Search found 118 matches

by AlCapowned
Mon Jan 27, 2014 9:25 pm
Forum: Mapping
Topic: Utility to set surface flags on meshes ?
Replies: 4
Views: 1226

Re: Utility to set surface flags on meshes ?

It's called UnrealFX. I have it if you can't find a link anywhere.
by AlCapowned
Sat Jan 04, 2014 4:38 pm
Forum: Modifications
Topic: Ballistic Weapons into UT99
Replies: 38
Views: 11946

Re: Ballistic Weapons into UT99

Is the texture's quality set to LODSET_Skin or LODSET_None? If not, it's going to look pretty blurry in-game. The mesh itself shouldn't affect the texture, so it being a skeletal mesh should be fine.
by AlCapowned
Wed Jan 01, 2014 6:14 pm
Forum: General Discussions
Topic: What's cooking at UnrealSP.org
Replies: 10
Views: 2294

Re: What's cooking at UnrealSP.org

Thanks! I added information for a stingray-like enemy in the creatures post.

Image
by AlCapowned
Wed Jan 01, 2014 2:21 am
Forum: General Discussions
Topic: What's cooking at UnrealSP.org
Replies: 10
Views: 2294

Re: What's cooking at UnrealSP.org

Hi, it's nice to see interest here. A few things: 1. Yeah, the pack is planned for UT v436 as well as Unreal v227. 2. Some of the beta content that's already out isn't the same as what's in the pack. The krall from my betakrall.u package fight exactly the same way as regular krall, but the krall in ...
by AlCapowned
Wed Dec 25, 2013 3:50 pm
Forum: Report new Downloads
Topic: Slith Player
Replies: 11
Views: 2962

Re: Slith Player

EvilGrins wrote:Be weird for a slith to drown.
My thoughts exactly, so I made them able to breath underwater. :mrgreen:
by AlCapowned
Wed Dec 25, 2013 12:58 am
Forum: Report new Downloads
Topic: Slith Player
Replies: 11
Views: 2962

Slith Player

http://i.imgur.com/TAjUZ9l.jpg This is a playable/bot slith for UT v436. It includes skins for the regular slith, alpha slith, lava slith, and nitrogen slith. Download links: ModDb: http://www.moddb.com/games/unreal-tournament/addons/slith-player MediaFire: http://www.mediafire.com/download/ls7iggl...
by AlCapowned
Sun Dec 08, 2013 4:10 pm
Forum: Development School
Topic: Any tuts on Character model making and import?
Replies: 12
Views: 5171

Re: Any tuts on Character model making and import?

Do you mean that shark in XEffects? It would need a few extra animations, but that would be doable because it already has a skeleton.
by AlCapowned
Sat Dec 07, 2013 6:15 pm
Forum: Development School
Topic: Any tuts on Character model making and import?
Replies: 12
Views: 5171

Re: Any tuts on Character model making and import?

I think aiming for the polycount of some of the more detailed Unreal creatures (ie. the Queen with 864 polys) is a safe bet. The engine can handle more, but after a certain point high poly models will stick out like a sore thumb. The devilfish is vertex animated, so you would have to rig and animate...
by AlCapowned
Fri Dec 06, 2013 5:40 pm
Forum: Development School
Topic: Any tuts on Character model making and import?
Replies: 12
Views: 5171

Re: Any tuts on Character model making and import?

The UDN has a pretty good ActorX tutorial for 3ds Max/Maya, despite being outdated: http://udn.epicgames.com/Two/ActorXMayaTutorial.html You can get the latest official version here: http://udn.epicgames.com/Two/ActorX.html There's also a Gildor's unofficial (but Epic-approved) version of ActorX for...
by AlCapowned
Fri Nov 15, 2013 10:38 pm
Forum: Report new Downloads
Topic: Mercenary Player
Replies: 16
Views: 6728

Re: Mercenary Player

Yeah. The ModDB link is the same, the MediaFire link is new, but both have the new version.
by AlCapowned
Fri Nov 15, 2013 6:49 pm
Forum: Report new Downloads
Topic: Mercenary Player
Replies: 16
Views: 6728

Re: Mercenary Player

The merc just had a few small issues, but I wanted to fix them anyway.

I'm not working on the krall or skaarj, but maybe one day I'll get around to finishing Turboman's skeletal skaarj.
by AlCapowned
Fri Nov 15, 2013 3:23 pm
Forum: Report new Downloads
Topic: Mercenary Player
Replies: 16
Views: 6728

Re: Mercenary Player

That would require a new weapon and gametype. I wouldn't do that because it would defeat the purpose of adding player animations, when I could use the normal model for something like that.

Edit: A new version is out that fixes a few small problems.
by AlCapowned
Mon Nov 04, 2013 3:38 pm
Forum: General Discussions
Topic: Dreamcast files/file format?
Replies: 12
Views: 2129

Re: Dreamcast files/file format?

Thanks guys, I'll give your suggestions a shot and see what works. :thuup:
by AlCapowned
Sun Nov 03, 2013 12:16 am
Forum: General Discussions
Topic: Dreamcast files/file format?
Replies: 12
Views: 2129

Dreamcast files/file format?

I've been looking at the Playstation 2 version of UT's files just for curiosity's sake, and I was wondering if anyone knows how similar its files are to the Dreamcast version. Do they both use UMD/LIN files to pack the normal file types (like U, UTX, etc.), or does the Dreamcast version not use anyt...
by AlCapowned
Sun Oct 06, 2013 3:39 pm
Forum: Report new Downloads
Topic: Unreal2 monsters into ut2004
Replies: 4
Views: 1641

Re: Unreal2 monsters into ut2004

Isn't content from previous Unreal series games definitely okay to port, as long as it's ported to a later game in the series? Unreal 2 still belongs to Epic. EvilEngine's Unreal 2 soldiers/skaarj were posted on Epic's forums long before this; the threads were really popular and Epic moderators neve...