Search found 111 matches

by Vankuss
Sun Jul 15, 2012 1:56 pm
Forum: Mapping
Topic: How do you place all together?
Replies: 7
Views: 2271

Re: How do you place all together?

So there are two parts: first importing all the polygons and brushes etc. THEN the actors...
Thanks, I'll try it once at home :)
by Vankuss
Sun Jul 15, 2012 1:27 pm
Forum: Mapping
Topic: How do you place all together?
Replies: 7
Views: 2271

How do you place all together?

Ok, Unreal Ed is a very risky editor and it crashed a lot of times. By the way I'm not an expert mapper, I'm not even a mapper lol, but I'll ask you anyway. I have made a little tower and saved it as Tower.unr. Fact is: I made also other things like Platform.unr etc. etc. My idea was, after finished...
by Vankuss
Sat Jul 14, 2012 12:46 pm
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47722

Re: Your idea for a map, mod etc.

Another idea. A mutator or a mod, where you can create custom chains of mutators/mods and give them a name. Like this:
Slave Master Ripper Arena, composed by: gametype: Slave Master; mutator: Arena Match (with this configuration: Weapon: Ripper, etc. etc.)

It would be very handy.
by Vankuss
Sat Jul 14, 2012 11:57 am
Forum: Mapping
Topic: Noob Walls
Replies: 11
Views: 3039

Re: Noob Walls

So if you only want to build some simple test maps and do not consider to immerse yourself in the material, you can ignore my post of course. I'm not immersing myself, but I'll not ignore your post, Crev ;) I know what you meant: UT is the past, new games are the future... things work this way, sad...
by Vankuss
Sat Jul 14, 2012 10:55 am
Forum: GameTypes
Topic: Slave Master, little problem
Replies: 3
Views: 2093

Slave Master, little problem

I don't know if it happens only to me. I'm talking about offline. When I play Team Slave Master, it's all ok. When I play normal Slave Master, the icons of the players (bots) don't appears when they make taunts and speak. Neither mine. Is this happening only to me? I know this isn't a 1st world prob...
by Vankuss
Sat Jul 14, 2012 10:55 am
Forum: Mapping
Topic: Quality AS maps?
Replies: 10
Views: 5938

Re: Quality AS maps?

Creavion wrote:I do not want to agree or disagree with the guy mentioned in the quotes above this sentence, but USERNAMES exist for some reason. :tongue:
I hate you cat-avatar.

Lolz, I don't feel like calling you Creavion or something, it's better Creav, like FragNBrag for FNB, dunno
by Vankuss
Sat Jul 14, 2012 7:58 am
Forum: Mapping
Topic: Noob Walls
Replies: 11
Views: 3039

Re: Noob Walls

Thanks for the reply Isotoxin, but I already found three, four way to do that! And yours is simply the best one.

:)
by Vankuss
Sat Jul 14, 2012 7:57 am
Forum: Mapping
Topic: Quality AS maps?
Replies: 10
Views: 5938

Re: Quality AS maps?

I agree with the awesome guy with the avatar of Futurama. Some of the maps are very funny even in the offline! I downloaded all the packs from GameFront through MiPony, installed them all with Map Manager. I saw some of them, and every five maps there is one good that has bot support and nice plot/o...
by Vankuss
Fri Jul 13, 2012 7:41 am
Forum: Mapping
Topic: Tell a bot to dodge
Replies: 3
Views: 1279

Re: Tell a bot to dodge

Forcing a bot to dodge: not possible via waypointing. You could make a LiftExit-LiftCenter-LiftExit path combo and place a Bot only kicker that simulates a dodge, otherwise, you'd have to code a LiftCenter subclass to tell the bot to actually perform this action. Using the kicker, the bot will be s...
by Vankuss
Thu Jul 12, 2012 6:07 pm
Forum: Mapping
Topic: Tell a bot to dodge
Replies: 3
Views: 1279

Tell a bot to dodge

Hi guys. I was reading other tutorial about mapping. I already made a lift and managed to get it work. Also I successfully created an Impact Hammer spot, and a Translocator spot. However, I have a question for the Jump spot: it tells the bot where to jump, right? What if I want to make a bot to dodg...
by Vankuss
Thu Jul 12, 2012 5:58 pm
Forum: Download Search
Topic: Unreal skins for UT99
Replies: 2
Views: 2358

Unreal skins for UT99

I had this pack of skins lot of time ago. Now I lost it.
Do you guys know where to find it? SkinsCity is down for me (the links). And searching through GameFront is very hard.
Also, the pack is probably in the All UT Skins Pack, but how to find it?
by Vankuss
Thu Jul 12, 2012 5:26 pm
Forum: Mapping
Topic: CTF-TombOfTheSun
Replies: 25
Views: 5549

Re: CTF-TombOfTheSun

I'll resurrect the thread by saying...
Download link? You never finished it?
by Vankuss
Thu Jul 12, 2012 12:40 pm
Forum: Download Search
Topic: DMBeyondthesun and DMRetrospective
Replies: 18
Views: 5734

Re: DMBeyondthesun and DMRetrospective

Creavion wrote:SunlightCorona: Uhmmmmmmmm sunlight + corona? I only have a guess, if you want to know details, you have to check it out yourself..
Lol, fact is I don't know english good, that's why I was asking. Thanks anyway!

inb4 traductor :loool:
by Vankuss
Wed Jul 11, 2012 6:30 pm
Forum: Download Search
Topic: DMBeyondthesun and DMRetrospective
Replies: 18
Views: 5734

Re: DMBeyondthesun and DMRetrospective

Ok sorry to bother you guys, I just wanted to know what features the map DMBeyondthesun uses from 277. I should be able to replicate it all, like the kickers, the effects, the portals, etc. So, what are exactly the changes I can't do in UT? What the SunLightCoronas and NetworkEmitter do? My hypotesi...
by Vankuss
Wed Jul 11, 2012 6:26 pm
Forum: Mapping
Topic: DM-FeelNaPali (Release), Build: 1.0.536
Replies: 37
Views: 13133

Re: DM-FeelNaPali (Release), Build: 1.0.536

That's my personal score, gut instinct. I would remove some weapons, map is small size, it doesn't need a lot of weapons. Imo, Rocket Launcher and Shock Rifle are too near each other: since these weapons are one of the Big Three (Shock, RL and Sniper), I'd make them as far as possible (each one at a...