Search found 118 matches

by AlCapowned
Sun Feb 08, 2015 2:21 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [WIP][227]Unreal: Resurgence Part 1
Replies: 27
Views: 10618

Re: [WIP][UT][227]Unreal: Resurgence Part 1

Nah, I don't want to get anyone's hopes up. We have 4 maps done so far, though, with another one nearing completion, and two others have been started. After all of those, there will be one last playable map and an extro. Edit: Wow, it's been a long time since I updated this thread. There are new scr...
by AlCapowned
Thu Feb 05, 2015 9:37 pm
Forum: General Discussions
Topic: Dreamcast Character Portraits/Art
Replies: 11
Views: 2110

Re: Dreamcast Character Portraits/Art

No problem! Does it look like I missed any of them? There should have been an even number of images, but I think I ended up with an odd number and I'm too lazy to be sure.
by AlCapowned
Sun Feb 01, 2015 10:44 pm
Forum: General Discussions
Topic: Dreamcast Character Portraits/Art
Replies: 11
Views: 2110

Re: Dreamcast Character Portraits/Art

I used TexMod to rip the character selection portraits/art. I didn't take the time to rename any of them, and I might be missing something. Anyway, here it is?

http://www.mediafire.com/download/3f2fe ... er_Art.zip
by AlCapowned
Thu Jan 29, 2015 6:15 pm
Forum: General Discussions
Topic: Dreamcast Character Portraits/Art
Replies: 11
Views: 2110

Re: Dreamcast Character Portraits/Art

I was able to get some of the character portraits and selection picutres by running the game with a Dreamcast emulator and ripping the textures with something (it's been so long that I've forgotten what). I have a few of them around somewhere and can get the rest for you, but it might be a few days ...
by AlCapowned
Mon Dec 01, 2014 7:11 pm
Forum: Misc | Off-Topic
Topic: Unreal 2: The Re-Awakening
Replies: 104
Views: 22502

Re: Unreal 2: The Re-Awakening

I must not have done it properly then. I didn't mess around with many settings, from what I can remember. I wonder if any of the files from the E3 alpha would help.
by AlCapowned
Mon Dec 01, 2014 5:28 pm
Forum: Misc | Off-Topic
Topic: Unreal 2: The Re-Awakening
Replies: 104
Views: 22502

Re: Unreal 2: The Re-Awakening

I'm not sure if the Xbox uses dll files at all. I haven't found any for Unreal 2, anyway. I think Unreal 2's network play is completely broken, so that not even one person can host and join their own server.
by AlCapowned
Fri Nov 28, 2014 6:39 pm
Forum: Misc | Off-Topic
Topic: Unreal 2: The Re-Awakening
Replies: 104
Views: 22502

Re: Unreal 2: The Re-Awakening

The co-op for Xbox Unreal 2 would have been okay if not for how the monsters animated at half the frame rate as everything else. They feel so out of place; it's almost like fighting Doom's monsters in Unreal. I copied every co-op related script I could find from the Xbox version to the PC version, a...
by AlCapowned
Wed Oct 01, 2014 5:48 pm
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 40030

Re: UT Remodelling Project (UT SDK addon)

Is the person who gave you the models the same person who made the stuff for the UT 2341 mod?
by AlCapowned
Sun Sep 28, 2014 3:39 pm
Forum: Misc | Off-Topic
Topic: U2 beasties in ut2004
Replies: 20
Views: 5022

Re: U2 beasties in ut2004

I tried converting the AI system to UT2004 a while ago but never had any luck. If I remember correctly, I was able to get one or two of the base AI classes, but the advanced classes that actually did stuff needed some native code from Unreal 2. I can't say I liked working on this pack. No matter wha...
by AlCapowned
Mon Aug 25, 2014 11:12 am
Forum: Misc | Off-Topic
Topic: Unreal 2: The Re-Awakening
Replies: 104
Views: 22502

Re: Unreal 2: The Re-Awakening

VendorX released a tool that extracts Unreal 2 models from *.gem files and converts them into the standard Unreal skeletal format, so they mostly work in UT2004/UT99/Unreal 227. I have the Unreal 2 Skaarj models converted, but for whatever reason their origin is messed up. They appear to be standing...
by AlCapowned
Sun Aug 24, 2014 12:52 pm
Forum: Misc | Off-Topic
Topic: Unreal 2: The Re-Awakening
Replies: 104
Views: 22502

Re: Unreal 2: The Re-Awakening

Bah, isn't there an emulator you could use? There hasn't been any progress in Xbox emulation in an extremely long time. I don't think there's a single Xbox emulator that even comes close to working for any game. It really is a shame that all of those great assets were wasted on such a mediocre game...
by AlCapowned
Sat Jul 05, 2014 10:09 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [WIP][227]Unreal: Resurgence Part 1
Replies: 27
Views: 10618

Re: [WIP][UT][227]Unreal: Resurgence Part 1

I guess I forgot to bump this thread since I last updated it. There are a few new items, the Raziks now have four firing modes (projectiles, melee, lunge, and spin), the Hunter Razorjack is a new version of the Razorjack that's good for setting traps, and the Sunspire Missile Launcher is a Warlord g...
by AlCapowned
Sat Jul 05, 2014 9:24 pm
Forum: Download Search
Topic: Krall skins
Replies: 13
Views: 4774

Re: Krall skins

Nope. I will if I ever get around to animating the skeletal krall, but that's not likely.
by AlCapowned
Wed Jul 02, 2014 6:50 pm
Forum: Download Search
Topic: Krall skins
Replies: 13
Views: 4774

Re: Krall skins

No, the PS2 characters in that pack are the only character models in the game.

There is this, though: http://www.moddb.com/games/unreal-tourn ... all-player
by AlCapowned
Wed Jul 02, 2014 12:50 am
Forum: Download Search
Topic: Krall skins
Replies: 13
Views: 4774

Re: Krall skins

EvilGrins wrote:Okay, if not those skins above...

...howabout that one on the left?

I've got the 1 on the far right. Think I have the middle 2 as well.
http://www.mediafire.com/download/nowgl ... %282%29.7z