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Re: does/can Ued support 4k resolution?

It's pretty amazing! :mrgreen:
by Chamberly
Fri Mar 22, 2019 8:47 am
 
Forum: Mapping
Topic: does/can Ued support 4k resolution?
Replies: 16
Views: 661

Re: XC_Engine megathread

I need to try this... and evilgrins if he have more maps than me in my UT folder :loool:
by Chamberly
Fri Mar 22, 2019 8:45 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 100
Views: 6159

Re: New Splashes for Startup

I've actually messed with them by editing it, I only edited the image via Photoshop and then rename it over on top of the other. I don't know for sure if it can go more than 5 splashes as it's set to 0 - 4, namely. I can't seem to test it at the moment, will get back. Edit: Confirmed, it won't work ...
by Chamberly
Tue Mar 19, 2019 6:18 am
 
Forum: Modifications
Topic: New Splashes for Startup
Replies: 8
Views: 678

Re: "split-screen" in Unreal Engine 1 games

Not sure how I missed this but this seems awesome!
by Chamberly
Sun Mar 17, 2019 8:32 pm
 
Forum: Tips, Tricks & Tutorials
Topic: "split-screen" in Unreal Engine 1 games
Replies: 45
Views: 21888

Re: Map finishing service?

Interesting, would like to join as well.
by Chamberly
Wed Mar 13, 2019 6:36 am
 
Forum: Mapping
Topic: Map finishing service?
Replies: 17
Views: 996

Re: more than 32 bots. How?

I wrote a small tool yesterday but I have to do a few changes. I got 50 Bots attacking in Map MH-MeltTownV6_...unr in first testing stage, loading locally a tiny mutator. The problem was naming. I set Names but because was used an array with the same name as ChallengeBotInfo some variables were tak...
by Chamberly
Sun Mar 10, 2019 9:24 pm
 
Forum: General Discussions
Topic: more than 32 bots. How?
Replies: 18
Views: 725

Re: more than 32 bots. How?

You can add-on with Ferbotz. https://ut99.org/viewtopic.php?f=64&t=3805 Even though it can be you, vs UT bots and Ferbotz. I did keep messing around with the UT bots by adding more ut bots, they eventually end up naming as Player 56, or something as of the like. Btw, need more spawn point FYI!!!...
by Chamberly
Sat Mar 09, 2019 8:05 pm
 
Forum: General Discussions
Topic: more than 32 bots. How?
Replies: 18
Views: 725

Re: Fix for maps with deleted brushes

Wow... just wow.

So that's why maps were still able to play regardless... Neat!
by Chamberly
Tue Jan 15, 2019 6:53 pm
 
Forum: General Discussions
Topic: Fix for maps with deleted brushes
Replies: 34
Views: 1420

Re: Why the need for DirectX to play with D3D10 but not D3D9

Sometimes Windows OS was compiled/made to work with the certain library.

If D3D10 was made to use some different one, it will be required to be installed. While it had not been mentioning the requirement, older OS already have it sometimes.
by Chamberly
Mon Dec 24, 2018 4:36 am
 
Forum: General Discussions
Topic: Why the need for DirectX to play with D3D10 but not D3D9?
Replies: 3
Views: 271

Re: XC_Engine megathread

I took it, install it, ran it, played it, and still pop heads and chew bubble gum. :mrgreen:
by Chamberly
Thu Dec 20, 2018 9:29 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 100
Views: 6159

Re: XC_Engine megathread

I gotta say save the past projects, you'll never know how you can use it later to compare. :idea: :mrgreen:
by Chamberly
Wed Dec 12, 2018 11:48 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 100
Views: 6159

Re: Widespread hashtags to get more players interested in UT

Crossposting from HUTP. Well I'm not a hashtag user at all. The only hashtag I use are the ones I set up in Youtube and that's it. Not that I really dislike hashtag, but I want to moderately use it when I am needing to look for something that can be helpful and quick way of finding it across the fo...
by Chamberly
Tue Dec 11, 2018 8:13 am
 
Forum: Misc | Off-Topic
Topic: Widespread hashtags to get more players interested in UT99
Replies: 14
Views: 935

Re: Certificate not up to date?

Yup, the [url]ut99.org[/url] do fine while the http://www.ut99.org link does not give me anything.

A screenshot showing basically what it tells me.
Image
by Chamberly
Fri Dec 07, 2018 10:59 am
 
Forum: Misc | Off-Topic
Topic: Certificate not up to date?
Replies: 28
Views: 1770

Re: Unreal Cache plugin for Total Commander

I think that looks interesting but I've probably never used Total Commander... Hmm.
by Chamberly
Mon Dec 03, 2018 6:18 pm
 
Forum: Tools and Programs
Topic: Unreal Cache plugin for Total Commander
Replies: 1
Views: 181
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