Search found 54 matches

by sn260591
Sat Apr 25, 2015 6:03 pm
Forum: Download Search
Topic: utx viewer
Replies: 5
Views: 1808

Re: utx viewer

Unreal Tournament Package Tool 2.0
by sn260591
Mon Mar 30, 2015 1:17 pm
Forum: Mapping
Topic: Making masked textures
Replies: 11
Views: 2997

Re: Making masked textures

There is another way: use Bright.exe and bat-file with the contents of

Code: Select all

Bright *.bmp
After starting the bat-file all 24-bit bmp in folder convert to 8-bit pcx.
If you need a masked texture, the transparent color should be black (0,0,0).
by sn260591
Tue Mar 17, 2015 2:54 pm
Forum: Skins
Topic: Transparent Skin
Replies: 41
Views: 7368

Re: Transparent Skin

Color does not matter. The main thing that he was the first in the palette.
by sn260591
Thu Jan 01, 2015 9:54 am
Forum: Modifications
Topic: Map Vote Ultimate 2.00
Replies: 11
Views: 6974

Re: Map Vote Ultimate 2.00

I play with a double-sized fonts
by sn260591
Wed Dec 31, 2014 5:40 pm
Forum: Modifications
Topic: Map Vote Ultimate 2.00
Replies: 11
Views: 6974

Re: Map Vote Ultimate 2.00

You can make support for different screen resolutions, please? I want to double the size of fonts, but in this mode Map-Vote LAv2 window does not fit on my screen (I have a 1280x1024).
by sn260591
Wed Dec 24, 2014 1:50 pm
Forum: General Discussions
Topic: Draw Distance Problem
Replies: 7
Views: 917

Re: Draw Distance Problem

by sn260591
Wed Sep 10, 2014 6:17 pm
Forum: General Discussions
Topic: Frame drops on decent system.
Replies: 23
Views: 3019

Re: Frame drops on decent system.

Phuckphucker wrote:Don't want to interrupt anything. But whats the best choice for a AMD gpu then?
D3D9, but you better try both.
by sn260591
Tue Sep 02, 2014 5:27 pm
Forum: General Discussions
Topic: Frame drops on decent system.
Replies: 23
Views: 3019

Re: Frame drops on decent system.

I use D3D9 1.3 and OpenGL 3.6.
by sn260591
Tue Sep 02, 2014 9:22 am
Forum: General Discussions
Topic: Frame drops on decent system.
Replies: 23
Views: 3019

Re: Frame drops on decent system.

ATI chips ignore the GFX RAM on the card.
I tested on ATI HD4870, OGL used VRAM.