Search found 862 matches

by Gustavo6046
Thu Sep 03, 2015 4:53 pm
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 3788

Re: Tag Gametypes

SC]-[LONG_{HoF} wrote:Ferali has retired from UT99 sadly. To bad really because Higor has opened up much more possibilities with XCGE.
What is XCGE? If it is useful, can I use it?
by Gustavo6046
Thu Sep 03, 2015 1:36 am
Forum: Tools and Programs
Topic: How to make Meshes?
Replies: 4
Views: 943

How to make Meshes?

I already made some meshes, but almost all are malfunctioning because Meshmaker is unstable and can't make mesh animations. Anyone know other way?
NOTE: I didn't found a very good forum to put this in, so move it if needed.
by Gustavo6046
Thu Sep 03, 2015 1:33 am
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7431

Re: Jump Spot - need bJumpBootsOnly

What if I simply put a LiftExit near the jump boots as well? This worked.
by Gustavo6046
Thu Sep 03, 2015 1:31 am
Forum: Mutators
Topic: Pressure
Replies: 27
Views: 6523

Re: Pressure

Okay, all like you want, though I already gave my advice.
by Gustavo6046
Thu Sep 03, 2015 1:18 am
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 18057

Re: Gustavo6046 Unnoficial Bonus Pack

I understand. Have I done any useful script? And for the map reviews -- where they are?
by Gustavo6046
Thu Sep 03, 2015 12:14 am
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 3788

Re: Tag Gametypes

I am experimenting more with ForEach so, I'm sorry, for now I'd call Ferali.
Some hours later...
Image MODE ACTIVATED!!! :rock:
There should be a sleeping smiley...
by Gustavo6046
Wed Sep 02, 2015 9:21 pm
Forum: Mutators
Topic: Pressure
Replies: 27
Views: 6523

Re: Pressure

Cool! Primary fire rapidly shoots small pressure baloons (they are very hard to have much pressure in them) which, in touch of someone, inject some air and despawn (in the case of teammates, will decrease the teammate pressure to 40 and then return to increase your ammo). Secondary fire is similiar ...
by Gustavo6046
Wed Sep 02, 2015 9:16 pm
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 3788

Re: Tag Gametypes

I don't know to make mutators or gametypes, I would instead ask other people (example Feralidragon) until I have more UScript experience than the actual one (I just learnt to use ForEach! :P )....
by Gustavo6046
Tue Sep 01, 2015 8:40 pm
Forum: Modifications
Topic: =FOOD FIGHT= RC3 !!!!
Replies: 80
Views: 14375

Re: =FOOD FIGHT= RC3 !!!!

The textures of the weapon models are too undetailed.
by Gustavo6046
Tue Sep 01, 2015 8:37 pm
Forum: Mapping
Topic: Jump Spot - need bJumpBootsOnly
Replies: 46
Views: 7431

Re: Jump Spot - need bJumpBootsOnly

Boots should be prioritized over hammer all times, and bAlwaysAccel tells the bot to simply mash the forward button as he jumps (instead of trying to land on the exact point of the destination). Thanks. But what is the actual use of bAlwaysAccel if the current challenge is to have the bot jump in t...
by Gustavo6046
Tue Sep 01, 2015 5:49 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 18057

Re: Gustavo6046 Unnoficial Bonus Pack

Is this KAAL? Kraal? I killed them all in a Redeemption, sorry. :D And I am starting to give up mapping, but I made some script that enhanced trigger systems and added advanced fraction/percentage math. Not forgetting GusActor for many functions that can't happen in Actor due to it's delicateness.
by Gustavo6046
Tue Sep 01, 2015 5:33 pm
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 3788

Re: Tag Gametypes

It doesn't go in their own maps, but I just put their prefixes that would be used. Rather, I don't know to make mutators or gametypes. And my idea came from one mutator that had roughly the concept of Freetag, with tagger time. But it only appeared me when I was searching for "Tag" in the wiki (what...
by Gustavo6046
Mon Aug 31, 2015 11:24 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 18057

Re: Gustavo6046 Unnoficial Bonus Pack

Yeah, in fact it is v2.01 Beta.
I made some nice gametype concepts!
by Gustavo6046
Mon Aug 31, 2015 9:52 pm
Forum: Modifications
Topic: Gustavo6046 Unnoficial Bonus Pack
Replies: 68
Views: 18057

Re: Gustavo6046 Unnoficial Bonus Pack

Of course I'm still learning to use Warp zones. I hate my maps... :(
by Gustavo6046
Mon Aug 31, 2015 9:32 pm
Forum: GameTypes
Topic: Tag Gametypes
Replies: 15
Views: 3788

Tag Gametypes

Freetag - FT-MapName The match starts as Deathmatch. The first one that is fragged becomes the Tagger. He must frag someone else, this one will become the Tagger. Everyone has a counter that only runs if he is a Tagger. - If the match has Time Limit, the player to win is the one that does have the ...