Search found 886 matches

by FraGnBraG
Fri Mar 13, 2020 10:14 pm
Forum: Misc | Off-Topic
Topic: Today is Friday the 13th!
Replies: 3
Views: 479

Re: Today is Friday the 13th!

hmm... in my case the object on my left is a beats pill... let's see how would that play out: <begin day-dream sequence> suddenly he appears in front of me - standing on my desk right behind my monitors with his feet sticking out under. raising his sword to strike! not wishing to become a headless b...
by FraGnBraG
Mon Mar 09, 2020 8:10 pm
Forum: Mapping
Topic: A question for the mappers...
Replies: 13
Views: 660

Re: A question for the mappers...

hmm... :what: As I recall, started in 1999 - first maps were one simple blocky quake 2 map and two half-life map layouts, built with worldcraft. Followed these with four unreal maps: 1. ancient temple full of mostly homs and also some sliths 2. a blocky crypt full of skaarjs and paupes 3. strange te...
by FraGnBraG
Fri Feb 28, 2020 4:44 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

ya, sorry regarding the missing dependencies. I did have a beta that contained the creavion giant texture files but i removed it. this kind of file-bloat seemed rediculous when everyone would already have facepalm and antalius in their ut99 map collections. Same situation exists for a bunch of other...
by FraGnBraG
Mon Feb 24, 2020 2:47 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

for the curious... There's two things about the inspiration photos in the hidden room: that is the atrium of a building I actually work in in RL(tm). Every morning I would walk into that place, look up at that skylight, and I'd think "man, this place looks like it came from a video game like bioshoc...
by FraGnBraG
Sun Feb 23, 2020 7:32 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

wow, that's a crap load of feeback! I'll respond to this over the next few days time allowing (unfortunately have no time right now :/ thanks guys ps - what card and renderers are you using? the texture transparencies and render + coronas look fine on my system (i7-4790K 4ghz 32G ram, GTX970 Win10 P...
by FraGnBraG
Wed Feb 19, 2020 6:06 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

Hey Hi Texas :rock: Long time no see! Nice to see you here :tu: Wow! there's lots of folks here at ut99 from all over, even from UP and NaliCity. I'm sure you'll recognize some names. They also do contests here! Usually one a year. I have a large collection of map, as most peeps here do, and in my c...
by FraGnBraG
Sun Feb 16, 2020 7:22 am
Forum: General Discussions
Topic: multiple skyboxes
Replies: 5
Views: 318

Re: multiple skyboxes

The way to put it in your map is to first open one of the maps mentioned, then open your map without closing the editor. Then, open the actor class browser and choose Actor -> Info -> ZoneInfo -> MultiSkyZoneInfo. Place the actor in your map and then save your map. Close the editor. Now you can open...
by FraGnBraG
Sat Feb 15, 2020 9:40 pm
Forum: General Discussions
Topic: unreal playground mappacks names
Replies: 8
Views: 412

Re: unreal playground mappacks names

I have a number archived - likely all of these are available from the recent repository sites. Some have already been mentioned... This is just a snap of the contests/mappacks I know about, since I was there, lol! Some of these pack projects had dev threads, etc., but were not specifically for UP. A...
by FraGnBraG
Sat Feb 15, 2020 7:08 am
Forum: General Discussions
Topic: multiple skyboxes
Replies: 5
Views: 318

Re: multiple skyboxes

MultiskyZone actor - can be tricky depending on what you want to acheive - but I've used it many times: Simple example: CTF-FNB-AllGoodThings-BETA1 Example of several uses in one map: DOM-FNB-IslandX-BETA Example of multiple perspectives illusion in one map: DOM-FNB-Assimilated-Repack Cheers
by FraGnBraG
Sun Jan 26, 2020 6:53 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

Okay thanks for the feedback! I have to just fix the LH door mover and finish with the sound work. Then it's final. Hope to get that done in the next week or so... After that I won't have much time (if any) to do ut mapping until probably March/April. We'll see how it goes! I did want to see how it ...
by FraGnBraG
Thu Jan 23, 2020 3:02 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

Glad you're enjoying this :) @grins yes you can shoot fish! you have to go out through one of the airlocks and pick up a scuba tank. There's a few sliths out there as well. You can turn the whole place against you pretty fast - and the bigger critters take more shots to kill. If you just hang/float ...
by FraGnBraG
Tue Jan 21, 2020 10:08 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

Thanks for the feedback!

Here's BETA-1 with the fixes:

CTF-FNB-AllGoodThings-BETA1.zip

Note this zipfile does not contain the giant Creavion texture file.
If you need that you'll have to get the BETA "All files" zipfile.

Cheers
by FraGnBraG
Tue Jan 21, 2020 5:06 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

... give up on advancing in map editing... That's crazy talk :rocket1: the bigger the map bigger the headaches! so I still have a lot of work to do. I will fix these bugs, and that will cause more bugs. Eventually, god-willing, I have a build with no bugs. That's the price of csg complexity. Don't ...
by FraGnBraG
Sun Jan 19, 2020 6:27 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

sektor2111 wrote:
Sun Jan 19, 2020 11:38 am
...If you want I'll send you all Log for figuring entire inspection...
That would be great :tu: thanks :rock:
by FraGnBraG
Sun Jan 19, 2020 6:25 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 53
Views: 2718

Re: FNB All Good Things BETA Feedback

Okay (Finally) here is BETA map for testing!!! I had some really naggy HOMs that I finally squashed, well, there is a leaky section that seems unfixable, not too big of a deal - I marked the area with a few traffic cones! So here are download links: LATEST BETA: CTF-FNB-AllGoodThings-BETA1.zip 1. Us...