Eg: <ping unreal.epicgames.com> at CMD. The problem is and you should understand that GAMESPY is dead, dead and buried. If you have such string in any of your ini just wipe it out - including from any sort of Defa...
by sektor2111
Sat Feb 07, 2015 10:26 am
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4702

Re: Mutator for making movers able to crush and kill pawn?

There is not a valid link between function killed and a mover - only as final result - pawn killed. Simply if killer is a player having a weapon, will be mentioned by weapon's kill message according to GameInfo or TournamentGameInfo class rules - I don't dig right now because I saw where problem is ...
by sektor2111
Fri Feb 06, 2015 10:03 pm
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4702

Re: Mutator for making movers able to crush and kill pawn?

heliumcat wrote:Sorry I wasn't very clear with that last post I made.
Did you understand those lines? Damage is already described.
by sektor2111
Fri Feb 06, 2015 7:46 pm
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4702

Re: Mutator for making movers able to crush and kill pawn?

How do you make a damagetype for that mutator posted above ^^? This is a game-type like DeathMatchPlus and called the same. Name was in purpose to be shown in default UT's DM TAB without any problem. Only class is coming from a different U file not from BotPack. It expands default DM but has a few ...
by sektor2111
Fri Feb 06, 2015 7:42 am
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4702

Re: Mutator for making movers able to crush and kill pawn?

Someday I have to release a kind of "DeathMatchPlus" into public addressing to 3 category of players: Human, Bot, ScriptedPawn. At this moment is not the best ever thing because... switching between Old Weapons and Tournament Weapons is costing player an Accessed None due to original 0 support for O...
by sektor2111
Thu Feb 05, 2015 5:33 pm
Forum: Mutators
Topic: Mutator for making movers able to crush and kill pawn?
Replies: 15
Views: 4702

Re: Mutator for making movers able to crush and kill pawn?

Bump because "is hard to do". Feel free to develop a mutator as follows: class MyTurdCrusher expands Mutator; event PostBeginPlay() { DoKillerMover(); } function DoKillerMover() { local Mover M; foreach AllActors(class 'Mover', M) { if (M != None) { if ( M.MoverEncroachType == ME_ReturnWhenEncroach ...
by sektor2111
Wed Feb 04, 2015 9:20 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

seems stable and working well on out MH server our multi game server, BT server and RX test server. Yes, the rest of stuff did not cause troubles. Now I understand what was a dude saying: "No risk destroying" here I think I was the evil one at a moment but I couldn't imagine that engine won't help ...
by sektor2111
Wed Feb 04, 2015 7:22 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Here might be indeed a Left-Over problem, crash after a travel, is not loaded first. I gotta admit I can feel a lag at a moment. Some action seems to happen out of sync with other related action. And this crash is randomly not in the same time in the same location. Also I guess contains textures wit...
by sektor2111
Tue Feb 03, 2015 9:16 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Btw, because I spoke about touching. I got a kind of very interesting deal: DevNet: Connection timed out after 15.000000 seconds (15.016217) NetComeGo: Close TcpipConnection6 02/03/15 22:00:16 Warning: Other object in slot Warning: This is: Tentacle MH-Miam.Tentacle35 Warning: Other is: Class Engine...
by sektor2111
Mon Feb 02, 2015 4:03 pm
Forum: General Discussions
Topic: MapvoteLA13vv problem - cant vote any maps?
Replies: 5
Views: 1378

Re: MapvoteLA13vv problem - cant vote any maps?

Bump ?
No, just the reality. This MapVote vv has errors. Good luck with that...
by sektor2111
Mon Feb 02, 2015 3:55 pm
Forum: Servers
Topic: Someone is hacking my UT99 public server. Please Help!
Replies: 28
Views: 7055

Re: Someone is hacking my UT99 public server. Please Help!

Not enough info posted. It would be good to know what OS are you using, which version of server are you using, what files are in server (Textures, sounds, music, Place-holders = TRASH). As I know so far, a 436 Win server can be crashed even having password. It will be better to monitor Network traff...
by sektor2111
Sat Jan 31, 2015 9:52 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

How does this XC_GameEngine handle MH maps that have custom weapons? Assuming those custom weapons aren't something bugged it might work fine. [TouchingActors] Iterates Actors.Touching[4] Lol, I think I have another idea in trying to fix left-over opened "TriggerControl" doors by monsters killed in...
by sektor2111
Sat Jan 31, 2015 1:39 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

I copied previous post, thanks.

So SetPropertyText() is fast ? I guess if scans only an object not multiple might be good. Or string deal it's slower ?
by sektor2111
Fri Jan 30, 2015 7:47 am
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 221303

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

I thought it was kind of interesting. Why even attack like this? What attack? I thought an admin is reading a manual first - Internet is a good library. Is not a need to go Off-Topic with a sort of 0 problem as long as Higor is waiting valid feedback for improving XC_Engine. There, in case of missi...