Search found 53 matches

by dot
Thu Nov 01, 2018 5:38 am
Forum: Modifications
Topic: Nexgen112 MH fix for respect HUD transparency
Replies: 2
Views: 484

Nexgen112 MH fix for respect HUD transparency

Make small fix for Nexgen112.u for MH servers. This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT. For example for chat/speech area. some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and...
by dot
Thu Nov 01, 2018 5:22 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2164

Damage per second

Small mutator for show amount of last damage, and average damage per second for last 4 seconds. It can be useful for MH server because players must know damage of each shot for select best weapon. It especially actually if on map can be custom weapons. Average necessary, because need know speed of d...
by dot
Thu Nov 01, 2018 5:16 am
Forum: Mutators
Topic: Deny pickup weapon twice
Replies: 2
Views: 319

Deny pickup weapon twice

Small mutator for disable pickup weapon if you already have one. Intended fix collect weapons by others players if you die on MH server. Usually on MH servers ammo increase automatically, so you do not need collect weapon or ammo. Exclude WarHead. But if you die and your weapons collected it can be ...
by dot
Thu Nov 01, 2018 5:07 am
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 93
Views: 17470

Re: UT99 stuff by Barbie

Barbie wrote:Notabene: I noticed that some players like it to play with that: open a door, kill some spiders, open a door, kill some spiders, open a door, ... :loool:
What a stupid people!
by dot
Thu Nov 01, 2018 4:26 am
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 8718

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

fast end and open all - these you are manipulating/activating triggers that are "exposed". If you use debug triggers - need hide it. Or make hard to activate by accident. While I try record bug 7 on server, some players income to server and accidentally activate trigger for last path. It is summon ...
by dot
Wed Oct 31, 2018 10:46 pm
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 8718

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

you know that's a cool idea.. :) I wonder if that's too much fuss for you right now...? Unfortunately, I was unable to locally reproduce the first part of the first bug - respawn in the tower after death before the first teleport. It was on the server, but not locally. I check on server - all ok to...
by dot
Tue Oct 30, 2018 5:54 pm
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 8718

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

FraGnBraG wrote:
dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...
wow - thanks very much for the feedback !!!
definitely will look at fixing the bugs!
I can record video with described things, if you need it.
by dot
Tue Oct 30, 2018 4:06 am
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 8718

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Feedback on the map Part 2. The first. It looks like there is a debugging on the card, because if you get stuck on the ledges at the start, you can activate the access to relics, and also disable the protective field. The latter will lead to the emergence of dragons and warlords. If you kill them, t...