Search found 59 matches

by dot
Sun Dec 02, 2018 11:08 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2555

Re: Damage per second

JackGriffin wrote:Also isn't this

Code: Select all

    if ( NextHUDMutator != None )
        NextHUDMutator.PostRender(C);
supposed to be at the end of the function?
No.
sektor2111 wrote:Does this thing works On-Line ? I see it loaded but nothing shows up in client-side...
I do not test it.
In general it is proof of concept.
by dot
Fri Nov 23, 2018 11:07 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 978

Re: Mind Reader

v1.3
scr_1543010758.jpg
scr_1543010309.jpg
  • Added support for any Pawns.
  • Added support for ScriptedPawns.
MindReader-1.3.zip
(15.35 KiB) Downloaded 57 times
by dot
Fri Nov 23, 2018 10:35 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 978

Re: Mind Reader

You mean https://www.ut99.org/viewtopic.php?p=109191#p109191 ?
Here were simple code.

If you mean another mutator - post on forum or provide link.
by dot
Fri Nov 23, 2018 10:13 pm
Forum: Coding, Scripting
Topic: MindReader2- for mappers
Replies: 6
Views: 1513

Re: MindReader2- for mappers

Original link is die.

Here file:
MindReader2.zip
(3.02 KiB) Downloaded 35 times
by dot
Fri Nov 23, 2018 9:42 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 978

Re: Mind Reader

v1.2
scr_1543005446.jpg
  • Added draw cached path.
  • Added Focus.
  • Added labels for Destination and Focus.
  • Better name for InventorySpots.
  • Added last point for the cached path.
  • Added FaceTarget.
MindReader-1.2.zip
(14.89 KiB) Downloaded 43 times
by dot
Fri Nov 23, 2018 12:03 pm
Forum: Mutators
Topic: Mind Reader
Replies: 7
Views: 978

Mind Reader

Tool for debug bot and pathes. Original source: http://www.uncommonplace.com/games/mindreader.html (dead) Description on wiki: https://wiki.beyondunreal.com/Legacy:Mind_Reader Uploaded here because source site die. Mind Reader 1.1 - by David Catmull - uncommon@uncommonplace.com - http://www.uncommon...
by dot
Mon Nov 19, 2018 5:23 pm
Forum: Coding, Scripting
Topic: Order of some callbacks
Replies: 2
Views: 436

Order of some callbacks

Order for some callbacks can be different from your assumption. For example if player connect in middle game then for this player called ModifyPlayer before PostLogin. If player connect before game start, then obviously ModifyPlayer called after PostLogin, because ModifyPlayer called on each respawn.
by dot
Fri Nov 16, 2018 10:07 pm
Forum: Tools and Programs
Topic: Dumpint
Replies: 1
Views: 450

Dumpint

Script for make .INT file from .U or .UTX (skins) file. In UT2004 present command for make .INT for exists .U file: https://wiki.beyondunreal.com/Legacy:DumpIntCommandlet In UT99 nothing similar I not found. So I create script for this. Script written in php. Usage: Unpack zip into UT root folder (n...
by dot
Wed Nov 07, 2018 4:52 pm
Forum: Coding, Scripting
Topic: Drawn text on hud
Replies: 20
Views: 4526

Re: Drawn text on hud

In fact, I'm just too lazy to write a lot of code. And I do not like the need to write two additional methods just because I want to assign the font. I would prefer not to know about it at all, and that the canvas should not have a state that changes unpredictably. Strictly speaking, I want to displ...
by dot
Wed Nov 07, 2018 11:50 am
Forum: Mutators
Topic: Closest
Replies: 11
Views: 1303

Re: Closest

Fix linked list object names. Thanks to @Barbie. https://www.ut99.org/viewtopic.php?p=89236#p89236
Fix memory usage by reuse objects.
Fix Font cache.
Closest2.zip
(3.24 KiB) Downloaded 43 times
by dot
Wed Nov 07, 2018 11:16 am
Forum: Coding, Scripting
Topic: Drawn text on hud
Replies: 20
Views: 4526

Re: Drawn text on hud

https://wiki.beyondunreal.com/Legacy:UnrealScript_Language_Reference/Advanced_Technical_Issues Spawning and destroying actors are fairly expensive operations on the server side, and are even more expensive in network games, because spawns and destroys take up network bandwidth. Use them reasonably, ...
by dot
Wed Nov 07, 2018 8:33 am
Forum: Coding, Scripting
Topic: Server falls asleep after Game end
Replies: 19
Views: 3803

Re: Server falls asleep after Game end

1. Here console commands for explore memory: https://wiki.beyondunreal.com/Legacy:Console_Commands/Stats_Console_Commands_(UT) 2. Search over code and eliminate all keyword "new" if possible. Or make new (None) as you write in forum for linked list. Better reuse objects. I make small test - 10000 ne...
by dot
Tue Nov 06, 2018 10:33 pm
Forum: Tools and Programs
Topic: Fix UMake for two monitor usage
Replies: 17
Views: 1483

Re: Fix UMake for two monitor usage

I do not have any source code. Delphi resources can be edit inside compiled .exe file via programs like Resource Hacker or PE Explorer.
I only change poDesktopCenter to poScreenCenter for few forms.
by dot
Mon Nov 05, 2018 9:49 pm
Forum: Coding, Scripting
Topic: Drawn text on hud
Replies: 20
Views: 4526

Re: Drawn text on hud

You make too many wrong assumptions. For this case it does not matter, or any difference what to use Actor or two variables. No need to build theories because I like variables in this particular case. Any option is acceptable. If further required, it can be replaced without serious consequences by A...
by dot
Mon Nov 05, 2018 6:20 pm
Forum: Mutators
Topic: Closest
Replies: 11
Views: 1303

Re: Closest

It is only idea. you can use it or not. And players also can load UnrealEd or switch to spectator mode for teamview for locate last monsters position. And many MH maps build not friendly for players which die. You need run from start. Even if you have shortcuts you not always get same collection for...