Nali Weapons 3 - Preview 2 (includes Nuclear Explosion)
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Awesome. I have seen your start of moddelling and skinning. Remembering where I have seen some of your first attempts. Comparing with your current ones, its a huge difference. Like a jump in the modern era.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Like I said in the comments at moddb, I am really jealous. You are like a big brother that I can learn from... (sometimes )
I really look forward to this.
I really look forward to this.
~♥~ Bless the Cute Emperor ~♥~
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Thanks all
Now, here's the gravity beam footage. When you're quiet, the beam will shoot straight forward, but when you move (rotate your view) the beam starts to curve itself, it starts to bend.
All the previous beam bugs are solved (you can no longer go through walls or pass objects through walls anymore), and between some features, you can launch a pawn or another object through the air depending on your balance, or even crush him/her/it on the floor, walls or ceiling.
Now, here's the gravity beam footage. When you're quiet, the beam will shoot straight forward, but when you move (rotate your view) the beam starts to curve itself, it starts to bend.
All the previous beam bugs are solved (you can no longer go through walls or pass objects through walls anymore), and between some features, you can launch a pawn or another object through the air depending on your balance, or even crush him/her/it on the floor, walls or ceiling.
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
I think im gonna enjoy that part the most of that weapon Ow and btw, the weapon looks nice ingameFeralidragon wrote:and between some features, you can launch a pawn or another object through the air depending on your balance, or even crush him/her/it on the floor, walls or ceiling.
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
No one said that about my own grav gun, though. Probably because it wasn't as awesome-looking as this one. (Also I still suck a bit at modeling)
~♥~ Bless the Cute Emperor ~♥~
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
ThanksGenMoKai wrote:I think im gonna enjoy that part the most of that weapon Ow and btw, the weapon looks nice ingameFeralidragon wrote:and between some features, you can launch a pawn or another object through the air depending on your balance, or even crush him/her/it on the floor, walls or ceiling.
Yours was good also and had a nice concept, but when I told you and advised you about what was wrong, from the mod itself to its promotion/advertising way, even regarding gameplay, you didn't want to hear, now you're surprised almost no one said anything about it, or the other weapons, although I'm not surprised at all. And although I hate this expression, here it goes: "I told you so.", sorryUBX Master wrote:No one said that about my own grav gun, though. Probably because it wasn't as awesome-looking as this one. (Also I still suck a bit at modeling)
Only the quality itself doesn't bring feedback, the way and where you present it does. Think about it
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Advertising agian?UBX Master wrote:No one said that about my own grav gun, though. Probably because it wasn't as awesome-looking as this one. (Also I still suck a bit at modeling)
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
... ... Nope ... *neck stretch*
Seriously, I suck at advertising my stuff. I no longer do it, even. Now I just keep all my projects completely unknown (except for sometimes very vague details) until release.
Seriously, I suck at advertising my stuff. I no longer do it, even. Now I just keep all my projects completely unknown (except for sometimes very vague details) until release.
get out of here...luluthefirst wrote:a little like Crysis
~♥~ Bless the Cute Emperor ~♥~
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
would the beam work on a passing RX?...as in just pluck them out of the jet and hold them in the air for you to do what you want with them?..
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Yes, it would work lol Although the people wouldn't like that a bit...][X][~FLuKE~][X][ wrote:would the beam work on a passing RX?...as in just pluck them out of the jet and hold them in the air for you to do what you want with them?..
Some people already used the previous version to stop a redeemer missile and explode it elsewhere rofl So I guess it would work the same with a SLV or a RX.
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
you have GOT to code that as a single weapon replacer mod....replace for the pulserifle??...that would definately go on RX6#1 server..lol
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
I think you're not aware of the biggest advantage of NW3][X][~FLuKE~][X][ wrote:you have GOT to code that as a single weapon replacer mod....replace for the pulserifle??...that would definately go on RX6#1 server..lol
The biggest advantage of NW3, is that NW3 has its own "core" of sort to speak, seperated from the actual weapons. Plus all the weapons will have their own packages, join that with the "dynamic mutator" I made for them, and basically on release you can use whatever weapons you really want to normal standalone play or even for a server, without the need of even hosting a small bit of the other ones.
In resume, everything in NW3 is already thought out to be really flexible, and therefore in this case you would really need 2 things to host this weapon: this weapon package and the NW3 core, nothing more, nothing less.
Plus, there are more people interested in a standalone version of it, although all the weapons are planned to be "standalone" already, with just the "core" behind, meaning that even NEW weapons can be done, or the current NW3 ones modified without the need to re-download anything at all.
Btw, I tested the graviton with my venom, and it worked perfectly. But again, I don't know if people at RX will like it ROFL
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
you kidding me,u think crysis is realistic?luluthefirst wrote:UBX Master wrote:get out of here...What?
I don't understand what I did do, its realistic, like crysis
Feralidragon: thats just fucking awesome,those weapons all look really cool but. i cant wait for the new nukes. (i just love nukeing everything,but i replaced the megaton explosion with the uhm (nukeexplosion II i believe,the one from the ultimateprotos.) its really funny to place the megaton on lavagiant in the cave,when it goes off,whole map gets blasted. Boooooooooooooom
(u are going to remake the nuke effects right? for some uber duper cool effect. because the only nuke effect i though was cool was the ultimaprotos. )
but anyway good luck with your project. >_> now if firestorm or RD or DC (the 3 biggest mapping projects.) or Shadows SDK gets released,then ut99 will live forever.
btw: did you ever think of working for a game industry companion? you could make your own game with ur own weapons/enemy's etc.)
Death is nothing, but to live defeated and inglorious is to die daily.
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Napoleon Bonaparte
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Re: Nali Weapons 3 - Preview (Video and Screenshots)
Hm, I have a question. It's just coding curiosity but, how did you make those attached 'glow sprites' in some weapons?
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