Search found 185 matches

by heliumcat
Tue Jul 01, 2014 7:39 am
Forum: General Discussions
Topic: Naliweapons III and MH and OpenAL
Replies: 16
Views: 5451

Re: Naliweapons III and MH and OpenAL

_naruto_999 wrote:Don't know what audio hardware I have, it's Intel HD drivers.
It's your motherboard in this case and you might either need to update the drivers and see if that fixes it or you have some deeper (hardware-related) issue going on, since I never had this with Intel HD Audio myself.
by heliumcat
Mon Jun 30, 2014 10:35 am
Forum: Misc | Off-Topic
Topic: The Jazz Jackrabbit thread
Replies: 4
Views: 902

Re: The Jazz Jackrabbit thread

UT's Shock Rifle in JJ would be the bomb.
by heliumcat
Mon Jun 30, 2014 9:51 am
Forum: General Discussions
Topic: Error Messages
Replies: 79
Views: 20934

Re: Error Messages

Most error messages I get start with or contain "FFrame::Serialize" and "FCollisionHash::ActorLineCheck" and are probably caused by custom content conflicting with each other when they're placed all in one match (I hope). But one thing I do not grasp and tolerate is besides those crashes I also ofte...
by heliumcat
Sun Jun 22, 2014 11:46 am
Forum: Modifications
Topic: Q3 v1.2 for UT + Beta Release
Replies: 75
Views: 21108

Re: Quake 3 Weapons v1.2 for UT! (WIP)

Rocky wrote:New Standalone (can work with any mods) Gore System of Quake 3. Needs Decals to be ON for Blood Decals.

Image
Also with NWIII and it's Gore System?
by heliumcat
Thu May 08, 2014 8:47 am
Forum: Mapping
Topic: DM-Arena[PT-BR]
Replies: 14
Views: 3061

Re: DM-Arena[PT-BR]

papercoffee wrote::shock: is this the complete map on your screen shot?
Yeah man, prepare the horror:

[youtube]4NLNh7urcDM[/youtube]
Image
by heliumcat
Tue May 06, 2014 8:36 pm
Forum: Mutators
Topic: Looking for old Mutator/Mod (weapons)
Replies: 20
Views: 8917

Re: Looking for old Mutator/Mod (weapons)

Feralidragon wrote:I just want to point out that "Merdorizer" sounds really bad both in Portuguese and French lol
Spoiler
Show
It sounds like "shit-rizer", as "shit" in Portuguese is "merda", and in French is "merde".
So perhaps you should consider another name... :lol2:
Sounds like a perfect fit for EXU2 then.
by heliumcat
Tue May 06, 2014 7:33 pm
Forum: Mutators
Topic: Looking for old Mutator/Mod (weapons)
Replies: 20
Views: 8917

Re: Looking for old Mutator/Mod (weapons)

EvilGrins wrote:
UnrealGecko wrote:
medor wrote:you can found maps to at merdor.no-ip.org search infiltration
merdor?? :ironic:
Yes, when medor kills someone it can only be considered a merdor.
Merdorizer weapon anyone?

A custom ut99 superweapon coded in reference to medor?
by heliumcat
Tue May 06, 2014 3:15 pm
Forum: Mutators
Topic: monster kill-point disabler mutator?
Replies: 11
Views: 3280

Re: monster kill-point disabler mutator?

Link to the stand-alone mutator? ^^ dead link http://members.rogers.com/robburns/MonsterNoScore.zip medorize it http://www.eyeofthetiber.com/wp-content/uploads/2013/01/Magic.jpg http://www.kiasoulforums.com/attachments/ice-communication/13450d1357777693-aftermarket-stereo-soul-any-experience-raisin...
by heliumcat
Tue May 06, 2014 8:49 am
Forum: Download Search
Topic: Giant, abstract, multi-themed and asymmetrical DM/CTF maps?
Replies: 3
Views: 1067

Re: Giant, abstract, multi-themed and asymmetrical DM/CTF ma

Well yeah, achieving this through mutators is basically what I do, but most maps just don't fit for it, as they're too small and symmetrical/samey if you know what I mean.
by heliumcat
Mon May 05, 2014 9:04 pm
Forum: Mutators
Topic: monster kill-point disabler mutator?
Replies: 11
Views: 3280

Re: monster kill-point disabler mutator?

Link to the stand-alone mutator? ^^
by heliumcat
Mon May 05, 2014 8:34 pm
Forum: Download Search
Topic: Giant, abstract, multi-themed and asymmetrical DM/CTF maps?
Replies: 3
Views: 1067

Giant, abstract, multi-themed and asymmetrical DM/CTF maps?

One where I could do a duel against a godlike bot whilst having the place literally filled with monsters and items (spawned by monsterspawn, dropper, swarmspawn ect) that "harden" my quest towards finding that one scumbag godlike bot and killing him/getting killed by him?
by heliumcat
Mon May 05, 2014 7:44 pm
Forum: Mutators
Topic: monster kill-point disabler mutator?
Replies: 11
Views: 3280

monster kill-point disabler mutator?

Is there a mutator out there that forcefully disables all possible ways to gain frags for killing monsters in any non-monsterhunt gametype?

Especially when used with Dropper, Bad News, Swarmspawn and Monsterspawn?
by heliumcat
Sun Apr 13, 2014 12:14 am
Forum: Mutators
Topic: Possible Ideas for community contributions to Nali Weapons
Replies: 20
Views: 5838

Re: Possible Ideas for community contributions to Nali Weapo

Configurable volatile ammo option for NW3? While I don't have NW1, I do have NW2 & NW3. Had this warped idea about a week or two back of setting up a DM map, edit of an existing one, for team play. Red Team's base is filled with NW2 weapons. Blue Team's base is filled with NW3 weapons. Might be kind...
by heliumcat
Sat Mar 22, 2014 11:55 am
Forum: Mutators
Topic: Possible Ideas for community contributions to Nali Weapons
Replies: 20
Views: 5838

Re: Possible Ideas for community contributions to Nali Weapo

"Possible Ideas for community contributions to Nali Weapons"

Perhaps the ability to do oversurrections of the original ut99 weapons too?
by heliumcat
Fri Mar 21, 2014 11:22 pm
Forum: Modifications
Topic: Your thoughts on Excessive Unreal 2
Replies: 8
Views: 2667

Re: Your thoughts on Excessive Unreal 2

UTNerd24 wrote:In my opinion, Nali Weapons 3 goes great with it.
I have to agree, combined with NW3Final and the eightball funnelbit mutator, it's carnage.