Well in your config you run the weapon mutator before you actually run newnet.
The logical choice is to run Newnet first, before loading the preferred weaponmutator NewNetFM in this case, as the mutator requires the base mutator > newnet.
Well in your config you run the weapon mutator before you actually run newnet.
Looks like the maximum is 100:
The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.MVE2h.u wrote:Code: Select all
class MapVoteWRI extends WRI; ... var string CustomGames[100];
Yeah, it says that but I just did a bunch of testing and it seems to not be the case? I even removed and re-added custom games and I can confirm that it won't load any past 33. I would be interested in seeing someone's config if they've got more than 33 to load.Barbie wrote: ↑Sat Jan 25, 2025 10:20 pmLooks like the maximum is 100:The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.MVE2h.u wrote:Code: Select all
class MapVoteWRI extends WRI; ... var string CustomGames[100];
That's indeed the behavior you'll see when messing with orders.
Code: Select all
CustomGame[44]=(bEnabled=True,GameName="Wild West",RuleName="Normal",GameClass="BADLANDS.TeamShootout",FilterCode="bl",bHasRandom=True,VotePriority=1.000000,MutatorList="fnn286.NewNetServer,fnn286.NewNetSA,fnn286.NewNetGH,fnn286.DoubleJump,fnn286.ScoreSave,fchat35.FChat,WhoPushedMe.WhoPushedMe,NWUltraGoreSSEd.NWBloodyMess_UGSSE",Settings="",Packages="Badlands,TexxSkins,WesternExtras,NWUltraGoreSSEd,fnn286,fchat35",TickRate=0,ServerActors="",Extends="")
Unreal Badlands is a total conversion, meaning it's a client with a installer meant for single play.