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Re: BRUT/BRUTUS (Entry for the December contest)

TheDane wrote:everybody should do what feels right

Even if what feels right is dressing up a a big fluffy pink french poodle?
whistles innocently
...asking for a friend...
by EvilGrins
Mon Feb 04, 2019 9:49 pm
 
Forum: GameTypes
Topic: BRUT/BRUTUS (Entry for the December contest)
Replies: 47
Views: 1575

Re: AllWeaponsFullyLoaded for Unreal

iSenSe wrote:That menu you're talking about is there in SP.

I don't play SP either, so at least in the original version you don't need to be in SP to use it.
by EvilGrins
Mon Feb 04, 2019 6:14 am
 
Forum: Download Search
Topic: AllWeaponsFullyLoaded for Co-op
Replies: 11
Views: 246

Re: AllWeaponsFullyLoaded for Unreal

preferably spawning with dispersion pistol atleast at playerstart. I use the original Oldskool, so this may or may not apply to the other versions... but in the weapon setup menu for it, there's an option to switch the default weapon. Kinda like with standard menus, where the default is the impact ...
by EvilGrins
Sat Feb 02, 2019 4:00 am
 
Forum: Download Search
Topic: AllWeaponsFullyLoaded for Co-op
Replies: 11
Views: 246

Re: AllWeaponsFullyLoaded for Unreal

I'm not at home but I do have what I'm about to describe.

Literally called FullyLoaded it gives you all the standard UT weapons with their ammo maxed out to full, plus full armor and health.

Don't recall how it effects other non-standard UT weapons.
by EvilGrins
Sat Feb 02, 2019 2:48 am
 
Forum: Download Search
Topic: AllWeaponsFullyLoaded for Co-op
Replies: 11
Views: 246

Re: Invisibility in Monster Hunt

the U1 invisibility doesn't make you shimmery That could cause more friendly fire if you aren't playing alone... Not everyone plays with FF set to kill others on your team. I know I don't, because... I recently discovered that even with FriendlyFire completely disabled, the InstaComboGib can kill y...
by EvilGrins
Fri Feb 01, 2019 8:13 pm
 
Forum: General Discussions
Topic: Invisibility in Monster Hunt
Replies: 5
Views: 159

Re: Invisibility in Monster Hunt

Standard UT-invisibility in MH is doable though not practical as you're really only invisible for about 20 seconds; I usually play on GINORMOUS maps. As you noted, it works okay but the moment you shoot, all the monsters know where you are. I frequently play with the Oldskool mutator running, which ...
by EvilGrins
Thu Jan 31, 2019 9:51 pm
 
Forum: General Discussions
Topic: Invisibility in Monster Hunt
Replies: 5
Views: 159

Re: old "new" maps by thomas Schmiedel for ut (fixed version

They're pretty tight, can't wait to give them a run.
by EvilGrins
Tue Jan 29, 2019 1:23 am
 
Forum: Report new Downloads
Topic: old "new" maps by thomas Schmiedel for ut (fixed version)
Replies: 12
Views: 276

Any gametype for this question...

Despite most aren't as bot-obsessed as I am...

What is the LARGEST map you've ever played you loved but was disappointed it had no bot-pathing?

For me, it used to be MH-SkaarjTower... but folks on this forum fixed that.
by EvilGrins
Thu Jan 24, 2019 9:16 pm
 
Forum: General Discussions
Topic: Any gametype for this question...
Replies: 1
Views: 89

Re: DM MKD Dark Prison BETA

It's pretty, how's the bot pathing?
by EvilGrins
Thu Jan 24, 2019 6:36 am
 
Forum: Mapping
Topic: DM MKD Dark Prison BETA-**update3z
Replies: 8
Views: 351

CTF question

What is the smallest CTF map you've ever played?

For me, it was CTF-Morbias.
by EvilGrins
Wed Jan 23, 2019 11:36 pm
 
Forum: General Discussions
Topic: CTF question
Replies: 3
Views: 117

Re: Active forums

So for those who never checked the 1st post of this thread, there's a list of forums I wanna check out someday... but I've been lagging on that for various reasons.

I need to update that sometime soon. Appears http://www.rubiesunreal.eu/forum/ has gone bye-bye.
by EvilGrins
Wed Jan 23, 2019 3:49 am
 
Forum: General Discussions
Topic: Active forums
Replies: 500
Views: 115435

Re: Movable plants?

JackGriffin wrote:figure out a way to cause plants to wiggle a bit as you pass (touch) them

*has a flashback of the Triffid movies*
by EvilGrins
Wed Jan 23, 2019 3:06 am
 
Forum: Coding, Scripting
Topic: Movable plants?
Replies: 7
Views: 231

Re: Converting DOM to a DM Map

OjitroC wrote:That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.

I always liked MonsterMadness' "Us Against Them" as it plays out on ALL maps no matter the gametype.
by EvilGrins
Wed Jan 23, 2019 3:04 am
 
Forum: Mapping
Topic: Converting DOM to a DM Map
Replies: 11
Views: 285
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