Search found 4212 matches

by sektor2111
Wed Dec 11, 2019 10:45 pm
Forum: Mapping
Topic: Mylevel Disappear. Unable to open Map.
Replies: 6
Views: 178

Re: Mylevel Disappear. Unable to open Map.

MyLevel it's a PseudoPackage not a PseudoGroup. When you have virtual package Mylevel and a wall has a texture from it, map should have that inside it. I have a lot of MB added in MyLevels. I have to admit that sometimes references are gone but Not When Are Used.
by sektor2111
Wed Dec 11, 2019 10:21 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11215

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

I don't remember ever seeing or hearing about a path toggler. Where is that and how do I set one up? Has to go in MyLevel and compiled there, this is Higor's version https://ut99.org/viewtopic.php?f=5&t=12571#p102841 Another one is in some package Chronoshift.utx which is a fake Texture because it'...
by sektor2111
Wed Dec 11, 2019 5:07 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11215

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Does anyone have any additional feedback on my map? Has UT_Invisibility ever been taken by Bots ? I see mainly One-Way paths over there. On that ramp I think they are too high... If you are changing ExtraCost I believe it might be two cases: path unused or path used, you won't gain both cases. Alte...
by sektor2111
Tue Dec 10, 2019 6:48 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 46
Views: 2951

Re: What feature do we want to see in UnrealED2?

I don't know who is doing and what is doing at the machine-code or C ++ level for the Editor, but what I can say is that at the UScript level we have toys that help us, these are simple things that no one has bothered to write until now. Don't ask me why, they may like the misery on the maps and the...
by sektor2111
Mon Dec 09, 2019 6:20 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 225
Views: 11215

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

:noidea Maybe CTFGame uses AlternatePath actors dedicated for a specific team. Then... CTFReport: --- Reporting AlternatePaths setup: --- CTFReport: For Team 0 = 0 pieces. CTFReport: For Team 1 = 0 pieces. Duplicated: Light3 was found 2 times. Duplicated: Light6 was found 2 times. Duplicated: Light7...
by sektor2111
Sun Dec 08, 2019 10:33 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9688

Re: Unreal Tournament 469

Yeah... breaking all compatibility if possible... Such realistic sun will never work in 436 - these are doable in big parts with default lightning as I could see in some maps... Did anyone spoke about those 4 packages that need some love ? Engine, BotPack, UnrealI, UnrealShare. Here I think I forgot...
by sektor2111
Sat Dec 07, 2019 11:07 pm
Forum: Discussions
Topic: Various XC Works Discussions
Replies: 26
Views: 2949

Re: Various XC Works Discussions

Leaving aside the problems with the collision I think it's time (related to the Editor) to see what else would help us to know when these maps are ruined in the navigation chapter, respectively when we have more than 3000 ReachSpecs. Given the constant in the engine, I tend to believe that DevPath s...
by sektor2111
Sat Dec 07, 2019 12:30 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 39
Views: 2171

Re: in-game radii view for triggers

Note: In a MH game session I did an explanation to a player. Using a few console commands I made triggers visible in original using their default sprites. Actually Player "Know" about a trigger because it's an actor Natively replicated and Trigger_Net.PNG If it needs prioritized it's a matter of wha...
by sektor2111
Sat Dec 07, 2019 12:12 pm
Forum: Download Search
Topic: Star Wars map with actual SW-weapons on it...
Replies: 4
Views: 178

Re: Star Wars map with actual SW-weapons on it...

It's bugged and brushes stripped for not being fixed, to not mention dumb animations at those "monsters" (they die "dancing" and/or "taunting" :loool: ) and stupid post-kill messages. By fixing some BSP problems it's crashing at MAX_POINTS engine boundary, good luck with "really liking" these wrecks...
by sektor2111
Sat Dec 07, 2019 7:44 am
Forum: Servers
Topic: Server missing in Master Server
Replies: 38
Views: 1230

Re: Server missing in Master Server

Probably if we are checking ACE thread it's not a single case when players are crashing. To summarize my ACE story: - installed in XC_Engine server; - at first setup/run server crashed in some PostbeginPlay. Why ? For taking updated configuration in account or it was a bug ? If crash was on restarti...
by sektor2111
Fri Dec 06, 2019 8:46 pm
Forum: Servers
Topic: Server missing in Master Server
Replies: 38
Views: 1230

Re: Server missing in Master Server

Cough... ACE...
by sektor2111
Thu Dec 05, 2019 10:15 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 1826

Re: CTF-20AC-BloodRush BETA WIP

That "K%" won't show because a zone killer is not Pawn Killer - message will look borked. Here SpecialDamage will call some "killer.weapon" and Engine for sure will spit some Accessed None in logs... Because I'm not a "None" lover, these zones are automatically hacked in run-time. This way I keep se...
by sektor2111
Thu Dec 05, 2019 5:08 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 1826

Re: CTF-20AC-BloodRush BETA WIP

Quick check report: VoidCheck: --- Void placement report --- VoidCheck: Light497 looks placed into void. VoidCheck: Light498 looks placed into void. VoidCheck: Light848 looks placed into void. VoidCheck: Light849 looks placed into void. VoidCheck: Light1363 looks placed into void. VoidCheck: Light13...
by sektor2111
Thu Dec 05, 2019 4:51 pm
Forum: Servers
Topic: Server missing in Master Server
Replies: 38
Views: 1230

Re: Server missing in Master Server

Pileyrei wrote:
Thu Dec 05, 2019 8:48 am
the server hasn't shown up in the master list until yesterday.
Okay, I did not see "Solved" tag added, that's why I did a check.
by sektor2111
Wed Dec 04, 2019 7:12 pm
Forum: Servers
Topic: Server missing in Master Server
Replies: 38
Views: 1230

Re: Server missing in Master Server

... One of the reasons the server has never got busy (in my opinion) was because of it not showing up in the master list. So only players who had it in their favourites would join leaving us with no new comers. I don't entirely get the point... What's the problem with Servers List ? NotThatInvisibl...