Search found 252 matches

by Renegade
Fri May 27, 2016 10:14 pm
Forum: Mapping
Topic: Map ideas topic
Replies: 53
Views: 11934

Re: Map ideas topic

Aldebaran wrote:The trains could drive in a circle. Only an idea came up just now.
Haven't mapped in awhile, but I'm thinking it would be a bitch to convincingly get a long mover like a subway car to make a convincing turn on an oval track.
by Renegade
Thu May 26, 2016 12:13 am
Forum: Mapping
Topic: Map ideas topic
Replies: 53
Views: 11934

Re: Map ideas topic

Moving subways? You'd have to use portals if you want them moving continuously in one direction, right? Can you send a mover through a portal? Or did you plan on having a gap? That way, you could just drag the mover outside the map back to the starting position. What would happen if the player was s...
by Renegade
Fri Jan 08, 2016 12:30 am
Forum: Mapping
Topic: The Terrain Mapping Contest
Replies: 295
Views: 66295

Re: The Terrain Mapping Contest

I really don't see a contest with SP going. Lego theme is also a weird: you're forcing the theme (which means pretty much all maps will look alike) and it's a theme which screams "CUBES". You know, that is a good plan, send out the texture packs and things, prepare so we all have them. Just go from...
by Renegade
Mon Dec 28, 2015 12:04 am
Forum: Mapping
Topic: CTF-Entropy (did you guys miss me?^^)
Replies: 17
Views: 5185

Re: CTF-Entropy (did you guys miss me?^^)

Haven't had the time to play this one yet, but it looks fantastic, as usual. Blue base interior reminds me of Syrion a bit. Thanks for these continued, albeit delayed, releases :D
by Renegade
Thu Dec 03, 2015 11:11 pm
Forum: Mapping
Topic: CTF-MountainWindMills
Replies: 6
Views: 1353

Re: CTF-MountainWindMills

It's a simple map, but it looks nice. Perfect for spammy online IG play. Since you know how to make terrain, you should consider submitting something to the mapping contest running here (there are only two or three entries so far). Your website is nice too, although I'm not sure about the legality o...
by Renegade
Tue Dec 01, 2015 1:38 am
Forum: Mapping
Topic: Preview: DM(or CTF)-Cathedral
Replies: 14
Views: 3506

Re: Preview: DM(or CTF)-Cathedral

Nice progress. I'm not sure about that sheet issue, though. Try changing the brush order "to last"? Also, check for collision with other brushes. Vertex edit it so it's not touching anything and see what happens.
by Renegade
Tue Dec 01, 2015 1:33 am
Forum: Download Search
Topic: Looking for CTF-SeasonOfPassage
Replies: 8
Views: 1871

Re: Looking for CTF-SeasonOfPassage

OK here's CTF-FoT-Abandoned][ with all of it's packages (except readme, sorry). :) Thanks! CTF-FoT-Abandoned][ is a nice map, but not exactly FoT quality aesthetics-wise. the lighting is bland and some spaces are too wide open. I feel like it would play better as a low-grav map. The Lighting on CTF...
by Renegade
Fri Nov 27, 2015 12:09 am
Forum: Mapping
Topic: Preview: DM(or CTF)-Cathedral
Replies: 14
Views: 3506

Re: Preview: DM(or CTF)-Cathedral

Welcome, and nice start on your map. I'd consider changing the map name, though. "Cathedral" is a little generic :)
There are plenty of resource databases available if you need more assets: http://www.ut-files.com/ is one of the best.
Always good to have another mapper in the ranks.
by Renegade
Thu Nov 26, 2015 8:45 am
Forum: General Discussions
Topic: Woody Woodpecker Tournament Total Conversion
Replies: 58
Views: 12942

Re: concept; Woody Woodpecker Tourment

This is the craziest idea I've ever heard, man. The Wiki you linked was recently edited to include a bunch of info related to your nascent project here. What a bizarre passion you have. Best of luck getting this thing off the ground. The idea is too marginal in its appeal and this community is alrea...
by Renegade
Wed Nov 25, 2015 2:15 am
Forum: Mapping
Topic: The Terrain Mapping Contest
Replies: 295
Views: 66295

Re: The Terrain Mapping Contest

CTF-ProjectX2 is fine, but is consisting only of 90° corners and 45° where polys are cutting. Also has a couple of invisible blocks around the center (inside the tree if I recall correctly). For its time an astounding map, though, and huge... could have used a little more playtesting, though. ;) Yo...
by Renegade
Tue Nov 24, 2015 9:21 pm
Forum: Mapping
Topic: The Terrain Mapping Contest
Replies: 295
Views: 66295

Re: The Terrain Mapping Contest

What did you think of CTF-Fallen, my terrain test of CTF two posts above? I think you should have posted a screenshot. It's fine as a concept test, but the map itself is unplayable, and you know it. Too many surfaces on your BSP. You're trying to make smooth, rolling hills, and it just won't work i...
by Renegade
Tue Nov 24, 2015 9:00 pm
Forum: Mapping
Topic: The Terrain Mapping Contest
Replies: 295
Views: 66295

Re: The Terrain Mapping Contest

The reality is that there's no quick way to generate terrain. These utilities (terraedit, polyed, nem's generator) are all a pain in the ass. I think the best way to create reliable terrain is by vertex editing tessellated cubes. Like here: http://i.imgur.com/0wI2qlb.jpg This is a SS from CTF-Projec...
by Renegade
Sun Nov 22, 2015 5:03 am
Forum: General Discussions
Topic: What makes Unreal Tournament 99 so great?
Replies: 32
Views: 10626

Re: What makes Unreal Tournament 99 so great?

The simplicity of its design. Pure BSP, smooth movement, simple weapons. Because of its simplicity, It's much easier to create custom content for, too.
I've played UT2k4 and UT3 and the UT4 Beta, and they all feel so clunky compared to the original.
by Renegade
Fri Nov 20, 2015 4:45 am
Forum: Mapping
Topic: The Terrain Mapping Contest
Replies: 295
Views: 66295

Re: The Terrain Mapping Contest

Here's another Terrain generator:
http://nemesis.thewavelength.net/index.php?p=8
by Renegade
Wed Nov 18, 2015 4:09 am
Forum: General Discussions
Topic: Anyone want to Schedule a "get-together" ?
Replies: 23
Views: 3526

Re: Anyone want to Schedule a "get-together" ?

UTX wrote:Or via telepathy.
I have a fleet of messenger pigeons.