Search found 76 matches

by R3plicant
Wed Oct 10, 2018 10:55 am
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 87719

Re: The AWESOME Mapping Contest

VERY late entry,. I'm in. 10th today,.. last day for entries, correct? :)
by R3plicant
Wed Jul 25, 2018 2:48 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

papercoffee wrote:I merged your two posts. Please avoid double posts within a 24 hours time limit. Thank you.
My apologies, it's too easy to do it without noticing you've done it.
by R3plicant
Wed Jul 25, 2018 12:24 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Barbie! :( I'm getting more than one instance of the sounds playing (access and/or beeps when I step onto the kicker to be kicked up into the teleporter tube. Since discovering it in the early hours of this morning, I've set the two triggers with a ReTriggerDelay and still I get these errors - I don...
by R3plicant
Wed Jul 25, 2018 2:23 am
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

I still need a way to prevent the "Access Denied!" from playing to those players in the spawn halls Maybe an extended SpecialEvent helps: class SpecialEventEx expands SpecialEvent; state() PlaySoundForInstigatorOnly { function Trigger( actor Other, pawn EventInstigator ) { Global.Trigger( Self, Eve...
by R3plicant
Wed Jul 25, 2018 12:58 am
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Oh, one other thing Barbie, the mover I've added to the map, how is it stored in the map? If I send it to people, how do they have it? Also, will it need to be added to any server packages by server hosts? *My gut instinct tells me "No, no need", but I can't quite work out how - like, how did openi...
by R3plicant
Tue Jul 24, 2018 11:43 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Ok, after some 6 hours (I guess?), I finally have it working on red base's spawn hall,.. walk in, white effects show, sound A plays; walk in a little further, red effect joins the party, an extra sound plays. Step away, red effect vanishes, a second extra sound plays. Step away further again and whi...
by R3plicant
Tue Jul 24, 2018 5:57 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Where can I get the code to create a custom mover as you suggested? See attached map: It has a custom Mover that also fires an Event when it has closed. You can use this mover by opening the test map (the custom mover is loaded into memory) and than opening your map without closing UnrealEd meanwhi...
by R3plicant
Tue Jul 24, 2018 3:19 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

papercoffee wrote:
R3plicant wrote:Now, can we please keep this thread on-topic, thanks. :wth:
There, there ...just one post outside the subject area. No reason to lose your temper. :wink:
No, no, you're right,.. Sorry, I just don't like losing the flow. All calm now. :)
by R3plicant
Tue Jul 24, 2018 3:02 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Did you ever play War§ow? Your maps looks like a War§ow map, the textures have the same style. I've never seen nor played it, (had to look for videos of it to see what you were referring to) and I can see why you see the resemblance, but the two styles are not the same. Now, can we please keep this...
by R3plicant
Tue Jul 24, 2018 12:06 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

I didn't fully understand your setup, but I think you want a mover that fires an event when it has finished opening and when it has finished closing, too. The former is build in with the default Event . The latter can be realized with a custom mover by overriding function FinishedClosing() that fir...
by R3plicant
Tue Jul 24, 2018 10:17 am
Forum: General Discussions
Topic: Competition to create 4 x 2:1 artworks for my W00T map.
Replies: 2
Views: 526

Re: Competition to create 4 x 2:1 artworks for my W00T map.

EvilGrins wrote:It's pretty!

How's the bot pathing?
Thanks! Bot-pathing needs doing.
by R3plicant
Mon Jul 23, 2018 11:31 pm
Forum: General Discussions
Topic: Competition to create 4 x 2:1 artworks for my W00T map.
Replies: 2
Views: 526

Competition to create 4 x 2:1 artworks for my W00T map.

Hi folks, We all like winning a competition, right? 8) I'm ALMOST finished improving my 2016 W00T map but there's room in it for FOUR 2:1 adverts/posters for 2 different aspects within the map: 1 for each of the 2 teleportation halls in the map, and 2 for the 20th birthday of the UT99 game itself (1...
by R3plicant
Sat Jul 21, 2018 5:21 pm
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

I didn't fully understand your setup, but I think you want a mover that fires an event when it has finished opening and when it has finished closing, too. The former is build in with the default Event . The latter can be realized with a custom mover by overriding function FinishedClosing() that fir...
by R3plicant
Sat Jul 21, 2018 12:23 pm
Forum: Coding, Scripting
Topic: Mutator: Live In-Game 'TV' Feed. Screen & CameraSpot hybrid.
Replies: 0
Views: 404

Mutator: Live In-Game 'TV' Feed. Screen & CameraSpot hybrid.

Hi folks, I've been thinking. In addition to my map needing an Entry/Exit Trigger , it also could use a Live TV Feed mutator/mod. Think of it like a hybrid of Mychaeel's 'Screen' component and the brilliant, (if mildly limited) CameraSpot mod. Stand in front of a wall panel and much like watching TV...
by R3plicant
Sat Jul 21, 2018 9:54 am
Forum: Coding, Scripting
Topic: Special Entry & Exit Trigger. Does something like this alrea
Replies: 26
Views: 2694

Re: Special Entry & Exit Trigger. Does something like this a

Hi Prince of Funky, I wasn't sure if your video was meant to have sound, if it did, it failed. I SAW the basics of what I THINK you were trying to convey, but still, I'm pretty sure it'd not quite be what I need. I couldn't trust a coder to get his/her code right, who couldn't get sound into his/her...