Upcoming Bonuspack
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- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Upcoming Bonuspack
Soon - dont ask me when - we will release for the more or less recent released ut99.org cmp2 a small bonuspack. Although the maps are nearly done, some problems still need to be solved. However, 3 maps, 3 screenshots, here they are:
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About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Adept
- Posts: 412
- Joined: Wed Apr 15, 2009 5:36 am
- Personal rank: M-M-M-MONSTER KILL
Re: Upcoming Bonuspack
Dunno why, but the top one makes me think of an old PS1 game, Gex 3D, Undercover Gecko...
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- Godlike
- Posts: 10529
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: Upcoming Bonuspack
jup looks like thiszacman wrote:Dunno why, but the top one makes me think of an old PS1 game, Gex 3D, Undercover Gecko...
Btw. the last one seems to be a cool remake ...Wanna play!
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- Inhuman
- Posts: 988
- Joined: Tue Feb 12, 2008 5:57 pm
- Personal rank: Low Poly Freak
Re: Upcoming Bonuspack
Yes I can't wait for the game server being finally fixed (or isn't it already?) and advertised, the front page being updated, the downloads being fixed, general website updates and 3 more maps being released...
1st pic: I really don't like how those cliffs look, and note that players will be climbing the cliffs for camping or faster route to flag. The level also has some contrast issues.
2nd pic: Sacrimossa's evil underground ice-cold twin? Anyways it looks simpler in terms of detailing but I can't really make out anything more than a T-junction whit some stairs and 2xUnrealShare.Torchflame.
3rd pic: Looks like a faithful remake. I hope it's much more than copy&paste. I see some badly used Cylinder Lights.
DM-UTR-ArcticDecay seems to be the best of these 3 imho.
1st pic: I really don't like how those cliffs look, and note that players will be climbing the cliffs for camping or faster route to flag. The level also has some contrast issues.
2nd pic: Sacrimossa's evil underground ice-cold twin? Anyways it looks simpler in terms of detailing but I can't really make out anything more than a T-junction whit some stairs and 2xUnrealShare.Torchflame.
3rd pic: Looks like a faithful remake. I hope it's much more than copy&paste. I see some badly used Cylinder Lights.
DM-UTR-ArcticDecay seems to be the best of these 3 imho.
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- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Upcoming Bonuspack
The patch is also still in progress and with that the hope that xpickups finally works online without those goddamnit server crashes.
@1st Map: Is only partly my work. The map was started by a friend of me in 2005 and I finished it only, I tried not to destroy his used style, so mostly stuff you can see there is still his work from that time. I just tried to finish the job. Actually CTF is not my gametype of choice, both in mapping and in gaming. So I am for example dependent in pathing for Feralis help, because the bots are screw up there. Its like I already said on unrealsp.org: First and last time that I finish other mappers work. For me the map was still ok but sadly the map is not a "over leet ctf map".
@Decay: I am surprised that you see a connection to sacrimossa, but you are right, there is really one. Yes, it s less detailled, after I noted that I often used a little bit high poly count. So I reduced this poly count in my actual maps a little bit. And no, my maps are not intended to be low poly maps, they should still look ok. But polys are not the only way to give a map details. In combination with certain textures you can also add details in a map. But I think you know what I am talking about.
@Compressed: It offers an expanded layout. Also a lot of changes in the architecture can be found here and there. So it is not just copy and paste. About the cylinder lights: I can only say that I like it.
@1st Map: Is only partly my work. The map was started by a friend of me in 2005 and I finished it only, I tried not to destroy his used style, so mostly stuff you can see there is still his work from that time. I just tried to finish the job. Actually CTF is not my gametype of choice, both in mapping and in gaming. So I am for example dependent in pathing for Feralis help, because the bots are screw up there. Its like I already said on unrealsp.org: First and last time that I finish other mappers work. For me the map was still ok but sadly the map is not a "over leet ctf map".
@Decay: I am surprised that you see a connection to sacrimossa, but you are right, there is really one. Yes, it s less detailled, after I noted that I often used a little bit high poly count. So I reduced this poly count in my actual maps a little bit. And no, my maps are not intended to be low poly maps, they should still look ok. But polys are not the only way to give a map details. In combination with certain textures you can also add details in a map. But I think you know what I am talking about.
@Compressed: It offers an expanded layout. Also a lot of changes in the architecture can be found here and there. So it is not just copy and paste. About the cylinder lights: I can only say that I like it.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.