Search found 44 matches

by rtg
Tue Dec 02, 2014 7:50 pm
Forum: Mapping
Topic: THE 512kb MAPPING CONTEST
Replies: 544
Views: 70165

Re: THE 512kb MAPPING CONTEST

EDIT2: also paper next time you better make damn well clear what the end time is I thought was still on time so getting a point off after working my ass off for 3 days and being "late" because the bots broke all the time sucks. Certainly not a fun way to end a friendly for FUN competition. Read my ...
by rtg
Tue Dec 02, 2014 2:53 pm
Forum: Mapping
Topic: THE 512kb MAPPING CONTEST
Replies: 544
Views: 70165

Re: THE 512kb MAPPING CONTEST

Well we have a decision to make with the late arrivals, as they are 2 days over (I checked the files times), and others have already downed-tools when they are also very close to finishing. rtg, I have to ask how much you learned about optimisation during this exercise ? :wink: 6 MB of BMP pics ? S...
by rtg
Tue Dec 02, 2014 3:02 am
Forum: Mapping
Topic: THE 512kb MAPPING CONTEST
Replies: 544
Views: 70165

Re: THE 512kb MAPPING CONTEST

My 2 maps are ready!

DM-512k-1on1-WarmupParty.rar
(783.33 KiB) Downloaded 51 times
https://www.dropbox.com/s/rsz6rspvv3zcu ... d.rar?dl=0
DM-512k-1on1-FastPaced.rar
(258.08 KiB) Downloaded 209 times
by rtg
Tue Aug 12, 2014 9:11 pm
Forum: Coding, Scripting
Topic: Forcing the Weapon view to be displayed with drawscale
Replies: 0
Views: 360

Forcing the Weapon view to be displayed with drawscale

Basically my weapon view is set to Hidden, but I want to know how to make it visible on offline demo playback and use drawscale on it if possible.
by rtg
Sat Jun 21, 2014 8:49 pm
Forum: Mapping
Topic: Problem when spawning every time with items.
Replies: 10
Views: 1412

Re: Problem when spawning every time with items.

Higor just fixed it. Big thanks to him he is awesome!
Here is the link of his fixed version if someone is interested: https://dl.dropboxusercontent.com/u/583 ... gor%5D.zip
by rtg
Sat Jun 21, 2014 7:13 pm
Forum: Mapping
Topic: Problem when spawning every time with items.
Replies: 10
Views: 1412

Re: Problem when spawning every time with items.

The best way to reliably add inventory to a player is to spawn it via code, and the best way to give it to a player without the whole issue of weapon replacement nightmare (LCWeapons is the ONLY mod that solves this anyways), is to spawn the items in a hidden box, then queue a remote touch after al...
by rtg
Sat Jun 21, 2014 6:55 pm
Forum: Mapping
Topic: Problem when spawning every time with items.
Replies: 10
Views: 1412

Re: Problem when spawning every time with items.

I'm guessing it could possibly Newnet if the map works in practice/offline mode. I don't know much about the coding to debug this process or anything, but maybe asking someone at global unreal (if the response is there by any luck, or here) to help review what's going on and see what could be done ...
by rtg
Sat Jun 21, 2014 6:07 pm
Forum: Mapping
Topic: Problem when spawning every time with items.
Replies: 10
Views: 1412

Re: Problem when spawning every time with items.

First off all welcome in the forum RTG. :D I understand your problem, that's something bug if you put too many pickups onto a place. Maybe try XPickups: http://www.ut99.org/utr/xpickups-gamer-manual.html or... Make a room where you can falling down to a water zone where you set a Invisible Teleport...
by rtg
Sat Jun 21, 2014 1:58 pm
Forum: Mapping
Topic: Problem when spawning every time with items.
Replies: 10
Views: 1412

Problem when spawning every time with items.

First you should download my map (2mb) so you can understand what I'm talking about below (don't try it with bots, they are screwing it up): https://www.dropbox.com/s/ak42raboautp8bw/DM-1on1-Amphi%5Bbeta1%5D.unr I made my map based on the famous 1on1 warmup map in Quake3 called - Amphi. To get the i...
by rtg
Tue Jun 03, 2014 9:33 pm
Forum: Mapping
Topic: UEd2 can't use multiple texture settings while scaling..
Replies: 3
Views: 862

Re: UEd2 can't use multiple texture settings while scaling..

Hellkeeper wrote:The scaling screws up the alignment. Check the "Relative?" box and it will be fine.
It worked! This was so sudden :O. Can't believe I missed this.. So Whatever you do, If you don't know the basics then you're screwed up.
Thanks for the fast answer, you're awesome.
by rtg
Tue Jun 03, 2014 8:30 pm
Forum: Mapping
Topic: UEd2 can't use multiple texture settings while scaling..
Replies: 3
Views: 862

UEd2 can't use multiple texture settings while scaling..

When I try to scale a group of textures that has "Align to Floor" or "Wall Direction" Alignment set I get bad results. It just doesn't want to scale while keeping the "Align to Floor" option, instead it resets the textures settings and scales it, as you can see in this picture its not pretty: https:...
by rtg
Fri May 23, 2014 11:49 pm
Forum: Mapping
Topic: Vertex Tool is too fast in Ued2 :(
Replies: 13
Views: 2920

Re: Vertex Tool is too fast in Ued2 :(

Hi. Never use this little icon as Hellkeeper wrote, this give only problems and nothing else. I Disable it everytime when launching editor. Have you tried changing camera and movement speed ? (icon with three bars in left panel) Of course but it didn't worked, but like Hellkeeper said, it seems to ...
by rtg
Fri May 23, 2014 3:19 pm
Forum: Mapping
Topic: Vertex Tool is too fast in Ued2 :(
Replies: 13
Views: 2920

Re: Vertex Tool is too fast in Ued2 :(

The Vertex Snapping in Ued2 is so buggy that it should've never existed at all. I have bad memories from it when I was new cause I was working with Alt in Camera mode (The vertex snapping on startup is always on, unlike Ued3). The snapping accuracy was completely random, not only that it snaps wrong...
by rtg
Fri May 23, 2014 11:04 am
Forum: Mapping
Topic: Vertex Tool is too fast in Ued2 :(
Replies: 13
Views: 2920

Vertex Tool is too fast in Ued2 :(

When I work around with the Vertex Tool it moves 2x faster compared to my camera and mouse speed, so its annoying and hard to snap on the grid. But when I use the Alt key in Camera Mode to move vertices, the speed is totally normal but its harder to work with compared to the Vertex Tool. Any solutio...