Search found 43 matches

by hee
Sat Feb 09, 2019 6:19 am
Forum: General Discussions
Topic: ghandijetlauncher
Replies: 34
Views: 2224

Re: ghandijetlauncher

where left button fires heat seeking missiles and right button ejects from the plane (or you sometimes blow up). That seems weird. I use the Qjets periodically (Quantum Jets) which has a similar setup, but only hitting Q ejects you, Right button is standard fire and Left is missiles. I do not know ...
by hee
Sat Feb 09, 2019 1:07 am
Forum: General Discussions
Topic: ghandijetlauncher
Replies: 34
Views: 2224

Re: ghandijetlauncher

The jet shows up in the pawn list as expected You probably mean the "Actor" list. GhandiJetLauncher.jpg Why don't you add the package "EK_map_pack.u" and use the GhandiJetLauncher from it? Thanks for the response. I tried the package but it has the unmodified ghandiJetLauncher which I am already us...
by hee
Sat Feb 09, 2019 12:54 am
Forum: General Discussions
Topic: ghandijetlauncher
Replies: 34
Views: 2224

Re: ghandijetlauncher

By posting the log of your client, when it crashes, it will be more clear what actual is going wrong. Not always to me, but more to people with UE knowledge on this forum. Check in your \system folder for the UnrealTournament.log Thanks for the response. The significant part of the log file is: Log...
by hee
Fri Jan 25, 2019 1:27 am
Forum: Mapping
Topic: UnrealEd 2.0 Video Tutorial now on YouTube
Replies: 106
Views: 24729

Re: UnrealEd 2.0 Video Tutorial now on YouTube

It is fantastic.

I have already watched all of them.

Thanks a lot.

You explain it really well. I hope your day job is a teacher.

oops....just noticed the date of the OP. This is all still true though, good job.
by hee
Fri Jan 25, 2019 1:22 am
Forum: General Discussions
Topic: ghandijetlauncher
Replies: 34
Views: 2224

ghandijetlauncher

I was wondering if anyone has run into this problem. I was trying to place the ghandijetlaucher on my map from the arcticjets map (by loading that map first into the editor as recommended). The jet shows up in the pawn list as expected, but when I add it and start my game it crashes. Other weapons w...
by hee
Sun Jan 20, 2019 6:53 am
Forum: Mapping
Topic: skaarjplayerbots on CTF
Replies: 9
Views: 906

Re: skaarjplayerbots on CTF

I would like to set the place they spawn... Then, as sektor2111 says, you need to use a CreatureFactory and place the SpawnPoints where you want the Skaarj to spawn - but not spawning Bots - use NsMonsters or UnrealI Skaarj Troopers or Warriors instead. The only downside to set spawning locations i...
by hee
Sun Jan 20, 2019 6:35 am
Forum: Mapping
Topic: rotating a 2d extruded brush
Replies: 7
Views: 528

Re: rotating a 2d extruded brush

Alright, I see you are rotating things with the left mouse button, which implies you are using the Brush Rotate tool :ModeRotate: am I right? In this case, forget about this tool. Just use the normal camera mode :ModeCamera: select your brush and use ctrl+right mouse button. This way, for each view...
by hee
Sat Jan 19, 2019 7:38 pm
Forum: Mapping
Topic: rotating a 2d extruded brush
Replies: 7
Views: 528

Re: rotating a 2d extruded brush

Do you mean you are creating a brush in the 2D Shape editor and then using the extrude function? The extrude function always works so that the result is similar to the 2D Shape editor in the TOP viewport. From there, it should be easy to rotate however you want. Top rotation rotates around Z, Front...
by hee
Sat Jan 19, 2019 9:08 am
Forum: Mapping
Topic: rotating a 2d extruded brush
Replies: 7
Views: 528

rotating a 2d extruded brush

Has anyone done this? Is this the most disgusting user interface ever devised? I can create the brush...no problem, but it is *always* in the wrong orientation. When I try to rotate it, it always rotates the wrong way. It doesn't matter which window (dimension) I use, it is always the same rotation....
by hee
Sat Jan 19, 2019 8:44 am
Forum: Mapping
Topic: skaarjplayerbots on CTF
Replies: 9
Views: 906

Re: skaarjplayerbots on CTF

...These are rebels acting by themselves - won't attack their team and players accordingly and... won't respond at any order...Bots cooperating with them and not attacking them. The OP wants Skaarj in the map so that they will attack both teams and, of course, not be a third team. Yes. You have the...
by hee
Fri Jan 18, 2019 8:20 pm
Forum: Mapping
Topic: skaarjplayerbots on CTF
Replies: 9
Views: 906

skaarjplayerbots on CTF

I have a question that probably doesn't have an answer, but it is worth a shot. I had the idea to add skaarj's to a CTF map. The idea was to add a bit of extra conflict as the skaarj's attack both teams. The problem is that they respawn at the red playerstarts. They then grab the red flag and run ar...
by hee
Thu Jan 17, 2019 10:38 pm
Forum: General Discussions
Topic: Problem with UT99
Replies: 4
Views: 391

Re: Problem with UT99

Thanks. That was it.

-MERGED-

Thanks.

In my defense, I didn't consider that there would be a property for no monsters. I assumed if the designer didn't want monsters, he just wouldn't put them on the map.
by hee
Wed Jan 16, 2019 2:33 am
Forum: General Discussions
Topic: Problem with UT99
Replies: 4
Views: 391

Problem with UT99

I do not want to annoy anybody, but I have run into the strangest problem with UT99. Many years ago I bought the Unreal Anthology (Midway). There were some CTF maps that started out with animals roaming the map (rabbits and cows). They of course did not survive very long during the match. I could al...