Search found 74 matches

by KillRoy1972
Thu Sep 05, 2019 11:18 am
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

This should be the final beta i think..

Opened up the lower area some bit to have more room for fighting.
Added some more deco.
by KillRoy1972
Mon Aug 19, 2019 7:07 pm
Forum: Mutators
Topic: CTF halftime mutator
Replies: 7
Views: 607

CTF halftime mutator

SO, basically I'm looking for a mutator that will make the CTF game in to rounds per game.. Say, if the whole game's duration is 10 minutes, the mutator will cut the game in 2x5 minutes where the teams switch bases in halftime Handy for ctf maps that are not simetrical and will give all teams the sa...
by KillRoy1972
Thu Aug 15, 2019 9:09 pm
Forum: Mapping
Topic: Some WIPs
Replies: 7
Views: 470

Re: Some WIPs

I see the pics..

Looks good so far..
by KillRoy1972
Mon Aug 12, 2019 5:48 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

ThXS! Jus a little note, there is a zone problem with the red and blue base. Already fixed it. Had to do with that the base zones and the outside zone were 'leaking' so that it became one zone instead of three. the leak was located at the flagbase and center ramp. Already fixed it so dont worry a bo...
by KillRoy1972
Fri Aug 09, 2019 6:48 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

Had a real thrashing this time, damn Loque is a beast on this one lol :mrgreen: Only bit I'd say that still needs work would be some of the corners are still quite dark, and the zone name, ehh, things that I don't know how are they actually called (when the bots say something and right next to thei...
by KillRoy1972
Thu Aug 08, 2019 10:22 am
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

Fixed mentioned bits, did some more cosmetics and stuff and i think the map is nearly finished to be released.. If you find something that needs correcting, please leave a comment. I also put the map on my UT99 server if you feel the need to play it online. But make sure to install the map first bec...
by KillRoy1972
Tue Jul 30, 2019 8:29 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

BETA2

Test it, leave comments..

thnx
by KillRoy1972
Mon Jul 29, 2019 4:10 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

Uhm, i ment corona’s..

My bad..

I have no interest for lensflares.

As for for the liftjump thing, it is not that of a big deal if there is no lift jump, only two points in the map are usefull for bots to liftjump.. i think the bots do a good job anyway without it, they rock..
by KillRoy1972
Sun Jul 28, 2019 7:52 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

How's the bot pathing? Fine, bots are jumping crate to crate, but cant seem to get this liftjump thing working. it seems it is just a kicker that will make the bots jump when the touch the actor. Not usable because it will kick every bot that touch it, no matter where they come from. The liftjump a...
by KillRoy1972
Sun Jul 28, 2019 10:35 am
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

Just a small update abou the map.. Fixed mentioned things. Did some working on the cosmetics of the map, looks a bit different, but I think it is a better 'look'. Still working on the lensflares. Added a new path from and towards the flagroom and rocketlaunger room where you can find the suitbelt. a...
by KillRoy1972
Mon Jul 22, 2019 8:39 am
Forum: Mapping
Topic: Got a Map?
Replies: 15
Views: 983

Re: Got a Map?

YOu can also turn of 'show decal' in the preference menu if that is the source of the problem..
by KillRoy1972
Sat Jul 20, 2019 7:01 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

sektor2111 wrote:Ah, you mean finding them.
Menu -> Edit -> Search For Actors...
Copy-Paste names - select name - hit delete, done.
yeah, I see it..

So after all these years of playing with the editor, I only just now finding this usefull tool...

:loool:
by KillRoy1972
Fri Jul 19, 2019 6:51 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

Re: CTF-BloodRush BETA WIP

CTFReport: --- Reporting AlternatePaths setup: --- CTFReport: For Team 0 = 15 pieces. CTFReport: For Team 1 = 15 pieces. StartingChecks: Map has 16 PlayerStart Actors for team 0. StartingChecks: Map has 12 PlayerStart Actors for team 1. ... VoidCheck: --- Void placement report --- VoidCheck: PathNo...
by KillRoy1972
Wed Jul 17, 2019 1:43 pm
Forum: Mapping
Topic: CTF-20AC-BloodRush
Replies: 38
Views: 2310

CTF-20AC-BloodRush

Entry for the 20AC map contest as bonusmaterial. UPDATE (26-12) Fixed the bot issue where the bot got stuk on the ledge and would not jump (top entrance flag room), fixed a giant BSP hole on top of the lift in the blue base (with the wooden plank), also lighten up the map i tiny bit. Bumped the map ...
by KillRoy1972
Tue Jul 16, 2019 1:15 pm
Forum: Servers
Topic: an 'app' to see what UT maps are most played globally?
Replies: 2
Views: 441

an 'app' to see what UT maps are most played globally?

So, I guess I put my question in this topic, becasue i don't know where else to put it.. Question is: Is there such a thing as a tool where you can see what are the most played maps of all the ut99 server globaly? So like the smartCTF mutator collects all kinds of data to make a scorescreen ingame, ...