Search found 59 matches

by dot
Thu Nov 01, 2018 2:35 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2719

Re: Damage per second

Only two downloads. So I decide simple replace it.
But in general you right.
by dot
Thu Nov 01, 2018 1:49 pm
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 9072

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Bug 9: Central console not visible.

Bug 10: Brash fly in air.
by dot
Thu Nov 01, 2018 1:44 pm
Forum: Modifications
Topic: Nexgen112 MH fix for respect HUD transparency
Replies: 2
Views: 681

Re: Nexgen112 MH fix for respect HUD transparency

Aldebaran wrote:In version 112N this issue is solved too.
All version greatest or equal from 112H without this issue.
by dot
Thu Nov 01, 2018 1:43 pm
Forum: Mutators
Topic: Deny pickup weapon twice
Replies: 2
Views: 498

Re: Deny pickup weapon twice

I forgot mention about WarHeadLauncher. It is collectable until you not get max ammo for it.

Fix pickup enforcer for double enforcer.
by dot
Thu Nov 01, 2018 1:41 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2719

Re: Damage per second

Little improvement - skip zero damage, use float for calc, use constant for avg seconds.
by dot
Thu Nov 01, 2018 12:53 pm
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2719

Re: Damage per second

Yes of course. You can use it with any game type. I tested with DM, for example.
But for other type games it can not so helpful, because your enemies die very fast usually. only in MH you can fire in monster few minutes.
by dot
Thu Nov 01, 2018 5:38 am
Forum: Modifications
Topic: Nexgen112 MH fix for respect HUD transparency
Replies: 2
Views: 681

Nexgen112 MH fix for respect HUD transparency

Make small fix for Nexgen112.u for MH servers. This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT. For example for chat/speech area. some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and...
by dot
Thu Nov 01, 2018 5:22 am
Forum: Mutators
Topic: Damage per second
Replies: 26
Views: 2719

Damage per second

Small mutator for show amount of last damage, and average damage per second for last 4 seconds. It can be useful for MH server because players must know damage of each shot for select best weapon. It especially actually if on map can be custom weapons. Average necessary, because need know speed of d...
by dot
Thu Nov 01, 2018 5:16 am
Forum: Mutators
Topic: Deny pickup weapon twice
Replies: 2
Views: 498

Deny pickup weapon twice

Small mutator for disable pickup weapon if you already have one. Intended fix collect weapons by others players if you die on MH server. Usually on MH servers ammo increase automatically, so you do not need collect weapon or ammo. Exclude WarHead. But if you die and your weapons collected it can be ...
by dot
Thu Nov 01, 2018 5:07 am
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 98
Views: 19309

Re: UT99 stuff by Barbie

Barbie wrote:Notabene: I noticed that some players like it to play with that: open a door, kill some spiders, open a door, kill some spiders, open a door, ... :loool:
What a stupid people!
by dot
Thu Nov 01, 2018 4:26 am
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 9072

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

fast end and open all - these you are manipulating/activating triggers that are "exposed". If you use debug triggers - need hide it. Or make hard to activate by accident. While I try record bug 7 on server, some players income to server and accidentally activate trigger for last path. It is summon ...
by dot
Wed Oct 31, 2018 10:46 pm
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 9072

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

you know that's a cool idea.. :) I wonder if that's too much fuss for you right now...? Unfortunately, I was unable to locally reproduce the first part of the first bug - respawn in the tower after death before the first teleport. It was on the server, but not locally. I check on server - all ok to...
by dot
Tue Oct 30, 2018 5:54 pm
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 9072

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

FraGnBraG wrote:
dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...
wow - thanks very much for the feedback !!!
definitely will look at fixing the bugs!
I can record video with described things, if you need it.
by dot
Tue Oct 30, 2018 4:06 am
Forum: Mapping
Topic: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Replies: 54
Views: 9072

Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)

Feedback on the map Part 2. The first. It looks like there is a debugging on the card, because if you get stuck on the ledges at the start, you can activate the access to relics, and also disable the protective field. The latter will lead to the emergence of dragons and warlords. If you kill them, t...