Search found 511 matches

by esnesi
Wed Apr 11, 2018 1:49 pm
Forum: Mapping
Topic: Interesting project
Replies: 14
Views: 2259

Re: Interesting project

Looks beautifull!

I know the guys from UM. (bin a former member)
This is not Sackless though.

Sackless is a dutchy and definitely not German.
His most used alias was GG (GoldenGirl) if i remember correctly.


This maps looks beautifull though!
All those details.. !
by esnesi
Mon Apr 09, 2018 2:31 pm
Forum: General Discussions
Topic: Thinking about getting back (kind of) in to UT
Replies: 12
Views: 2612

Re: Thinking about getting back (kind of) in to UT

EvilGrins wrote:which has all the patches incorporated into it. So he's covered there.
All the patches ?
MasterServer-Fix as well then ?
specfix?
1920 crosshair?

Just to name a few..:whistle:
by esnesi
Thu Apr 05, 2018 3:44 pm
Forum: General Discussions
Topic: Thinking about getting back (kind of) in to UT
Replies: 12
Views: 2612

Re: Thinking about getting back (kind of) in to UT

Make sure you fix your original masterservers. GameSpy is down for a while now, 333networks got a mirror up. Fix your masterserver by following the steps here: Open your games configuration file, usually gamename.ini (unrealtournament.ini), find the sections below and edit them as described: Code: [...
by esnesi
Sun Apr 01, 2018 12:19 am
Forum: Servers
Topic: BotHandlerv8 - Loading custom skins
Replies: 6
Views: 1275

Re: BotHandlerv8 - Loading custom skins

* managed to solved the issues with xbots055!
by esnesi
Mon Mar 05, 2018 1:46 pm
Forum: General Discussions
Topic: question about old ut99
Replies: 8
Views: 1898

Re: question about old ut99

I remember those packages came from DieHard. http://www.unrealtexture.com/ I also remember serverissues back in the days with gliding players, and the fix for that (s3tc gliding fix) never solved the actual issue. It also doesnt ''polish'' whole UT, but a good part of it: https://ut99.org/viewtopic....
by esnesi
Tue Feb 27, 2018 11:37 am
Forum: Events
Topic: Fragball and Food Fight Night!
Replies: 29
Views: 3522

Re: Fragball and Food Fight Night!

Will try to be there! 8)
by esnesi
Tue Feb 20, 2018 7:15 pm
Forum: Servers
Topic: BotHandlerv8 - Loading custom skins
Replies: 6
Views: 1275

Re: BotHandlerv8 - Loading custom skins

Some SkinPackages have own BotClasses, but most not. If not you have to enter some default BotClasses otherwise the BotClasses should be found in the .int file for the botclass file (.u) of the SkinPackage. Thanks for your reply! Should have mentioned that i filled my user.ini manually indeed with ...
by esnesi
Tue Feb 20, 2018 12:37 pm
Forum: Servers
Topic: BotHandlerv8 - Loading custom skins
Replies: 6
Views: 1275

Re: BotHandlerv8 - Loading custom skins

Why not simply set the bot up with the standard bot configuration menu? I'm not familiar with BotHandler, but if it's clearly not working... just go back to basics. Or am I misunderstanding what you mean?? You are putting the .int in the system folder, the .utx in the textures folder, yes? And you ...
by esnesi
Mon Feb 19, 2018 9:36 pm
Forum: Discussions
Topic: XC_Engine script patcher stuff
Replies: 16
Views: 2443

Re: XC_Engine script patcher stuff

Qwerty wrote: Yup, The server has these files and entries yet still is not working. Thank you for confirming.
Same issue confirmed here unfortunatly.
XCEngine 20/21 - Core 7b/8
XServerquery201

Something clientsided i assume.
by esnesi
Mon Feb 19, 2018 10:36 am
Forum: Servers
Topic: BotHandlerv8 - Loading custom skins
Replies: 6
Views: 1275

BotHandlerv8 - Loading custom skins

Hi all, My goal is to use a custom skin on a default bot. I use BotHandlerv8 for this purpose. Most custom bots come with a *.int and *.utx file. I noticed that not all custom skins are being read by this tool. Same problem occured with JaFosBOTEditor2500. Imported more then 10 custom skins, only 1 ...
by esnesi
Wed Feb 14, 2018 7:44 am
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 513
Views: 134663

Re: FerBotz (new AI, XCGE release 20)

Deepak O V wrote:Use Suppress=ScriptWarning
Thanks, i know this suppresses everything though.
We probably still need debug information for the future probably.

I should rephrase my question; how to suppress certain output from this baby :)

Will tweak 'em upcoming weeks.
Can finally tingle with this now :)
by esnesi
Tue Feb 13, 2018 6:40 pm
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 513
Views: 134663

Re: FerBotz (new AI, XCGE release 20)

Issue resolved! After all this time, lol thanks ;) sry for bringing up the fuzz all though it was worth to mention i guess :) 2 little questions i have which i couldnt find with some ctrl+f actions in this topic; 1) Is it possible to disable the output in the log? https://i.imgur.com/Qp42OQ6.png 2) ...
by esnesi
Mon Feb 12, 2018 3:04 pm
Forum: General Discussions
Topic: Double Cursors
Replies: 5
Views: 844

Re: Double Cursors

yes i do have that also often when i edit ut99 and goto the internet, i will get a double one. i think that goes automatic when you are on the internet and use ut99 also. when u use a internet explorer or other surf software. it goes away when u use ut 99 only, and not surf during ut 99 gameplay. H...
by esnesi
Mon Feb 12, 2018 2:50 pm
Forum: Servers
Topic: Trouble installing Fragball on server
Replies: 6
Views: 1124

Re: Trouble installing Fragball on server

Hi all Trying to install Fragball for a nostalgia. Here is my mapvote: CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="FB",Mutators="FragBall.FragGame",Settings="") The Server.ini: Serverpackages=Fragball Copied all the necessary files to the server and rebooted it. Server...
by esnesi
Mon Feb 12, 2018 8:32 am
Forum: General Discussions
Topic: horrible tearing OR stuck at 30 fps
Replies: 6
Views: 1245

Re: horrible tearing OR stuck at 30 fps

tried all kinds of possible combinations with driver settings and they don't make a difference. The only solution is to set the SwapInterval to '2' (it has to be an integer), but that means limiting the game to 30 fps. Have you also checked that the VSync settings in your UT are not overrided by th...