Search found 315 matches

by Buggie
Sun Nov 01, 2020 5:11 pm
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 86
Views: 6580

Re: ◄► Unreal Tournament v469a Patch Release ◄►

See this: https://github.com/OldUnreal/UnrealTour ... issues/131
gargul2 wrote:
Thu Oct 29, 2020 1:47 pm
I'm not sure whether it's related / similiar to your issue but I've found a save bug report:
https://github.com/OldUnreal/UnrealTour ... issues/108
Not related. "save map in editor" not same as "save game".
by Buggie
Sun Nov 01, 2020 10:15 am
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

Re: DM-Deck16][ improved paths

Unfortunately, there is no standard way to manually set the connection between the points, except through such a pseudo-teleport. Or I don’t know about it. Therefore, at the moment there is no other solution. Maybe in future builds 469 will add the ability to build a better navigation network. ---- ...
by Buggie
Sun Nov 01, 2020 8:19 am
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

Re: DM-Deck16][ improved paths

Sektor hackish class extend teleporter. So your server / mutator try use it as teleporter. Maybe replace it. I check on raw pure server. Even on dedic - all work fine. My preview for teleports too triggered on this class, but actual teleport not happens. You need look at your server / mutators. ----...
by Buggie
Sat Oct 31, 2020 3:21 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

Re: DM-Deck16][ improved paths

Beta2: DM-Deck16][bots2.7z Bots can: - pickup minigun with jump from above. - less stuck on minigun ammo. - jump from ramp to udamage. - jump from lower ramp to down and shield. - swim from acid below sniper rifle. - better jump to shield from lower ground with boots. - jump to shield from middle ra...
by Buggie
Sat Oct 31, 2020 11:50 am
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

Re: DM-Deck16-][ improved paths

For me they use hammer for get udamage. And boots also used. About special jump - I try achieve this with v469 default paths builder, but failed. Maybe can not be done on it. Other recommendations ? Bots stuck at redemeer area. Lost path. Start wandering. If lucky accidentally find enter to network ...
by Buggie
Sat Oct 31, 2020 11:35 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 101
Views: 1551

Re: MH-TheFifthVortex

Beta11: MH-TheFifthVortexBeta11.zip - fix old weapons on level where possible. - fix upgrade dispersion pistol. - cover open area with monster block for prevent monsters fly away. - replace sound madness with sounds which hear all players (reduce actors count on near 1000). - fix floating movers in ...
by Buggie
Sat Oct 31, 2020 2:23 am
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

Re: DM-Deck16-][ improved paths

Sektor: go ahead and make own version. I am fine with my buggie bugged paths, if its produce result which I want see in bots match. ---- My limitation: I do not want build manual network which can not be rebuilt in v469. Of course I can build network, after that move some actors for achieve desired ...
by Buggie
Sat Oct 31, 2020 2:20 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 101
Views: 1551

Re: MH-TheFifthVortex

Works fine. 6-8 players last time. No problems. CPU load is high, but all other acceptable fine. Players like this map. No strong glitches except floating movers out of sync, sometimes. Will be fixed in next beta. ----- > MH-TheFifthVortexBeta4.KHMBase0.ReportNoneDefault_bStatic LOG_Error: ObjectPat...
by Buggie
Fri Oct 30, 2020 4:01 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 101
Views: 1551

Re: MH-TheFifthVortex

Ok.
by Buggie
Fri Oct 30, 2020 12:54 pm
Forum: Mapping
Topic: DM-Deck16][ improved paths
Replies: 46
Views: 777

DM-Deck16][ improved paths

Beta 1: DM-Deck16][bots1.7z Bots can: - go to teleport. - reach redemeer with boots. - pick up Flac on box in dead end. - pick up pulse on box. - reach shield from different spots. - reach top sniper from things pad side. - reach udamage with boots. - reach armor from ground with jump to box. - jump...
by Buggie
Tue Oct 27, 2020 1:39 pm
Forum: Coding, Scripting
Topic: Listening for events in UnrealScript
Replies: 19
Views: 298

Re: Listening for events in UnrealScript

If you need few events from predefined list, you can write own actor which on game start spawn childs with desired tags. Which redirect requests to master actor.
It is relativity easy and need only one class for both master and child.
by Buggie
Mon Oct 26, 2020 11:32 pm
Forum: Modifications
Topic: Monster Hunt cheats and voice menu fix
Replies: 15
Views: 611

Re: Monster Hunt cheats and voice menu fix

Now you can in UnrealTournament.ini in section [UTMenu.UTConsole] disable some features. DisableCrosshair, DisableClosestMonster, DisablePreviewTele, DisablePlayerLabels, DisableSpecialWeapons, DisableHealAndCoopTransInfo Each of this vars can be set to True for disable some options. DisableHealAndC...
by Buggie
Mon Oct 26, 2020 10:02 pm
Forum: Tips, Tricks & Tutorials
Topic: Useful Aliases for MonsterHunt
Replies: 1
Views: 70

Useful Aliases for MonsterHunt

Here few aliases whuch useful when you play in MonsterHunt: 1. Fire with rocket pack when need. All other time fire with instant rocket. Sometimes very useful. Especially with bpak rockets. Aliases[27]=(Command="setinstantrocket 0 | fire | Button bFire | onrelease setinstantrocket 1",Alias="Instant"...
by Buggie
Mon Oct 26, 2020 8:32 am
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 101
Views: 1551

Re: MH-TheFifthVortex

I already answered on topic for what need old weapons - so no, its not removed. With Razorjack something wrong with common MH version. but it is not a map problem. For example, on Barbie server all work properly, because here fixed this stuff. If you use proper MH version - all must work. Map tested...
by Buggie
Sun Oct 25, 2020 11:50 pm
Forum: Mapping
Topic: MH-TheFifthVortex
Replies: 101
Views: 1551

Re: MH-TheFifthVortex

Beta10: https://www.sendspace.com/file/6dwj46 mirror: http://medor.no-ip.org/index.php?dir=Maps/MonsterHunt/&file=MH-TheFifthVortexBeta10.zip - Fix Textures on MyLevel which cause crash on D3D renderer. Better always use P8 format of textures and nothing else. - Fix predator attacking players before...