Search found 4608 matches

by sektor2111
Wed Jul 22, 2020 11:37 pm
Forum: Mutators
Topic: Tactical Ops 3.4 guru's Umake drives me nuts
Replies: 8
Views: 219

Re: Tactical Ops 3.4 guru's Umake drives me nuts

I'm not familiar with TO games but I know what happens if you want to compile a MonsterHunt mutator for UT using plain original file. It won't work because it was bugged on purpose. For compiling something for MH it's needed a place-holder or another clean compilation. If TO was done in the same way...
by sektor2111
Wed Jul 22, 2020 4:36 pm
Forum: Mutators
Topic: Tactical Ops 3.4 guru's Umake drives me nuts
Replies: 8
Views: 219

Re: Tactical Ops 3.4 guru's Umake drives me nuts

Then compiler doesn't have a resource available containing that "s_GameReplicationInfo" thing for doing code links. Other advanced coders or pros can explain better what it's about. If those packages were screwed against future coding you need replacements - said place-holders.
by sektor2111
Wed Jul 22, 2020 4:17 pm
Forum: Mutators
Topic: Tactical Ops 3.4 guru's Umake drives me nuts
Replies: 8
Views: 219

Re: Tactical Ops 3.4 guru's Umake drives me nuts

I think variable "s_GameReplicationInfo" and generally data called in process should have some definition as a "Local" in function timer and assigned, or it needs to be as "var" defined in class and also taken somehow before dealing with a None thing.
Just my two cents.
by sektor2111
Wed Jul 22, 2020 4:11 pm
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

So... MH-Sk_Tarmation2 doesn't look that bad with triggers set with sounds and messages like a Translator. Why would be used a bugger then ?
SpecialEvent works, Dispatcher works, Trigger works... Any other needs ?
by sektor2111
Wed Jul 22, 2020 5:28 am
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

Assault is not MonsterHunt, and then all "Assault(Level.Game)" calls will fail into Accessed Nones.
Already too much creativity it's just ruining the work... All right, map can be stabilized as a complete MonsterHunt map from this point... I'll take a look around it...
by sektor2111
Tue Jul 21, 2020 8:27 pm
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

Is it worth spending much time on fixing bot pathing in a version of the map that is intended to be played by just one player (and not by bots) - given that there will be a full, proper MH version to follow (when the bot pathing will be important)? Who said that it needed much time ? It's needed MH...
by sektor2111
Tue Jul 21, 2020 1:42 pm
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

Unwanted Paths aka reachspecs can be removed later or un-referenced from Navigation list chain - it's doable because these are not constants using the same way as TranslocDest removes paths in games without Translocator - that is a bit of tech which I can manage. Else some of these combos are not Ne...
by sektor2111
Mon Jul 20, 2020 9:22 pm
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

Entertaining... these doors respond at GRAB any time as I see in picture. You don't need to fight for doors, just open them like Bots...
by sektor2111
Mon Jul 20, 2020 9:13 pm
Forum: Mutators
Topic: Replace mutator for MH
Replies: 5
Views: 143

Re: Replace mutator for MH

Game-Type running there needs some modifications - or stock must be adjusted - if not Engine.u at least UnrealShare UnrealI can have another code for troopers. Trooper problems are coming from a bad timing of these things, Trooper is not really in timing with Weapon and doesn't know what to do if we...
by sektor2111
Mon Jul 20, 2020 7:48 pm
Forum: Mapping
Topic: SkyBox1000Stars
Replies: 3
Views: 182

Re: SkyBox1000Stars

Nope, not more things are replicated except a single actor which will react if exists in client hard-coded on purpose, I know how to initiate 100 actors only in client - I've done such tools - overcrowding net channels is my last option which I won't apply. I have even edited a map doing client-stuf...
by sektor2111
Mon Jul 20, 2020 7:12 pm
Forum: Mutators
Topic: Replace mutator for MH
Replies: 5
Views: 143

Re: Replace mutator for MH

The master key is implementing in BaseMutator a good version of function "ReplaceWith", there is the problem and there I solved it, years ago. And some of those MH2 types are tempted to keep old weapons owned by monsters and... this doesn't happen all time. Aside, human player can use old weapons an...
by sektor2111
Mon Jul 20, 2020 7:06 am
Forum: Mapping
Topic: UT99 Stock Textures, Sounds, Music, Maps, U files Mega List
Replies: 13
Views: 412

Re: UT99 Stock Textures, Sounds, Music, Maps, U files Mega List

Another way of wrapping things. Perhaps some of you already have deducted this way. Using a CLEAN client for playing ON-Line (preventing any version mismatch pain) and a full filled Modding/Mapping version. By looking at the clean client repositories you can quickly figure what is stock and what it'...
by sektor2111
Mon Jul 20, 2020 6:51 am
Forum: Mapping
Topic: SkyBox1000Stars
Replies: 3
Views: 182

Re: SkyBox1000Stars

The script is good for various patch/Auto-Patch things addressing only clients and using dynamic lights (variable drawscale) - okay not really 1000 stars but... something looking more dynamic, different all time when map is running...
by sektor2111
Sun Jul 19, 2020 11:31 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 87
Views: 5836

Re: What feature do we want to see in UnrealED2?

The fact is, we can have simple script generators for various things going in MyLevel... ScriptGenerator.PNG Custom AlternatePaths, Togglers, ect might be added by > click > select > copy > paste > compile > add. As an alternate target can be creating sub-classes of common actors which are static wh...
by sektor2111
Sun Jul 19, 2020 9:18 pm
Forum: Report new Downloads
Topic: MH-EscapeFromNaZaliBeta1
Replies: 110
Views: 1989

Re: MH-EscapeFromNaZaliBeta1

There is a cons at original MonsterWaypoint from original MonsterHunt. When anyone is touching that thing there is no longer interest in area because "hunters" are heading to next position. It's why you need to put them behind whatever doors near a PathNode for keeping their interest in zone. Could ...