Search found 130 matches

by Chris
Sun Apr 14, 2019 2:01 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 152
Views: 14486

Re: XC_Engine megathread

Visual C++ "should" never generate SSE2 under x86 unless specifically instructed to do so with the "Enable enhanced instruction set" found in the project config. I added a variation of appRound() that directly rounds double floats using a CVTSD2SI instead of converting to float first, left it lying...
by Chris
Sat Apr 13, 2019 12:15 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 152
Views: 14486

Re: XC_Engine megathread

All PIV machines are running until a random moment when game is crashing (daughter is playing locally multiple times the same map) XCv23 - What it's often seen (or not seen) when a dependent file/object is missing, game is not returning to entry map, but crashing... launcher used is default because...
by Chris
Sat Mar 30, 2019 4:57 am
Forum: Coding, Scripting
Topic: Help with structs
Replies: 10
Views: 994

Re: Help with structs

Your replacelist is defined as a structure of strings, yet you assign class types to it. Change the strings to class types too, and remove the DynamicLoadObject completely, it's overkill. As such: struct sReplaceList { var() class<Actor> ReplaceMe; var() class<Actor> ReplaceWith; }; var() array<sRep...
by Chris
Mon Nov 12, 2018 7:05 am
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 2343

Re: Need help with trace function for decal placement

You can easily replace the Trace() with FastTrace. If you have decided how many tests you want to make, you can unroll Higor's loops and simplify the equations. Origin + (Y * SomeSizeVector) will give you the center of the edge of your collision matrix. Negate (Y * SomeSizeVector) to get the opposit...
by Chris
Wed Oct 10, 2018 6:39 pm
Forum: Coding, Scripting
Topic: GetPropertyText fails beyond 1024+x chars
Replies: 4
Views: 582

Re: GetPropertyText fails beyond 1024+x chars

It uses a local stack buffer, and they knew exactly what they were doing (check the //!! comment) void UObject::execGetPropertyText( FFrame& Stack, RESULT_DECL ) { P_GET_STR(PropName); P_FINISH; UProperty* Property=FindField<UProperty>( Class, *PropName ); if( Property && (Property->GetFlags() & RF...
by Chris
Wed Oct 10, 2018 5:16 am
Forum: Coding, Scripting
Topic: GetPropertyText fails beyond 1024+x chars
Replies: 4
Views: 582

Re: GetPropertyText fails beyond 1024+x chars

The native side of UT sometimes relies on the function GetStaticString1024(); This is intended to interface a static string stack for temporary strings to avoid allocating/deallocating strings heavily due to the cost of malloc/dealloc. It's very useful in that it saves a lot of processor time. The d...
by Chris
Thu Sep 13, 2018 11:38 pm
Forum: Modifications
Topic: Disable death camera spins
Replies: 32
Views: 4758

Re: Disable death camera spins

If I may shed some light on this; In fact, Sektor2111 clearly did state that "preferences" is a console command in his first post. Gustavo then went ahead and claimed that his post was ill-formed and lacked information, then referring to UnrealED due to his own lack of knowledge. Lack of knowledge i...
by Chris
Wed Aug 15, 2018 3:27 pm
Forum: Misc | Off-Topic
Topic: Collection updates...
Replies: 15
Views: 2423

Re: Collection updates...

Nani!? :shock: Sugoi! :rock: As an aside, did anyone notice that there's a Japanese server with 30/30 players (most of them fakes for sure)? I tried to enter it, but got rejected, so probably they are only allowing Japanese IPs. Nan demonai :loool: !!!Yarmero!!! -- I remember this from old MHJ and ...
by Chris
Wed Aug 08, 2018 1:56 pm
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe
Replies: 72
Views: 7265

Re: Extreme dry season in Europe

Temperature is down to 25-30C here as well, still pretty damn humid in this area of Busan. Especially living in a valley with Mountains pretty much blocking cool winds. We have barely had any rain, altho no major wildfires that I know of.
by Chris
Sun Aug 05, 2018 10:48 am
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe
Replies: 72
Views: 7265

Re: Extreme dry season in Europe

Right now I'm sitting on the couch... with a beer, in front of the TV.. somewhere South (Busan) in South Korea. I am from Sweden though, and according to my relatives it was super hot and super dry. Now apparently it's cooled down (according to google) to around 26C! The humidity is definitely not ...
by Chris
Sat Aug 04, 2018 1:47 pm
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe
Replies: 72
Views: 7265

Re: Extreme dry season in Europe

How hot is it in the Scandinavian region right now ...I try to get a job maybe in Denmark. I want to flee from two issues... unemployment and the always hot and moist weather in Cologne. btw. Moved to off-topic Very hot and humid. We've got a huge amount of wildfires in Sweden, they had to call in ...
by Chris
Sat Aug 04, 2018 12:09 pm
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe
Replies: 72
Views: 7265

Re: Extreme dry season in Europe

How hot is it in the Scandinavian region right now ...I try to get a job maybe in Denmark. I want to flee from two issues... unemployment and the always hot and moist weather in Cologne. btw. Moved to off-topic Very hot and humid. We've got a huge amount of wildfires in Sweden, they had to call in ...
by Chris
Sat Apr 21, 2018 2:14 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 152
Views: 14486

Re: XC_Engine megathread

I didn't make much research on existing unix linkers either, however I did quite some research on the ELF relocatable (the compiled but not yet linked .o files) and it is much easier and more convenient in many ways compared to the COFF files outputted from a Win32 compiler (not linked). I managed t...
by Chris
Fri Apr 20, 2018 3:27 pm
Forum: Discussions
Topic: XC_Engine megathread
Replies: 152
Views: 14486

Re: XC_Engine megathread

Aww I was too late! Oh well, guess that's what you get for being inactive. While being on the subject of GCC, you don't happen to know if GCC (7.x.x) and MSVC shares the same mangling scheme? (Please say yes!) In case it does, that would really make my job easier. :loool: While writing my own COFF l...