Search found 54 matches

by sn260591
Sat Jan 30, 2016 2:13 pm
Forum: General Discussions
Topic: How to disable smoke of rockets ?
Replies: 16
Views: 3947

Re: How to disable smoke of rockets ?

Hauss, try disabling MSAA. Sometimes MSAA may cause a low fps, when there is a lot of translucent sprites.
by sn260591
Sat Jan 23, 2016 3:56 pm
Forum: Mapping
Topic: DirectDraw deadly spikes
Replies: 25
Views: 4135

Re: DirectDraw deadly spikes

This problem only occurs with d3ddrv. Barbie, follow advice of Dr.Flay and change the renderer.
by sn260591
Tue Jan 12, 2016 4:27 pm
Forum: Coding, Scripting
Topic: subclassing DC-Pawns2.Zombie
Replies: 10
Views: 3362

Re: subclassing DC-Pawns2.Zombie

Try to add a line to UnrealTournament.ini

Code: Select all

[Editor.EditorEngine]
...
EditPackages=DC-Pawns2
by sn260591
Wed Dec 30, 2015 10:51 am
Forum: General Discussions
Topic: UT99 WIndows 8.1 Crashes. Black Screen
Replies: 9
Views: 2784

Re: UT99 WIndows 8.1 Crashes. Black Screen

solarwindstorm wrote:Does anybody know how to set UT to using DX10?
http://kentie.net/article/d3d10drv/

You can also try dx9 or new opengl http://www.cwdohnal.com/utglr/
by sn260591
Sat Dec 19, 2015 7:29 pm
Forum: Coding, Scripting
Topic: How to change AudioDevice value in a config?
Replies: 16
Views: 2555

Re: How to change AudioDevice value in a config?

Thanks, but it's not working.
by sn260591
Sat Dec 19, 2015 12:29 pm
Forum: Coding, Scripting
Topic: How to change AudioDevice value in a config?
Replies: 16
Views: 2555

Re: How to change AudioDevice value in a config?

Seems like you would be able to use the ConsoleCommand() instead. I also tried to do so: DynamicLoadObject("Galaxy.GalaxyAudioSubsystem",Class'Class'); GetPlayerOwner().ConsoleCommand("set ini:Engine.Engine.AudioDevice class Galaxy.GalaxyAudioSubsystem"); It changes variable value in a random acces...
by sn260591
Fri Dec 18, 2015 5:53 pm
Forum: Coding, Scripting
Topic: How to change AudioDevice value in a config?
Replies: 16
Views: 2555

Re: How to change AudioDevice value in a config?

JackGriffin wrote:You have to reload your game after changing that, it's not something you do on the fly.
I know about it and I am going to use automatic restart of game.

sektor2111, it does not work with original Engine. Game crashes after launch
Image
by sn260591
Fri Dec 18, 2015 3:11 pm
Forum: Coding, Scripting
Topic: How to change AudioDevice value in a config?
Replies: 16
Views: 2555

Re: How to change AudioDevice value in a config?

I just want to be able to change the Audio Device from the game menu. It has no relation to a multiplayer.
by sn260591
Fri Dec 18, 2015 1:43 pm
Forum: Coding, Scripting
Topic: How to change AudioDevice value in a config?
Replies: 16
Views: 2555

How to change AudioDevice value in a config?

I tried this code: Class'Engine.Engine'.Default.AudioDevice = Class<AudioSubsystem>(DynamicLoadObject("Galaxy.GalaxyAudioSubsystem",Class'Class')); Class'Engine.Engine'.Static.StaticSaveConfig(); But this way makes incorrect entries in ini: https://i.imgur.com/taWlOtg.png How to make so that entries...
by sn260591
Sat Nov 28, 2015 8:40 am
Forum: Modifications
Topic: [UGOLD / UT] AdvSetGUI v0.1.5
Replies: 17
Views: 5293

Re: [UGOLD / UT] AdvSetGUI v0.1.4

Version 0.1.4
- ALAudio: Fixed UseHRTF option.
by sn260591
Mon Nov 16, 2015 9:54 am
Forum: Coding, Scripting
Topic: Unreal ED 2.0 package problem.
Replies: 4
Views: 1205

Re: Unreal ED 2.0 package problem.

Try to open the corrupted package using UTPT.
by sn260591
Mon Nov 16, 2015 9:24 am
Forum: Mapping
Topic: Animation Sequence Question
Replies: 3
Views: 779

Re: Animation Sequence Question

You must use UScript

Code: Select all

function PostBeginPlay()
{
	LoopAnim('Walk', 1.0);
}
by sn260591
Tue Sep 22, 2015 1:55 pm
Forum: Mapping
Topic: CTF-w00tabulousBUMP
Replies: 12
Views: 3704

Re: CTF-w00tabulousBUMP

Paint.NET has supported dds.