Search found 611 matches

by esnesi
Wed Jun 10, 2020 11:40 am
Forum: General Discussions
Topic: UT99: check weapon configuration from client?
Replies: 9
Views: 314

Re: UT99: check weapon configuration from client?

I guess your best way is, to convert the cache you download from the server. And import those files into the editor, to see which values got modified to compare it to the original. Thanks, that Sounds doable. Could you advice where to look for proper file? I have no idea where to start Same unfortu...
by esnesi
Tue Jun 09, 2020 12:47 pm
Forum: General Discussions
Topic: UT99: check weapon configuration from client?
Replies: 9
Views: 314

Re: UT99: check weapon configuration from client?

I guess your best way is, to convert the cache you download from the server.
And import those files into the editor, to see which values got modified to compare it to the original.
by esnesi
Sun Jun 07, 2020 2:23 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 372
Views: 27045

Re: Unreal Tournament 469

TheDane wrote:
Sun Jun 07, 2020 1:13 pm
- New hardcoded screenshot feature where the screenshot is compressed to png format and handled better than previous attempts, perhaps option to transfer it to custom website/location.
That issue has been fixed.
Screenshots are saved as PNG in \system\screenshots in the beta.
by esnesi
Sat Jun 06, 2020 12:52 pm
Forum: GameTypes
Topic: Need Help Setting up a Co-op Server
Replies: 1
Views: 210

Re: Need Help Setting up a Co-op Server

The simple thing are the maps, which are here: https://unrealarchives.com/ (not to be mistaken with unrealarchive.org) The default gametype is unrealshare.coopgame. Or other ones which float around, or are packed with the campaign itself. The hardest thing is testing all campaigns to see what works ...
by esnesi
Fri Jun 05, 2020 11:21 am
Forum: Misc | Off-Topic
Topic: Soundz Thread ^_^ = post your favourite tunes
Replies: 144
Views: 33737

Re: Soundz Thread ^_^ = post your favourite tunes

Sad earlier entries on this thread can't get resolved anymore due to the forum update. My favourite music genre; early hardstyle and hardtrance! Early hardstyle is mostly known because of the reversed bass drive and a bit slower bpm around 140. Dj Thera used to be part of Brennan & Heart (Nowadays k...
by esnesi
Thu Jun 04, 2020 12:03 pm
Forum: Mutators
Topic: >>> Smart Scoreboard 101j <<<
Replies: 231
Views: 10354

Re: >>> Smart Scoreboard 101f..

I will never understand the people who play at lower resolutions, never.
Only if you have bad eye sight.. then i can get into it.
by esnesi
Thu May 28, 2020 5:18 pm
Forum: Servers
Topic: Nexgen Server Controller
Replies: 63
Views: 2481

Re: Nexgen Server Controller

Nice HUD modification options!
by esnesi
Tue May 19, 2020 2:59 pm
Forum: Mutators
Topic: UltimateNewNet
Replies: 31
Views: 3742

Re: UltimateNewNet

https://unrealarchive.org/mutators/unreal-tournament/index.html This is understandable in principle. I added NewNet to the server. For DM compensation will be applied by default? I use SmartDM. Good mutator Yes, it will be applied by default through the serveractor. It will not be applied if you di...
by esnesi
Tue May 19, 2020 2:53 pm
Forum: Mutators
Topic: ★Auto Add/Remove Bots Mutator v3 updated★
Replies: 5
Views: 2192

Re: ★Auto Add/Remove Bots Mutator v3 updated★

I read it 3 times. But isn't this how MinPlayers already functions? I've got it set on MinPlayers=1 Whenever a Second player joins, the bot leaves. As soon the Second player leaves, the bot comes back. If i set this at MinPlayers=2. Whenever a Third player joins, the 2 bots leave. As soon the Third ...
by esnesi
Tue May 19, 2020 12:13 pm
Forum: Mutators
Topic: UltimateNewNet
Replies: 31
Views: 3742

Re: UltimateNewNet

Thanks for answers. Another question. The instructions in the MapVote section do not say which mutator to add for Deathmatch. CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.DeathMatchPlus",NewPrefix="DM",Mutators=" ? ",Settings="") It depends on what you want running there. By default, no ar...
by esnesi
Mon May 18, 2020 8:31 pm
Forum: Mapping
Topic: UT DragonCastle
Replies: 10
Views: 341

Re: UT DragonCastle

Complete zip here: Well, actually the map uses the PSXGatlingGun and the PSXFlame_UT as well as a couple of relatively uncommon textures so I don't know much of that you want to include? aah check, oke nvm then. Guess i could find those on my server as i still host that pack, but got more things to...
by esnesi
Mon May 18, 2020 7:42 pm
Forum: Mapping
Topic: UT DragonCastle
Replies: 10
Views: 341

Re: UT DragonCastle

incomplete zip was here.
by esnesi
Mon May 18, 2020 6:23 pm
Forum: Mapping
Topic: UT DragonCastle
Replies: 10
Views: 341

Re: UT DragonCastle

Thanks alot guys!

Can't get enough of these recovered projects!

Got these;
ImpalerUT.u
PeaceMakerU.u
PSkyFix.utx
SpringBoard.u

But i don't got "UPB-Newmca-12"

Would be nice if you zip them up completely.
by esnesi
Mon May 18, 2020 10:28 am
Forum: Events
Topic: UT99org Friday FragNight! - Fridays Public Get Together!
Replies: 143
Views: 13658

Re: UT99org FragNight! - Fridays Public Get Together!

Video of the 15th of this Month! (Thanks again Sunar/NecroID!) https://www.youtube.com/watch?v=6F6dcYE427Y Thanks to all who participated again, love the vibe we got going! Even broke the peak-record with 20 players this time, according to NUTStats! Mods played: Weapons DM, Weapons CTF, RA+(T)DM, In...
by esnesi
Sun May 10, 2020 10:34 am
Forum: Events
Topic: UT99org Friday FragNight! - Fridays Public Get Together!
Replies: 143
Views: 13658

Re: UT99org FragNight! - Fridays Public Get Together!



Thanks for joining again folks!
Almost 5 hours this time!
Again 17 player peak!

Mods played: SoccerUT!, RocketDM, LowGrav Rocket CTF, ComboGib DM, RandomArena, Insta CTF Classic on Face and AndAction!
Statistics: https://stats.xjon.me/recent