Search found 4207 matches

by sektor2111
Sun Dec 22, 2019 11:04 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Also, you sharing that file is just making the problem bigger. I ain't shared anything as long as I can see here Multiple versions of the same named files - I don't even want to overwrite what I have already. Testing such instances for me might be ended here - I have no reasons to make a files soup...
by sektor2111
Sun Dec 22, 2019 3:56 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1151

Re: [Release] ACE v1.1f

I don't get this [NPLoaderv18b] [File] NPLoaderLL_v18b.dll [Installed] Yes [Loaded] Yes [NPLoaderv18b] [File] ACEv11f_C.dll [Installed] Yes [Loaded] Yes [NPLoaderv18b] Loading complete This server is protected by ACE v1.1f - (c) 2009-2019 AnthraX Type "mutate ace help" in the console for supported c...
by sektor2111
Sun Dec 22, 2019 2:52 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I'm pretty confused by this. There are several textures from the Nova.utx package I'm using :?: Nova.zip As long as I DO HAVE ALREADY a package with this name, said map should have textures from elsewhere or MyLevel. I don't get why do I need to see which map loaded in my server-dev will get screwe...
by sektor2111
Sun Dec 22, 2019 10:53 am
Forum: Report new Downloads
Topic: Full List of ut99.org mappacks contests (update:28-12-2019)
Replies: 23
Views: 982

Re: Full List of ut99.org mappacks contests made to date

Red_Fist wrote:I don't understand all this "getting permission" stuff :roll: :wth:
Neither me - even I was rising some debate logically deleted by admin - a good thing.
by sektor2111
Sun Dec 22, 2019 9:33 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Until the chapter with the renaming, there would be some interesting and beautiful things to apply. The "HealthPack1" item can have access paths without any tools (no ImpactHammer, no UT_JumpBoots, no Translocator - unless it's used in game setup), on the other hand any valid path at the UDamage at ...
by sektor2111
Sat Dec 21, 2019 5:19 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Perhaps I need some light about that Nova.utx . Right now I have THREE files called Nova.utx . If a server loads this map and it already has another map requiring old utx version I will need to make THE 4TH version or else these maps won't run together because are DIFFERENT- the same as in that Quak...
by sektor2111
Tue Dec 17, 2019 8:11 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 142
Views: 11343

Re: XC_Engine megathread

Another pretty sensitive point if I think about it. I haven't seen a second of any Demo recorded here. Maybe it's time for XC_Engine for having a demo module of its own to make things go synchronously, or an external lib as CollisionGrid.dll, just my two cents...
by sektor2111
Tue Dec 17, 2019 8:01 pm
Forum: Servers
Topic: Server tick rate
Replies: 12
Views: 614

Re: Server tick rate

He basiscally says to keep it default at Windows servers. Bingo ! Exactly this is what I WON'T ever do, not for MonsterHunt and... I did not play any MH game with TNSE for showing him what is about at that 20 stupidity. The rest of images are... irrelevant. My machines weren't so stable at 12-15 ti...
by sektor2111
Mon Dec 16, 2019 11:04 pm
Forum: Servers
Topic: Server tick rate
Replies: 12
Views: 614

Re: Server tick rate

Between 25-30 - I have reasons for that. Like Barbie said, 20 it's not for MH (multi-games here), ignoring those smarts with tutorials from the past - they were not playing with monsters and miniguns after all. Other direction: A way too fast tick-rate will miss some lightning effects in game - also...
by sektor2111
Sun Dec 15, 2019 12:57 am
Forum: Mapping
Topic: Looking for a good pathing tutorial
Replies: 55
Views: 14069

Re: Looking for a good pathing tutorial

Bump: A sort of ding-dong for bringing some light about functionality of ExtraCost's toggling and results - visible, read well visible . Audience: Curious mappers with a minimal Bot Pathing knowledge which wants to see what's the deal with toggling this ExtraCost. Other category should stop reading ...
by sektor2111
Wed Dec 11, 2019 10:45 pm
Forum: Mapping
Topic: Mylevel Disappear. Unable to open Map.
Replies: 6
Views: 178

Re: Mylevel Disappear. Unable to open Map.

MyLevel it's a PseudoPackage not a PseudoGroup. When you have virtual package Mylevel and a wall has a texture from it, map should have that inside it. I have a lot of MB added in MyLevels. I have to admit that sometimes references are gone but Not When Are Used.
by sektor2111
Wed Dec 11, 2019 10:21 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I don't remember ever seeing or hearing about a path toggler. Where is that and how do I set one up? Has to go in MyLevel and compiled there, this is Higor's version https://ut99.org/viewtopic.php?f=5&t=12571#p102841 Another one is in some package Chronoshift.utx which is a fake Texture because it'...
by sektor2111
Wed Dec 11, 2019 5:07 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Does anyone have any additional feedback on my map? Has UT_Invisibility ever been taken by Bots ? I see mainly One-Way paths over there. On that ramp I think they are too high... If you are changing ExtraCost I believe it might be two cases: path unused or path used, you won't gain both cases. Alte...
by sektor2111
Tue Dec 10, 2019 6:48 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2945

Re: What feature do we want to see in UnrealED2?

I don't know who is doing and what is doing at the machine-code or C ++ level for the Editor, but what I can say is that at the UScript level we have toys that help us, these are simple things that no one has bothered to write until now. Don't ask me why, they may like the misery on the maps and the...
by sektor2111
Mon Dec 09, 2019 6:20 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11149

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

:noidea Maybe CTFGame uses AlternatePath actors dedicated for a specific team. Then... CTFReport: --- Reporting AlternatePaths setup: --- CTFReport: For Team 0 = 0 pieces. CTFReport: For Team 1 = 0 pieces. Duplicated: Light3 was found 2 times. Duplicated: Light6 was found 2 times. Duplicated: Light7...