Search found 233 matches

by LannFyre
Tue Sep 12, 2017 8:32 pm
Forum: General Discussions
Topic: Did you ever noticed UT99 drew inspiration from Matrix?
Replies: 15
Views: 4055

Re: Did you ever noticed UT99 drew inspiration from Matrix?

Rofl, Deus Ex had more in common with The Matrix than UT did. There is literally a Matrix text rain texture in the game as an easter egg. You should play that game if you haven't, buggy as hell and frankly aged like milk in a closet, but it is a fun romp for the first 4-5 hours.
by LannFyre
Sun Aug 20, 2017 3:44 am
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4195

Re: [UGold227i] RPGdev


New video, bext one will have custom sprite anims. I gotta dig around and see what I can do to override or make my own animend() function with native. Anyone know where to start with that?
by LannFyre
Wed Aug 16, 2017 11:07 am
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4195

Re: [UGold227i] RPGdev

http://i.imgur.com/xYkMmGv.png I come with a nice little screenshot and an update: - Working on relative player rotation, or at least fine tuning it. Should be done now. - Moving all player-related functions to a new actor: RPG_Controller. This way I have all my buttons on an abstract actor and I c...
by LannFyre
Mon Aug 14, 2017 2:03 pm
Forum: Suggestions, Criticism, Feedback
Topic: Small (yet hilarious) typo in House Rules
Replies: 3
Views: 706

Re: Small (yet hilarious) typo in House Rules

. . .

G-god dammit, I laughed.
by LannFyre
Fri Aug 04, 2017 2:21 pm
Forum: Suggestions, Criticism, Feedback
Topic: This forum sucks
Replies: 18
Views: 2756

Re: This forum sucks

You're generally abrasive my dude, pls calm down

You should instead use this forum to post content you make or something, I dunno I'm stupid rofl.
by LannFyre
Fri Aug 04, 2017 7:16 am
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 220
Views: 22046

Re: Mapping Contest Theme Discussion

Why not a unique pit map competition? I always wanted to do another pit map, Doom-horror inspired and with unique stage hazards other than an acid canal. Also size restrictions should be a thing.

Also include 1 easter egg? :D
by LannFyre
Fri Aug 04, 2017 3:18 am
Forum: Modifications
Topic: Excessive Unreal Pawns: Volume 1
Replies: 10
Views: 1857

Re: Excessive Unreal Pawns: Volume 1

Nice work, mind if I use the 2 robots' models in my RPG mod for Unreal Gold? I need a security drone a la N+ if anyone has every played it. I want to program them as security drones that will move slow and track the player if they see them, firing projectiles (laser orbs, beams, rockets, etc).
by LannFyre
Tue Aug 01, 2017 10:16 am
Forum: Coding, Scripting
Topic: Movement Question
Replies: 3
Views: 620

Re: Movement Question

xmr4axBG2bk Okay, I can better articulate my issue now after cleaning up some of my code. I have a 3D camera that is told to move from one point to another, either through a setlocation call and some other code (which works), or a strafe: else if ( bInstantLocTransition == false) { if ( P.ActiveCam...
by LannFyre
Sun Jul 30, 2017 5:27 am
Forum: Coding, Scripting
Topic: Movement Question
Replies: 3
Views: 620

Movement Question

Right now I have an actor telling my floating camera to do some things that makes the camera strafe to a location, looking at the player. It will move to an actor (Keypoint, CameraNode) before stopping once it touches said node, but I sometimes lock the x/y/z movement or pitch/yaw/roll rotators of t...
by LannFyre
Tue Jul 25, 2017 2:14 am
Forum: Who are you?
Topic: Hey everyone
Replies: 5
Views: 1143

Re: Hey everyone

If you need any info on scripting, check out the links jn my sig.
by LannFyre
Sat Jul 15, 2017 11:49 pm
Forum: Modifications
Topic: GusPack II [Release Candidate]
Replies: 24
Views: 4266

Re: GusPackII [BETA 2 RELEASED]

Spoiler
Show
Image
all this double postan goin on up in m'here
by LannFyre
Sat Jul 15, 2017 6:36 am
Forum: General Discussions
Topic: Jason Busby/ 3DBuzz
Replies: 4
Views: 1225

Re: Jason Busby/ 3DBuzz

I hate to be that guy, but any chance we could get some links/info dumps of stuff he has posted?
by LannFyre
Sun Jul 09, 2017 9:21 pm
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4195

Re: [UGold227i] RPGdev

I have a new update for this topic, renamed it because I'm stepping a bit beyond the sprites thing as it is now nearing a state of working! L4_jrssKrK8 I'm working on RPGdev for Unreal Gold 227i, a mod that is aiming to add: - 3D platforming elements inspired by Abe's Oddysee (PS1, PC) - Stealth ele...
by LannFyre
Sun Jun 04, 2017 10:37 pm
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4195

Re: [UGold] Working sprites

The creator of Firetrucks would be totally stoked if you used his work. I used a bunch of his assets when I did the Dragons and he was incredibly gracious. The only issue is that some of it doesn't work correctly online (replication). Hit me up if you fail to import the Deus Ex stuff. I'm reinstall...
by LannFyre
Sat Jun 03, 2017 11:21 pm
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 22
Views: 4195

Re: [UGold] Working sprites

I've had the idea of setting texture groups based on items picked up and so far I have a level up system with .ini saving along with quicksave being called at checkpoint things I've made. And the creator of firetrucks, an actual RPG mod for Unreal Gold, is on Oldunreal and has released their assets ...