Search found 57 matches

by sn260591
Mon Nov 16, 2015 9:24 am
Forum: Mapping
Topic: Animation Sequence Question
Replies: 3
Views: 791

Re: Animation Sequence Question

You must use UScript

Code: Select all

function PostBeginPlay()
{
	LoopAnim('Walk', 1.0);
}
by sn260591
Tue Sep 22, 2015 1:55 pm
Forum: Mapping
Topic: CTF-w00tabulousBUMP
Replies: 12
Views: 3787

Re: CTF-w00tabulousBUMP

Paint.NET has supported dds.
by sn260591
Mon Sep 21, 2015 4:13 pm
Forum: Mapping
Topic: CTF-w00tabulousBUMP
Replies: 12
Views: 3787

Re: CTF-w00tabulousBUMP

Rough as it may be, but I am glad to see someone try and take advantage of the newer features we have to play with. 1 playable proof of concept is better than none. The size and quality of the textures you are adding bumpmaps to, will be the biggest issue. Currently it looks like the crates belong ...
by sn260591
Wed Sep 16, 2015 1:41 pm
Forum: Modifications
Topic: [UGOLD / UT] AdvSetGUI v0.1.5
Replies: 17
Views: 5413

Re: [UGOLD / UT] AdvSetGUI v0.1.3

Version 0.1.3
- ALAudio: Added UseHRTF option.
- Other: Added FOV and PurgeCacheDays options.
by sn260591
Tue Sep 15, 2015 2:04 pm
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5527

Re: MapVoteLAv21 beta2

MapVoteLAv21_beta2:
*Added free space on top for a chat
*Some fixes
by sn260591
Mon Sep 14, 2015 5:48 pm
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5527

Re: MapVoteLAv21 beta

@sektor2111, thanks for remarks. All this applies only to the class BDBMapVote? Missing sanity check here JL02DF: if ( P != None ) { if ( P.bIsPlayer && ((BestP == None) || (P.PlayerReplicationInfo.Score > BestP.PlayerReplicationInfo.Score)) ) { BestP=P; } P=P.nextPawn; goto JL02DF; } P=Level.PawnLi...
by sn260591
Tue Sep 08, 2015 1:44 pm
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5527

Re: MapVoteLAv21 beta

Thanks for the advice. The starting post is updated.
by sn260591
Sun Sep 06, 2015 8:17 am
Forum: Mutators
Topic: MapVoteLAv21 beta2
Replies: 20
Views: 5527

MapVoteLAv21 beta2

Changes: ================== MapVoteLAv21_beta2: *Added free space on top for a chat *Some fixes MapVoteLAv21_beta: *Adaptation of the size of a window to a display resolution was added *Slider "Message Expiration" will become not active if the checkbox "Change Message Expiration" is empty *The nume...
by sn260591
Sat Sep 05, 2015 9:17 am
Forum: Mutators
Topic: MapvoteLAv2 release
Replies: 36
Views: 15023

Re: MapvoteLAv2 release

@JackGriffin, thanks for the reply :) The release will be soon. and even old MapVoteLA13 will look much better and having more readable map-names (font-size stay original) letting player to choose what wants :| . That was the meaning of my edits. Now the MapVote window will adapt to the screen resol...
by sn260591
Fri Sep 04, 2015 3:46 pm
Forum: Mutators
Topic: MapvoteLAv2 release
Replies: 36
Views: 15023

Re: MapvoteLAv2 release

Hello, I have made changes in MapvoteLAv2. Can I release a new version as a MapvoteLAv21?
by sn260591
Wed Sep 02, 2015 7:23 pm
Forum: Tips, Tricks & Tutorials
Topic: Some textures appear 'pixelized'
Replies: 9
Views: 2837

Re: Some textures appear 'pixelized'

iSenSe wrote: -UTRP Extreme high end textures.
This.
by sn260591
Sun Aug 16, 2015 10:27 am
Forum: Modifications
Topic: [UGOLD / UT] AdvSetGUI v0.1.5
Replies: 17
Views: 5413

Re: [226/227] [UT] AdvSetGUI

Version 0.1.2
- ALAudio: Added UseOriginalUnreal option.
- Audio: Added limits for EffectsChannels.
- Video: Added GammaOffsetRed, GammaOffsetGreen, and GammaOffsetBlue options.
by sn260591
Wed Aug 12, 2015 6:37 pm
Forum: Modifications
Topic: [UGOLD / UT] AdvSetGUI v0.1.5
Replies: 17
Views: 5413

Re: [226/227] [UT] AdvSetGUI

Version 0.1.1
- ALAudio: Added UseSpeechVolume option.