Search found 4683 matches

by sektor2111
Sat Feb 14, 2015 10:32 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

You cannot start map with 9 players. That's a server ! That's means HUMAN, I know that you have an obsession for Bot (like me) but PlayerPawn doesn't telefrag PlayerPawn in MH, only probably in DM game-types. I couldn't see that in MH where acts a single team and I was playing in more servers. Bot c...
by sektor2111
Sat Feb 14, 2015 4:52 pm
Forum: Mapping
Topic: MyLevels helping or bugging
Replies: 46
Views: 13382

MyLevels helping or bugging

As titled MyLevel might help lack of stuff or will bug people which cannot deal with such "toys". Here Is a kind of selfie, I did a few small things for me when I did not loved A.I. in certain moments or when player can be hinted with direct images from level. Maybe you have seen such cams but... no...
by sektor2111
Sat Feb 14, 2015 12:20 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 230010

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

As I recall Nexgen uses a resident part from client which might help player in reconnecting after a crash and informing player about occurrence. As for buggy side, probably too much trash still crawl player after getting out - disconnect deliberated and still certain things are there. I found some o...
by sektor2111
Sat Feb 14, 2015 9:23 am
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

****EDIT **** Holy crap is this thread full of info!!! Log speaks a lot and console is the best debugger friend. Let's see other nasty-load related things. Ramps. There are located some LiftExit-LiftCenter-LiftExit combos which indeed helps in small nasty places but this time they are loading paths...
by sektor2111
Fri Feb 13, 2015 9:33 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

he grab has nothing to do with me, but I just checked the movers in question and those are the waypoints so when the bot hits it, it causes the mover to work (the buttons) That must be the way the guy (Shrimp ?) wrote the code to work. This is MH 5.04 with logs - IT has to do with mapping not with ...
by sektor2111
Fri Feb 13, 2015 5:39 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 230010

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Higor wrote:that warns developers about dangerous actor references?
Yeah, details ?

I would like to see some default header abstracts how can be pointed to custom U files... eh...
Example:
ScriptedPawn
Bot
Decoration
TournamentPlayer
by sektor2111
Fri Feb 13, 2015 5:19 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

You should do a few MH maps, it's fun, the theme is either super high pawn health and shoot for hours, or so many enemies you shoot for hours, or super huge massive things you run for an hour, and really poorly made maps with random textures. I had that stuff before to wipe it out... They won't ste...
by sektor2111
Thu Feb 12, 2015 11:29 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 230010

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

By hosting a private home party each admin can compute shared resources. Max. 20000 for play x 4-6 friends = 120000. The rest until completing connection will be shared for redirect clamping download speed/IP. If resources are computed well won't be causing any trouble, so I recommend an external ap...
by sektor2111
Thu Feb 12, 2015 11:18 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

You spoke before about Bot issues. I noticed too much load at a moment I saw 2 closer nodes. Even if you noticed issues, I was playing truly nice with Bots. Simply they leaded action with a single exception happening once: Were pissed off by a BiterFishSchool... else one of them tracked me outside t...
by sektor2111
Thu Feb 12, 2015 9:07 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

Since I was confused a bit at a moment I don't get what's the deal with lasts doors :noidea
by sektor2111
Thu Feb 12, 2015 7:05 pm
Forum: Mapping
Topic: Test my MH map, DONE, made for bots.
Replies: 110
Views: 17642

Re: Test my MH map, done. made for bots.

Don't know if there is a way to make a bot in god mode but it would help speed up testing maps like a lot !!! Ya I am sure there has got to be some things STILL messed up. I suppose I could redo it one more friggen time :evil: Why you simply don't relax and mind tiny simple things? TEST a path in a...
by sektor2111
Thu Feb 12, 2015 6:03 pm
Forum: General Discussions
Topic: Monster hunt problems ... :/
Replies: 30
Views: 5421

Re: Monster hunt problems ... :/

Okay let's speak to clarify things more accurate. Console generally running v5.03 is far from clean. Not only ScriptedPawn are causing "things" but even controller triggers BotPack in deals which weren't ever in purpose for using monsters. What's the deal in 5.04? Cleaning game-side and attempting t...
by sektor2111
Thu Feb 12, 2015 4:59 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 230010

Re: XC_GameEngine [build 8 - Faster upload - MH related fixe

Unrealiable buffer bug couldn't be fixed in ServerCrashFix. Only a new 451 compilation solved problem (I wonder why not including 436-440 as well) older versions non-recompiled suffer the same problem. I was thinking that XC extension can hook them and call it's own deal, that's why I asked. If is t...
by sektor2111
Thu Feb 12, 2015 7:21 am
Forum: General Discussions
Topic: Monster hunt problems ... :/
Replies: 30
Views: 5421

Re: Monster hunt problems ... :/

Oops It works correctly. I misunderstood the point I thought at Monsters number from HUD. Time Remaining is not part of MH HUD, at least not default (any). TimeRemaining (if you set a time limit) is visible at F1 at bottom of screen in both v5.03 and v5.04. Counting Monsters in order to be in Player...
by sektor2111
Wed Feb 11, 2015 7:07 pm
Forum: General Discussions
Topic: Monster hunt problems ... :/
Replies: 30
Views: 5421

Re: Monster hunt problems ... :/

session menu and see all the MH waypoint messages etc If are mission messages then HUD got screwed by some extension. MH 5.04 has even info attached which waypoint is touched, else you might experiment a relic type PowerUp designed for MH5.04 as an alternate option for a new Engine which has just o...