Search found 233 matches

by LannFyre
Wed Nov 16, 2016 4:56 am
Forum: Coding, Scripting
Topic: [12/6/17]: UnrealScript Info Dump
Replies: 15
Views: 5608

Re: [11/15/16]: UnrealScript Info Dump

Updated the guide with a bunch of new files, mostly vector math stuff, console stuff, and some general mapping tutorials (not UnrealScript, but those have to do with the editor, which is driven by code that can be edited).
by LannFyre
Wed Nov 16, 2016 3:53 am
Forum: Coding, Scripting
Topic: [solved] A WeaponLottery Actor Script
Replies: 6
Views: 1235

Re: WeaponLottery Zone Scripting: Newb Needs Help

Unfortunately I can't share 2 scripts through this site's file upload feature, but this actor was long finished. Even though this code was written for UGold, I believe that minor changes could allow it to be used for testing. I've left plenty of notes in the code to explain how some of it works: //=...
by LannFyre
Tue Nov 15, 2016 8:34 pm
Forum: Sounds & Music
Topic: Local Voice Packs?
Replies: 12
Views: 2332

Re: Local Voice Packs?

I could take a whack at making a foreign voice pack, but I'd need to know... The other languages. :lol:
But seriously, if anyone knows how to break down pronunciations of words in certain languages, let me know what you're looking for if you want me to try.
by LannFyre
Tue Nov 15, 2016 8:30 pm
Forum: Coding, Scripting
Topic: Flipping DT_Sprite texture via code?
Replies: 0
Views: 334

Flipping DT_Sprite texture via code?

Is there a way to flip a texture, while it is applied to an actor? I have textures assigned: Sprites[0].WalkForward[0] = Texture'RPG_Test_Sprite.DownWalk3'; Sprites[0].WalkForward[1] = Texture'RPG_Test_Sprite.DownWalk4'; Sprites[0].WalkForward[2] = Texture'RPG_Test_Sprite.DownWalk5'; Sprites[0].Walk...
by LannFyre
Sat Nov 12, 2016 2:27 am
Forum: Mapping
Topic: The 3072uu Mapping Contest
Replies: 305
Views: 70670

Re: The 3072uu Mapping Contest

As a random note, was gonna make a map but I've never made a 3072uu map. I'll release what I have after the contest, I doubt would win just because it will be maybe the third map I've ever made.
by LannFyre
Fri Oct 21, 2016 3:05 am
Forum: Coding, Scripting
Topic: Bool set by number comparison statement result?
Replies: 3
Views: 988

Bool set by number comparison statement result?

Is bHasNotifies being set to true if the following comparison math statement is made true? I didn't write this, but I'm curious if this is giving me a result, can't log it yet so I'm not sure if it is even giving a result.

Code: Select all

local int Max;

bHasNotifies = Max > 0;
by LannFyre
Thu Oct 13, 2016 12:53 am
Forum: Announcements
Topic: UT99.org running costs covered for 2016
Replies: 6
Views: 1535

Re: UT99.org running costs covered for 2016

Crap, I should probably donate in the future. Even though it is a large yellow button, I forget this site has a donate button. :oops:
by LannFyre
Sun Oct 09, 2016 2:49 am
Forum: Coding, Scripting
Topic: [Solved] Dual-Actor rotation comparison math
Replies: 16
Views: 4094

Re: Vector/single rotation comparison math

Gustavo, I know what the log functions do. I mean the math, I was asking for a step-by-step on the math. For instance, I need a bit more of an explanation on the 0.7 and 0 comparisons in the math and what exactly would be happening with that. And I could also use a visual example of what any of the ...
by LannFyre
Sat Oct 08, 2016 5:08 pm
Forum: Coding, Scripting
Topic: [Solved] Dual-Actor rotation comparison math
Replies: 16
Views: 4094

Re: Vector/single rotation comparison math

@Wormbo , can you take a look at a corrected version of the math I had provided above and explain it in a way that utilizes Barbie's graph? While Barbie's math will check for relative positions of actors, it isn't accounting for the forward facing direction of the pawn. struct AnimRegister { var Act...
by LannFyre
Fri Oct 07, 2016 11:14 pm
Forum: Coding, Scripting
Topic: [Solved] Dual-Actor rotation comparison math
Replies: 16
Views: 4094

Re: Vector/single rotation comparison math

Due to my lack of understanding everything In some Path tester which I did I simply turned player into Nav.Node direction very easy without 3 pages of math, that code works for Pawns generally and I'm presuming it can be implemented even in a Camera and it's called ROTATOR else you can combine it w...
by LannFyre
Thu Oct 06, 2016 1:49 am
Forum: Skins
Topic: Your UT Sona?
Replies: 5
Views: 1907

Re: Your UT Sona?

Soldier -> Rankin -> Male One -> Blue Team

That head band and the voice make for ultimate s**t talking. Set jumpiness to yes because when I don't play with a controller, I dodge A LOT. Name is usually either Lann or Anubis.
by LannFyre
Wed Oct 05, 2016 1:54 pm
Forum: Announcements
Topic: [New feature] User mention notifications
Replies: 15
Views: 3477

Re: [New feature] User mention notifications

Sweet feature, kinda wish more sites had this. Twitter and YouTube make pretty decent use of this, kinda surprising I haven't seen many other sites use it.
by LannFyre
Tue Oct 04, 2016 11:09 pm
Forum: Coding, Scripting
Topic: [Solved] Dual-Actor rotation comparison math
Replies: 16
Views: 4094

Re: Vector/single rotation comparison math

You have several sheets and depending on the angle of view one of these sheets should be drawn. Short answer: correct. - I have multiple sheets which will be stored in an array in a native object, that are swapped out depending on certain conditions. There is a manager that checks for multiple copi...
by LannFyre
Tue Oct 04, 2016 9:15 pm
Forum: Coding, Scripting
Topic: [Solved] Dual-Actor rotation comparison math
Replies: 16
Views: 4094

Re: Vector/single rotation comparison math

Edit: Deleted and reposted to bump, was going to try to elaborate more on what I've typed but man I cannot think of a better way to describe what I'm attempting. So I guess just a bump, probably the last one if I can't get an answer on this. Barbie, hopefully this post clears up what I'm trying to a...
by LannFyre
Mon Oct 03, 2016 6:37 pm
Forum: Misc | Off-Topic
Topic: Badass Announcers
Replies: 2
Views: 935

Badass Announcers

I'm in a combo video mood, which tangentially got me looking for some bad ass game announcers. The announcer for Killer Instinct that did combo readouts makes me jealous of that borderline gravely voice of his. The Halo announcer was pretty great too. Anyone else have some bad ass announcers they wa...