Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 4c35d.html
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-ColaWars
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CTF-XV-ColaWars
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Last edited by Buggie on Wed Sep 06, 2023 5:56 pm, edited 3 times in total.
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Re: CTF-XV-ColaWars
Jeeps might be a bit much, but that space looks ideal for Mantas.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-ColaWars
This opinion based on actual gameplay experience? Since I play it (video be soon). And jeeps is fine. Manta, from other side, so-so.
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Re: CTF-XV-ColaWars
Gameplay on map:
Also if someone wanna fix original map top way, need only remove Brush257 and rebuild level.
Automatically merged
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Re: CTF-XV-ColaWars
Manta covers the weapon, when you stand behind it, you can barely see it.
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Re: CTF-XV-ColaWars
No, haven't been playing UT much lately... but your video up there confirms my point.
A lot of the play areas, except at ground level, are far too narrow for the jeeps to negotiate... but the mantas seem to handle everywhere fine.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-XV-ColaWars
v1
- Fix jeeps jumps on net.
- Fix sniper rifle position.
- Add weapon lockers.
- Add vehicleExit for small paths.
- Improve paths.
Updated in first post: viewtopic.php?f=5&t=15370
- Fix jeeps jumps on net.
- Fix sniper rifle position.
- Add weapon lockers.
- Add vehicleExit for small paths.
- Improve paths.
Updated in first post: viewtopic.php?f=5&t=15370
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Re: CTF-XV-ColaWars
v2
- Fix issues.
- Improve paths.
- Better use vehicle by defenders.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15370
- Fix issues.
- Improve paths.
- Better use vehicle by defenders.
Now need XVehicles at least v59 for load.
Update in first post: viewtopic.php?t=15370