Search found 74 matches

by KillRoy1972
Mon Jul 15, 2019 3:21 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 65
Views: 6873

Re: [Release] ACE v1.1d

So did een update, but that did not seem to work for me. got issues with the mutators not working properly.. So i replaced the server with a backup that had no previous install of ace, or any anto cheat code and did a fresh install wich seems to do just fine server side and me loggin in as a client ...
by KillRoy1972
Mon Jul 15, 2019 11:37 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 65
Views: 6873

Re: [Release] ACE v1.1d

installing... So, the update info in the the install.txt seems to be have an sytax error with: ******************************************************************************* ***************** UPGRADING FROM A UTDC/UTDCPLUS INSTALLATION ***************** *********************************************...
by KillRoy1972
Mon Jul 15, 2019 11:27 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 65
Views: 6873

Re: [Release] ACE v1.1c

seems to be doing well over here, no players though, so if you guys want to test it log on (see link signature) to -KillRoy's Playground- and see if you experience any problems..
by KillRoy1972
Wed Jun 19, 2019 5:43 pm
Forum: Mapping
Topic: How do i make bots to jump from crate to crate?
Replies: 5
Views: 374

Re: How do i make bots to jump from crate to crate?

papercoffee wrote:lift-exit -> lift-centre -> lift-exit
:tu: :tu:
by KillRoy1972
Wed Jun 19, 2019 4:08 pm
Forum: Mapping
Topic: How do i make bots to jump from crate to crate?
Replies: 5
Views: 374

How do i make bots to jump from crate to crate?

Okey, I am kinda stuck with this, and it is not a major problem, but I need to know how to solve this.. (see pic for reverence) So, i need the bots to jump form crate to crate, but I'n not able to do so. Using path nodes is not working because i the hight (it hink), because the crates ar in jump ran...
by KillRoy1972
Sat Jun 01, 2019 5:12 pm
Forum: Mapping
Topic: Screenshots
Replies: 1540
Views: 287833

Re: Screenshots

no inside of the bases apart for some simple geo to a sniper nest
by KillRoy1972
Sat Jun 01, 2019 1:01 pm
Forum: Mapping
Topic: Screenshots
Replies: 1540
Views: 287833

Re: Screenshots

Started yesterday on a idea for a ctf map. Playing around with some architectural ideas, and combining ideas from other maps ito one ctf map. Hope i will finish this one though, seems I tend to start something, get bored with it and start something new.. This is pretty much the outside area without ...
by KillRoy1972
Thu Jan 10, 2019 1:59 pm
Forum: Mapping
Topic: CTF-AMC-FastandW00tabulous3 FINAL
Replies: 5
Views: 918

Re: CTF-AMC-FastandW00tabulous3 FINAL

So yeah, my bad.. Always thought if you left the alternate paths to default, all bots will use it equally..

Guess I was wrong on that one, and fixed it to make the bot matches more balanced.

I have renamed the map to final, just in case it will confict with the already downloaden version..
by KillRoy1972
Mon Dec 17, 2018 5:06 pm
Forum: Mapping
Topic: Screenshots
Replies: 1540
Views: 287833

Re: Screenshots

Nice!! It looks very small but looks like it has also some good dogfight potential. Interested. Thanks, The map is sort of a domination idea.. There is a path, if you follow it you will dominate the other. Off course there are variables to break this domination to have everyone a fair chance.. Will...
by KillRoy1972
Mon Dec 17, 2018 5:02 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 90882

Re: The AWESOME Mapping Contest

It's also an issue to have the participants judging the contest. Look at it from a logical standpoint: if the majority of the maps are DM then it's overwhelmingly likely that a DM map will carry the day. That's why I said before this started that a judging panel outside of the participants should d...
by KillRoy1972
Sun Dec 16, 2018 9:33 pm
Forum: Mapping
Topic: Screenshots
Replies: 1540
Views: 287833

Re: Screenshots

Just a fun little 1on1 map I'm working on..
by KillRoy1972
Sun Dec 16, 2018 9:30 pm
Forum: Mapping
Topic: Naming files in UT99
Replies: 5
Views: 447

Re: Naming files in UT99

It worked! :rock:

Thnx guys!
by KillRoy1972
Sun Dec 16, 2018 3:23 pm
Forum: Mapping
Topic: Naming files in UT99
Replies: 5
Views: 447

Re: Naming files in UT99

It's the editor having a max character limit for a files location. One way around it is to change the directory you keep Unreal Tournament in, years ago I had an install many folders deep( F:folder/folder/folder/folder/folder/UnrealTouanemnt/system/ ) and I couldn't save anything I worked on. I had...
by KillRoy1972
Sun Dec 16, 2018 11:45 am
Forum: Mapping
Topic: Naming files in UT99
Replies: 5
Views: 447

Naming files in UT99

So I came acrross a minor problem.. If I save a map i work on, It will not let me save the work with a long filename.. Is this a editor flaw, or a windows flaw, and most importantly, how do i resolve this? Maybe a stupid question, But since i mostly work on an iMac and this is on a winodows machine ...
by KillRoy1972
Fri Dec 14, 2018 7:02 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!
Replies: 49
Views: 4863

Re: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!

papercoffee wrote:
R3plicant wrote:Ahem,. Papercoffee,.. 3 points for my W007 map thus far, please correct your score result page. :) :tu: Thanks Krull0r & KillRoy1972! :highfive:
Woops sorry ...misread the map name because we have 2 woot maps.
fixed.
But but... ;-P