Search found 214 matches

by UTX
Thu Feb 25, 2016 12:19 am
Forum: Coding, Scripting
Topic: Projectile collision issues. (Custom Weapon)
Replies: 9
Views: 3167

Re: Projectile collision issues. (Custom Weapon)

With projectiles like the shockproj that travel in a straight line, you need to change the rotation in which they spawn, but slightly or they can even spawn behind the player.
by UTX
Wed Feb 24, 2016 2:33 am
Forum: Coding, Scripting
Topic: Projectile collision issues. (Custom Weapon)
Replies: 9
Views: 3167

Re: Projectile collision issues. (Custom Weapon)

Because you made it so it will collide with projectiles. This should work better, remember to replace "QWERY" with the projectile class you're making. auto state Flying { function ProcessTouch (Actor Other, vector HitLocation) { If ( (Other!=Instigator) && (!Other.IsA('Projectile') || (Other.Collisi...
by UTX
Tue Feb 23, 2016 10:16 pm
Forum: Coding, Scripting
Topic: Projectile collision issues. (Custom Weapon)
Replies: 9
Views: 3167

Re: Projectile collision issues. (Custom Weapon)

ProcessTouch has to be modified in the projectile, not in the weapon.
by UTX
Tue Feb 23, 2016 9:15 pm
Forum: Coding, Scripting
Topic: Projectile collision issues. (Custom Weapon)
Replies: 9
Views: 3167

Re: Projectile collision issues. (Custom Weapon)

All you gotta do is change the process touch function so the projectiles don't interact with each other.
by UTX
Fri Feb 12, 2016 1:15 am
Forum: Mapping
Topic: I have a bunch of unreleased maps!
Replies: 10
Views: 2224

Re: I have a bunch of unreleased maps!

Where are the maps? I downloaded the two posted on another thread and I like them, specially Xailyn, I would like to check the others.
by UTX
Wed Feb 03, 2016 11:18 pm
Forum: Mapping
Topic: Two of my 512K contest fails!
Replies: 4
Views: 1164

Re: Two of my 512K contest fails!

They look nice on picture, Muffin, I'll check them out today.
by UTX
Wed Feb 03, 2016 1:09 am
Forum: Misc | Off-Topic
Topic: I want to pay for what I done these years
Replies: 21
Views: 64379

Re: I want to pay for what I done these years

You go, Jack, show that kid the real world. But seriously, Gusboy, you're twelve, you just got here, I mean the world, don't take it all seriously. You want to be a good mapper? You want to know how to be social? Then do your research, there's Google, take your time, practice, practice, practice, an...
by UTX
Wed Feb 03, 2016 12:23 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

The idea is to make things fun, and you don't have to play with it.
by UTX
Tue Feb 02, 2016 11:34 pm
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

But those were smart rockets, not chainsaws. But nice one, I will check those smart rockets to make things intense, for Jack. And yes, you can try shooting it, but that won't always do the trick, I will make armed warheads that blow up even when shot down.
by UTX
Tue Feb 02, 2016 1:59 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

I will make the projectile speed configurable, as well as other things. I guess that would make a little more sense to have a zoom rather than controlling the chainsaw, I'll see what I come up with. I could have a Redeemer edition and a Rocket Launcher edition, it seems a little overkill to have a s...
by UTX
Tue Feb 02, 2016 1:22 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

Here is the second edition of the Speed To Health Ratio, better than ever, I fixed the issues I noticed before, added the Jump Height and Acceleration modifiers and made a new pair of Jump Boots and a new Speed Relic that will work along nicely, I also changed the settings a little bit so check out ...
by UTX
Sun Jan 31, 2016 1:52 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

Yes, it is the same name because it's part of the project now, I will continue working on it starting on this mutator and re-thinking my previous ideas. The default value of 1.62 will make a player with 1HP in a classic / hardcore match as fast as a player in a turbo match, but of course you can cha...
by UTX
Sat Jan 30, 2016 2:47 am
Forum: General Discussions
Topic: Your idea for a map, mod etc.
Replies: 175
Views: 47635

Re: Your idea for a map, mod etc.

No Jack, I meant the Speed - Health thing UnrealGecko mentioned, not the LAG grenade, I don't want to make that at all.

And here it is: The Speed To Health Ratio Mutator, first edition.
by UTX
Sat Jan 30, 2016 2:44 am
Forum: Mutators
Topic: Crossbow.
Replies: 17
Views: 7349

Re: Crossbow.

Well, thank you very much Jack, I already checked some things around, looking for hidden nutrients, I'm sure it will be very helpful. As usual, I am also using Nali Weapons III resources so things should be nice in the end. I did think about making players fatter rather than increase their size, I d...
by UTX
Fri Jan 29, 2016 3:55 am
Forum: Mutators
Topic: Crossbow.
Replies: 17
Views: 7349

Re: Crossbow.

Looking very nice UTX. I really need to get my Chaos stuff updated soon. Thank you. :) I still have to polish some details, and there are some things I'm not so sure how to do or if I should do them at all, but it's moving. I already thought about the Arrow types, with some help from OjitroC here, ...