Search found 4524 matches

by sektor2111
Fri Jun 19, 2020 6:29 am
Forum: Mapping
Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
Replies: 52
Views: 1239

Re: CTF Magic Kingdoms, pathing & zone & etc fixes request

So you have get into similar conclusions like me - I'm curious in how many populated servers now days it's played such a map. I don't have a CTF feeling here.
by sektor2111
Thu Jun 18, 2020 6:26 am
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 837

Re: Crediting others for their work is important...

Credits goes at Bill Gates too - everywhere, without his computers/os you would not have any UT... :mrgreen: Have you released your stuff outside in the wild ? Good... Take in account that in China everything can be copied/adjusted including a crapped UNR file which friends are calling it UT map and...
by sektor2111
Wed Jun 17, 2020 6:44 am
Forum: General Discussions
Topic: master0.gamespy.com Keeps rearing its ugly head
Replies: 16
Views: 405

Re: master0.gamespy.com Keeps rearing its ugly head

Dr.Flay wrote:
Tue Jun 16, 2020 11:27 pm
The caveat with using the IP address for the master in your HOSTS file, is if the server is down and the domain routed to a backup, the IP will have changed.
It's not like you cannot update again that file, if you have edit it first time.
by sektor2111
Tue Jun 16, 2020 7:55 pm
Forum: General Discussions
Topic: master0.gamespy.com Keeps rearing its ugly head
Replies: 16
Views: 405

Re: master0.gamespy.com Keeps rearing its ugly head

If UT (even with read-only ini files ?) wants GameSpy then... just give it a GameSpy. Ping 333networks or another valid master server - note IP address. Now open HOSTS file and claim GameSpy those IP addresses. And then... perhaps a default plain UT install will show a "GameSpy" 2020 type version. A...
by sektor2111
Tue Jun 16, 2020 6:25 am
Forum: Mapping
Topic: Some of my curiosity
Replies: 9
Views: 263

Re: Some of my curiosity

Okay, I hope that this discussion was constructive for other readers too. As for causing a linked list in run-time, if ALL UT versions are not having issues, UT469 OFF-Line (not tested ON-Line yet - perhaps it doesn't worth) does a funky crash at "FindPlayerStart" and ONLY 469. Maybe it has another ...
by sektor2111
Mon Jun 15, 2020 10:59 pm
Forum: Mapping
Topic: Some of my curiosity
Replies: 9
Views: 263

Re: Some of my curiosity

So it doesn't worth making "settings" as long as texture is never seen in run-time.

Thanks so far.
by sektor2111
Mon Jun 15, 2020 8:44 pm
Forum: Mapping
Topic: Some of my curiosity
Replies: 9
Views: 263

Re: Some of my curiosity

In other hand I was jealous how nice are these aligned in big parts - only a few small deviations, but two warps have made me mad a bit. One of them (portal) was in line with some extruded brush - a part of it, other had a funky pivot 191.999780 or such instead of 192.000000 - aligning worked. The l...
by sektor2111
Mon Jun 15, 2020 3:35 pm
Forum: Mapping
Topic: Some of my curiosity
Replies: 9
Views: 263

Some of my curiosity

After trying to get rid of a few flickering spots in whatever map I got "results", HOMS at warps. I aligned those miss-aligned portals, I reset textures alignment too, and still some HOM was pissing me off. I went to check texture properties for such a Warp portal. I saw HighShadowDetail box checked...
by sektor2111
Fri Jun 12, 2020 3:50 pm
Forum: Report new Downloads
Topic: Map Recommendation
Replies: 14
Views: 500

Re: Map Recommendation

Let me think if worth leaving a few other paths here... I'm doing here a test to myself. The test means reducing map's charge as much as possible. Here I think I can say that I'm probing more Editors than maps... UEd from 436/440 UEd from 451 - less usage... I'm sorry here... UEd from 469 - interest...
by sektor2111
Fri Jun 12, 2020 6:28 am
Forum: Report new Downloads
Topic: Map Recommendation
Replies: 14
Views: 500

Re: Map Recommendation

When Pawn moves faster due to game settings vs Skill (difficulty) it's normal to jump more far - here it's not happening at all Levels. Translocator works for Any Level and it doesn't force carrier to follow dangerous path with no purpose. JumpSpot has it's rules of use and placement not really desc...
by sektor2111
Thu Jun 11, 2020 11:49 pm
Forum: Report new Downloads
Topic: Map Recommendation
Replies: 14
Views: 500

Re: Map Recommendation

Try more Levels of difficulty and even "classic" game setting. Not hyper-speed or such. Not a single time Bot was floating in lava with flag. Honestly ? I don't need a Bot from my team to fail bringing Flag at Home - neither to be killed by a rocket fired through warp... Paths there need TranslocDes...
by sektor2111
Thu Jun 11, 2020 11:43 pm
Forum: Mapping
Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
Replies: 52
Views: 1239

Re: CTF Magic Kingdoms, pathing & zone & etc fixes request

Any of such random occurrence can be solved if I know which Base has this problem (they are different). If a FlagBase has a bad placement or some reachSpec does damage I can add a new connection elsewhere. The rest of teleporters blocked temporary by some mutator (I did such ones...) are not exactly...
by sektor2111
Thu Jun 11, 2020 10:05 pm
Forum: Report new Downloads
Topic: Map Recommendation
Replies: 14
Views: 500

Re: Map Recommendation

I checked it. It's a good looking thing, Lights, bases, geometry concept. Bot Pathing has ANNOYING issues. JumpSpots nearby flags should be TranslocDest actors and LiftExits from these combos at bottom should be TranslocStart, otherwise Bots are failing to use ImpactHammer and failing to jump to the...
by sektor2111
Thu Jun 11, 2020 9:36 pm
Forum: Mapping
Topic: CTF Magic Kingdoms, pathing & zone & etc fixes request
Replies: 52
Views: 1239

Re: CTF Magic Kingdoms, pathing & zone & etc fixes request

Bridge control is also doable - if all geometry would be solved I have a "paths-toggler" (for a final version) locking those routes when bridges are gone and unlocking them if anything else it's adding another "magic" bridge (as I could see in a game session spectating bots). I used that "toggler" l...
by sektor2111
Wed Jun 10, 2020 7:37 pm
Forum: Coding, Scripting
Topic: comment is interpreted by compiler ucc
Replies: 2
Views: 120

Re: comment is interpreted by compiler ucc

:lol2: Is this even a problem ? I think after compiling package normally I can load this package in Editor -> EditScript -> Writing two page of comments in top of script -> Save package with new script (without recompiling changes) - it's like stripping out code without to recompile anything. You ca...