Search found 312 matches

by UTNerd24
Wed Jul 26, 2017 5:40 am
Forum: Mapping
Topic: Partial Upak support for Oldskool?
Replies: 3
Views: 532

Re: Partial Upak support for Oldskool?

sektor2111 wrote:Proving once again that Unreal is not UT and that's why UT goes borked and UT needs reinstalled being screwed again later and so on...
:sad2: Sorry for asking
by UTNerd24
Wed Jul 26, 2017 3:45 am
Forum: Mapping
Topic: Partial Upak support for Oldskool?
Replies: 3
Views: 532

Partial Upak support for Oldskool?

So I decided to do a clean install of UT to clean up some potential bugs and whatnot, and that meant re-installing a majority of my mods. No problems there, but for whatever reason, when I want to load a Upak map, I get this error: Can't find ObjectProperty in file 'ObjectProperty Engine.Console.Tim...
by UTNerd24
Fri Jul 21, 2017 6:01 am
Forum: Download Search
Topic: Looking for a simple M16 mod
Replies: 15
Views: 2542

Looking for a simple M16 mod

I don't know where I saw it, but I recall there being an M16 weapon for UT that uses the same model as the Sniper minus the scope. And It wasn't a Clan Weapon either; a standard weapon that fitted in rather well considering it's simple source material.

Anyone know where I could find such a thing?
by UTNerd24
Fri Jul 21, 2017 5:48 am
Forum: Coding, Scripting
Topic: No telefrag at start - update to V3
Replies: 31
Views: 6934

Re: No telefrag at start - update to V3

Very useful mod! Especially handy for some Unreal Map Ports like Loxi, which reccomends a player load of about 10, but has only about 5 spawns. My only nitpick is the lack of the particle effect when someone respawns. But that's only a minor thing. I originally thought that a workaround to the telef...
by UTNerd24
Fri Jul 21, 2017 5:34 am
Forum: Modifications
Topic: Problem with XBots
Replies: 29
Views: 6914

Re: Problem with XBots

Contrary to Evilgrins, I find Adjustobots works fine! Still challenging, but not too easy or too hard.
Spoiler
Show
By the way, the last time I used skill adjust w/o Adjustobots, the skill level was... 244. :shock:
by UTNerd24
Thu Jul 20, 2017 8:30 am
Forum: Modifications
Topic: Problem with XBots
Replies: 29
Views: 6914

Re: Problem with XBots

Yep, I have both. To test to see if lightning strikes twice, I played another Deathmatch using the LRPC. The spread was 1807+. After dying to a Vortex, 1 enforcer shot was about 1500 Damage. This time the difficulty was 16, surprisingly. Maybe sektor is right: I should probably stop playing with fir...
by UTNerd24
Thu Jul 20, 2017 6:46 am
Forum: Modifications
Topic: Problem with XBots
Replies: 29
Views: 6914

Re: Problem with XBots

EvilGrins wrote: They can't all say 47, right?
Nope, Just XbotsRandom, which randomizes the bots that appear.
by UTNerd24
Thu Jul 20, 2017 5:45 am
Forum: Modifications
Topic: Problem with XBots
Replies: 29
Views: 6914

Re: Problem with XBots

I don't wanna make this seem like a necrobump, but I seem to have another problem. So every now and then I have myself a little "Endurance Match" Where I play DM for 30 minutes with no frag limit. As per usual, I have auto adjust skill on to keep the pressure up. But then I started noticing somethin...
by UTNerd24
Wed Jul 19, 2017 4:01 am
Forum: Mutators
Topic: Some mutator ideas Ive wanted to share.
Replies: 12
Views: 2174

Re: Some mutator ideas Ive wanted to share.

nogardilaref wrote: Image
Doing what? Praising how awesome of a community this is? Well to be honest, Its hard to say what already has been said. Im just beside myself that an arena shooter from 1999 is still going strong even today.

You guys are awesome! :tu:
by UTNerd24
Mon Jul 17, 2017 1:14 pm
Forum: Tools and Programs
Topic: Framerate Nitpick
Replies: 10
Views: 1539

Re: Framerate Nitpick

Cheers! Turns out the refresh rate did the trick.
Now Im curious if there are other people out there who prefer to play without filtering...
by UTNerd24
Mon Jul 17, 2017 10:10 am
Forum: Tools and Programs
Topic: Framerate Nitpick
Replies: 10
Views: 1539

Re: Framerate Nitpick

My Rig: Windows 8.1 NViDiA Geforce GTX 1060 3GB Intel Core i5-4460 CPU @ 3.20GHz 7.9 GB RAM 1920 x 1080, 60Hz display Settings: [D3D9Drv.D3D9RenderDevice] UseHardwareClipping=True ZRangeHack=True NoAATiles=True NumAASamples=0 UseAA=False UseSoftwareVertexProcessing=False UsePureDevice=False UseTripl...
by UTNerd24
Mon Jul 17, 2017 6:53 am
Forum: Tools and Programs
Topic: Framerate Nitpick
Replies: 10
Views: 1539

Framerate Nitpick

So Ive noticed lately, that without having added any new mods recently, I'm only averaging 55FPS. 57 if im lucky. But when I have NViDIA Shadowplay standing by, Its back up to 60. Even though 55 is still rather smooth, I can't help but feel that I may have tampered with something in the past that ha...
by UTNerd24
Mon Jul 17, 2017 5:05 am
Forum: GameTypes
Topic: "Hardcore" Speed without damage boost?
Replies: 2
Views: 663

Re: "Hardcore" Speed without damage boost?

Maybe write a simple Mutator that changes DeathMatchPlus.ReduceDamage(): See also thread... Thanks for the help, but it seems that I found an alternative way to play for the time being. All I had to do was increase the timescale by 0.5. I know its a waste of a good thread, but I appreciate the sent...
by UTNerd24
Mon Jul 17, 2017 3:55 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: JazzyBs "Project Xenome: Interloper" Release
Replies: 10
Views: 3035

Re: JazzyBs "Project Xenome: Interloper" Release

Slightly unrelated, but any idea why this branch of Campaigns is entitled (At least in the files) as "TV"?
And yeah, JazzyB has done phenomenal mapwork! Makes me wonder if he ever did Deathmatch Maps...
by UTNerd24
Mon Jul 17, 2017 3:39 am
Forum: GameTypes
Topic: "Hardcore" Speed without damage boost?
Replies: 2
Views: 663

"Hardcore" Speed without damage boost?

So I thought i'd slow down and take a break from turbo matches, but I kinda find the damage scaling in hardcore to be slightly intrusive. Classic is what im going for here, but Im so used to the timescale in Hardcore and above that I tend to get my timings mixed up. Yes, you could argue that classic...