Search found 263 matches

by Isotoxin
Tue Dec 18, 2012 10:29 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

1), use "texture cull" in the unreal command, texbox, coronas are not possible in skyboxes, as far a i know.
by Isotoxin
Sat Dec 15, 2012 12:37 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Looking good paper, gonna try to get my map finished this evening, can't promose anything though.
by Isotoxin
Sat Dec 15, 2012 2:29 am
Forum: Mapping
Topic: [Release]BT-II-Aztec
Replies: 5
Views: 1520

Re: [Release]BT-II-Aztec

Yeh, this is a teammap, which means you need atleast 2 players in order to finish this map, check it out ;).
by Isotoxin
Fri Dec 14, 2012 10:24 pm
Forum: Mapping
Topic: [Release]BT-II-Aztec
Replies: 5
Views: 1520

[Release]BT-II-Aztec

So, after alot of blood, sweat and tears, this project finally came true, gonna keep my mouth shot and let the screenshots talk. The project was done by me (Isotoxin) and NightTerror. http://img6.imageshack.us/img6/4874/shot0000vw.png http://img163.imageshack.us/img163/6259/shot0001ae.png http://im...
by Isotoxin
Fri Dec 14, 2012 7:41 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

GEx wrote:Uh, I have a small question... May I make a couple of recoloured contest logo textures :?: reason: I ran out of ideas for the toys of my tree...
You can do that, if you make one on a flag for me! :satan:
by Isotoxin
Fri Dec 14, 2012 5:54 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

jaypeezy wrote:Hey Isotoxin, do you mind me asking where you got those snow trees from? Like, what package? They are rather nice looking!
I ripped those from DM-Abico][, it's in the utr mappack.
by Isotoxin
Thu Dec 13, 2012 5:07 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Some ideas from what I can see on the shots... http://i.imgur.com/tOYVv.jpg http://i.imgur.com/46QeT.png Picture one is pretty straight forward and shows what I originally meant. You can also use such a building for a few walkways and more Z-Axis and usually seals an area off better than a fence. P...
by Isotoxin
Tue Dec 11, 2012 10:06 pm
Forum: Who are you?
Topic: Hello From Texas
Replies: 12
Views: 2682

Re: Hello From Texas

Welcome on our forums, enjoy your stay! Pretty much the same story as I have..
by Isotoxin
Tue Dec 11, 2012 8:16 pm
Forum: Mapping
Topic: Screenshots
Replies: 1536
Views: 281664

Re: Screenshots

Wow, thats actually real sick looking! However, it looks alit overlit, but there are lots of ways to get rid of that! Also, the corridors look empty, try some missing tilles, boxes, plants, some destroyed walls, rocks sticking out..... that will make this look even better! I'm impressed.
by Isotoxin
Tue Dec 11, 2012 3:05 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

So, It's NEARLY done, created the extra zone, Swanky was talking about, added some stuff... Unlit screenshot in the editor : http://img94.imageshack.us/img94/7498/anothero.png I have one problem left... (look at the horizon) I don't know what do do i'm totally lost, HELP! :???: http://img843.imagesh...
by Isotoxin
Mon Dec 10, 2012 9:57 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Buy your own PC? I used to, and still work every weekend as i'm just 16y/o, just to buy my own sutff, iphone, laptop, desktop, tv... Condsider it.
by Isotoxin
Mon Dec 10, 2012 7:15 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

@Death: Wow, respect. Wouldn't see myself mapping like that! Giving me a headache seeing the project like that. However, when trying to imagine it with it's textures, it could end up in something real great! This seems real big to me also, so I hope you can get this beauty finished in time! Keep us ...
by Isotoxin
Mon Dec 10, 2012 7:01 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

@swanky - not too sure about that - my observation is spawns are triggered based on proximity of other bots and available guns/pickup at the time of spawn. I have never observed zones affecting things as you noticed... just saying i've never seen that. i'll presume the path network is not too huge....
by Isotoxin
Mon Dec 10, 2012 4:17 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

That image is not working (unfortunately). With which actor are you doing jumppads? € now the image works. Looking good, but could use more light and contrast. Change the flares to something from genfx.utx (select lighting->brightness 0 and colorlevel as desired). Some lamps need to be brighter. If...
by Isotoxin
Mon Dec 10, 2012 3:56 pm
Forum: Mapping
Topic: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Replies: 358
Views: 63661

Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"

Aight, so done some rework on the lighting, also created some additional jumppads. Hey I like pipes!

Image