Search found 4103 matches

by sektor2111
Sat Sep 14, 2019 6:04 am
Forum: Mutators
Topic: Looking for mod/mutator which makes standart skins brighter
Replies: 25
Views: 1831

Re: Looking for mod/mutator which makes standart skins brighter

Relics are inventories, this mutator is not using any inventory, my goal was doing it very simple and less intensive because... I'm using it too. For another sort of Relic type... Let's say that I wrote something for that modified MonsterHunt in order to bring back in game that "PowerUp" thing for D...
by sektor2111
Fri Sep 13, 2019 7:34 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8975

Re: Botpathing request thread

SpecialHandling for Playerpawn seeker. It does a nasty loop similar with TranslocStart. Happens when next path is a WarpZoneMarker. Yes, function can be replaced... and once again XCGE wins... If I recall well I dropped two lines in there. If Other is a playerpawn return Self or such - perhaps in a ...
by sektor2111
Fri Sep 13, 2019 6:36 am
Forum: General Discussions
Topic: Suggested Monsters
Replies: 3
Views: 117

Re: Suggested Monsters

For such "show" you don't even need monsters, you can use a custom WoodenBox with a mesh used by monsters and... I don't get the point for such things because I'm old fashioned...
by sektor2111
Fri Sep 13, 2019 6:05 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8975

Re: Botpathing request thread

I did not install any path-finder toy in public servers but I did in my private one. What was/is the deal ? You might not know at a moment where Bots are crawling and which objectives have been completed even in some known maps (Derdak here). But if map has paths, you can query mutator for a path-fi...
by sektor2111
Wed Sep 11, 2019 5:03 pm
Forum: Mutators
Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
Replies: 137
Views: 39769

Re: UT2U1 - Loathsomes UT Tweak - v2.0 Final

Confirmation ? Woow, might be a nice net tweaking because classes are different... DevNet: Game client on port 1069, rate 20000 XC_Engine: Browse() End DevNet: PendingLevel received: CHALLENGE VER=225 CHALLENGE=-681814079 DevNet: PendingLevel received: USES GUID=B94968EB484DE7E0657B9F9827983E58 PKG=...
by sektor2111
Wed Sep 11, 2019 6:01 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8975

Re: Botpathing request thread

If is about that oversized map, devs won't work - I have to figure if XCGE is helpful but... if player doesn't use it... results are irrelevant. Maps based on a constant movement forward are supporting triggering, those which needs multiple directions and having a complex geometry might be very diff...
by sektor2111
Tue Sep 10, 2019 3:56 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8975

Re: Botpathing request thread

That R16 was an older "trigger-type" version. If a mapper is taking a look at it and checking devs will be surprised to see that it doesn't work with default Navigation, it's a full brute-force over there, that's why Bot is moving. Right now I have recreated normal paths in another EDIT and results ...
by sektor2111
Sun Sep 08, 2019 11:41 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8975

Re: Botpathing request thread

With regard to first post and whatever Work In Progress thread... I think things are going more complex as follows: Known or less known map MH-GardenOfDeath after inspecting/tweaking it and adding Large XC paths, XC_Engine v24 and XC_MonsterHunt are capable to develop some Bot Support together: XC24...
by sektor2111
Sun Sep 08, 2019 12:28 am
Forum: News
Topic: XC_Engine version 24 full
Replies: 22
Views: 1169

Re: XC_Engine version 24 full

Okay, I did some research/mapping toward Bot Support in said map MH-GardenOfDeath, heavy for default DevPath. I used XC_Editor Adds and spreading nodes (NoLost Actor added for safety). If previous version could work only based on triggers, right now it works using XCV24 in XC_MonsterHunt. I can conf...
by sektor2111
Thu Sep 05, 2019 8:01 pm
Forum: Mutators
Topic: itty bitty Queen whose bark is worse than her bite
Replies: 6
Views: 186

Re: itty bitty Queen whose bark is worse than her bite

... As you can see, the melee combat damage is zero, and the used projectile has no damage as well: ... As you can see we have a lot of jesters who claim that are coders, (yeah I'm polite here in case of questions or doubts...) and I won't except the magicians from Epic creating those "Arc" project...
by sektor2111
Thu Sep 05, 2019 7:52 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush BETA WIP
Replies: 32
Views: 1137

Re: CTF-BloodRush BETA WIP

Tyr wrote:Found the bad boy:
Because those Editor adds for checking maps posted around (based on some Barbie's codes) aren't used...
by sektor2111
Wed Sep 04, 2019 7:16 pm
Forum: Mutators
Topic: CTF halftime mutator
Replies: 7
Views: 326

Re: CTF halftime mutator

It was an audible Cannon sound for Players and a big Green Message on Screen - not permanent but announced at mid-game time when Flags were switched. I admit that I was a bit confused toward switching and, I don't think this is a solution for miss-balanced maps... or maybe I simply have to learn a n...
by sektor2111
Wed Sep 04, 2019 6:43 pm
Forum: Discussions
Topic: Extra Options for XC_Engine
Replies: 9
Views: 1542

Re: Extra Options for XC_Engine

Server is aimed for these executions... else this configuration package will match old versions (v21 here - see time-stamp) because since v22 structures and compilations are changed and were not that stable for me, older versions don't seems compatible with changes, at least I could not use these ol...
by sektor2111
Mon Sep 02, 2019 6:18 pm
Forum: Tips, Tricks & Tutorials
Topic: removing piston cannon
Replies: 17
Views: 386

Re: removing piston cannon

Using "q" it's my default setup bringing up this weapon having this setting in User.Ini

Code: Select all

Q=getweapon Translocator
It works better when key "1" is cycling through piston and other weapon too slow...
by sektor2111
Mon Sep 02, 2019 6:12 pm
Forum: Report new Downloads
Topic: Full List of ut99.org mappacks contests made to date
Replies: 15
Views: 448

Re: Full List of ut99.org mappacks contests made to date

Red_Fist wrote:I don't understand all this "getting permission" stuff :roll: :wth:
Neither me - even I was rising some debate logically deleted by admin - a good thing.