Search found 1780 matches

by Higor
Tue Mar 06, 2012 11:07 pm
Forum: News | Official Contents
Topic: [INFO] Development Journal
Replies: 452
Views: 97430

Re: [INFO] Development Journal

Exactly my thoughts, the original idea was to use the SDK on UT, and in some point it still is. Well, the little code I made is 99% percent compatible, and exporting a map to T3D with some batch modifications, PAM! it's in UT now. So there should be no problem changing 227h > UT SDK once both (mine ...
by Higor
Tue Mar 06, 2012 9:15 pm
Forum: News | Official Contents
Topic: [INFO] Development Journal
Replies: 452
Views: 97430

Re: [INFO] Development Journal

Oh shit, Gothic O________o Ok, congrats, this attack against me was super effective. Crev fainted! Joke aside, I am not sure if I get what you are trying to tell me? And how the hell do you know I like Gothic that much, just what the hell is going on here anyway? I would have never expected to see ...
by Higor
Tue Mar 06, 2012 7:31 pm
Forum: News | Official Contents
Topic: [INFO] Development Journal
Replies: 452
Views: 97430

Re: [INFO] Development Journal

Creavion, i did map on 227h too. 120k polygon total, meshes taken out from another game and optimized just for fun. I found a few frustrating limitations I've got to say. Lighting, lighting, and lighting. So, i don't care if he's taking his time, if we get to see per vertex lighting or lightmaps on ...
by Higor
Tue Mar 06, 2012 6:46 pm
Forum: Mutators
Topic: BanToolsACE (ban player by ACE machine ID)
Replies: 24
Views: 14161

Re: BanToolsACE (ban player by ACE machine ID)

I have a mountain of things, many unfinished. Most of them have been packed into a .u file under my real name I've been working on for years. And an artificial intelligence bot still under development but operational and ready to use, most of these things have little to no user interface so setting ...
by Higor
Mon Mar 05, 2012 10:23 pm
Forum: Mutators
Topic: BanToolsACE (ban player by ACE machine ID)
Replies: 24
Views: 14161

BanToolsACE (ban player by ACE machine ID)

Useful tool to get rid of players with dynamic ip's, for obvious reasons, only someone with .ini access can add rules. Readme.txt and .ini files contain all necessary info on setting this up as either Server Actor(recommended) or Mutator. This one has been compiled using IACEv08c.u, if you're runnin...
by Higor
Mon Mar 05, 2012 4:49 pm
Forum: Mutators
Topic: FV_AntiPistonCamp (prevent piston camp at teleporters)
Replies: 0
Views: 1006

FV_AntiPistonCamp (prevent piston camp at teleporters)

Was already tested and used in the -|Ts|- Face server. Works on all gametypes and maps, and has to be setup as a mutator. It doesn't include a readme, simply read the .ini file for some nice setup examples, these includes killing/kicking, piston camp check distance, timers and offense count. Since f...
by Higor
Mon Mar 05, 2012 4:45 am
Forum: Skins
Topic: SkinPal (palette swap skin mod) + Sample Boss skin
Replies: 3
Views: 2099

Re: SkinPal (palette swap skin mod) + Sample Boss skin

Nothing out of the ordinary, it's an example after all. http://dl.dropbox.com/u/58384316/UT99/Shots/Shot0003.jpg Still, I intend to add an extra face (Face and backpack are included in the same texture) onto it once I properly figure out a clean way to add multi-face support for the Boss model. (may...
by Higor
Sun Mar 04, 2012 11:29 pm
Forum: Skins
Topic: SkinPal (palette swap skin mod) + Sample Boss skin
Replies: 3
Views: 2099

SkinPal (palette swap skin mod) + Sample Boss skin

It is possible to change the palette of any texture in the editor or during runtime, if the texture color palette is clearly organized, then it is possible to create a whole skinset and switch palettes to save disk space and bandwidth. The idea consists on duplicating a texture without having it's p...
by Higor
Sun Mar 04, 2012 10:38 pm
Forum: News | Official Contents
Topic: [INFO] Development Journal
Replies: 452
Views: 97430

Re: [INFO] Development Journal

Currently cylinder collision only, ask dots about it.. didn't have time for this yet

which book? metaphor? Oo

I suggest you test everything for yourself.. not only static meshes
Say, what about volumes?
Is it possible to make a solid, invisible volume to act as collision?
by Higor
Sun Mar 04, 2012 7:06 pm
Forum: Who are you?
Topic: Hello
Replies: 2
Views: 1155

Hello

Hello all, I thought it would be better if I introduced myself before submitting stuff on the forums. I'm from Uruguay and started playing OldSkool Unreal nearly 13 years ago then moved on to UT, the reason I keep developing and playing the game, is because back then I found an icon named UnrealEd.....