New monsters

Discussions about everything else
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

Okay, technically this isn't new. Got it off an old Unreal1 site for Coop games.
Image
It's a Ghost (file attached) and sadly it doesn't look like a guy with a blanket over its head. It flies, it can go through solid objects, and it basically goes around chasing people and draining their lifeforce.

The tricky thing is you can't shoot it. Anything less than a redeemer doesn't even phase the thing. All conventional ammo passes right through it like it was a... well, ghost.
Image
It attacks players and bots but not other monsters.

So far, short of a redeemer, the only thing that seems to make it go away is if it doesn't drain someone's life for a few minutes it goes into a wall and disappears.
You do not have the required permissions to view the files attached to this post.
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

This is an odd one: The Rebellious Krall
Image
These parameters may change if you edit it onto a map, but ingame if you summon it into a Deathmatch the thing will fight other monsters on a map to protect you, though it ignores other players/bots. However, if you summon it into MonsterHunt it only attacks other players/bots while leaving other monsters completely alone.

Summons:
rebkrall.rebkrall
rebkrall.leglessrebkrall
rebkrall.rebkrallbolt

I haven't entered it into UnrealEd to check how configurable it is yet.
You do not have the required permissions to view the files attached to this post.
User avatar
papercoffee
Godlike
Posts: 10510
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: New monsters

Post by papercoffee »

Looks cool.
User avatar
Dr.Flay
Godlike
Posts: 3351
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: New monsters

Post by Dr.Flay »

Perhaps if you referred to the source or distro, you may have more info (and an int file)

Shall I let you into a secret Grins ?
I edit or make int files for pawns I like, so they appear as bots in the normal bot list.

Here. I'll start you on your own quest for crazy, with this edit of stupidness.

Code: Select all

[Public]
Object=(Name=DeathMatchTitan.DeathMatchTitan,Class=Class,MetaClass=UnrealShare.Bots,Description="DeathMatchTitan")
Object=(Name=DeathMatchTitan.DeathMatchTitan,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DeathMatchTitan")
You can fool the Unreal engine into doing a few things, but don't expect team orders when you use them as player bots.
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

Dr.Flay wrote:Perhaps if you referred to the source or distro, you may have more info (and an int file)
If by that you mean where I found it, I kinda already did. A few days back in the Obscure Sites thread I posted this link · http://bio-hazard12.webs.com/ · which despite being for Unreal Coop much of what's there works in ut99.
Dr.Flay wrote:I edit or make int files for pawns I like, so they appear as bots in the normal bot list.
Here. I'll start you on your own quest for crazy, with this edit of stupidness.
Edit of stupidness doesn't fill me with loads of confidence.

Do you mean if I used that in an .int it would make it able to add special monsters to my bot setups in like, say, Xbots?

Because that...
Spoiler
Image
...would either be really cool or just plain insane!

Also might lead to some interesting challenges in giving any new pawns, accessible this way, skin colors.
User avatar
Dr.Flay
Godlike
Posts: 3351
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: New monsters

Post by Dr.Flay »

DMTitan.png
[Public]
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.Bots,Description="RebKrall")
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="RebKrall")
RebKrall.png
[Public]
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.Bots,Description="Centaur")
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Centaur")
Centaur.png
[Public]
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.Bots,Description="Fly")
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Fly")
Fly.png
[public]
Object=(Name=SPDRFreak.drfreak,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DR.Freak")
Object=(Name=SPDRFreak.drfreakBot,Class=Class,MetaClass=UnrealShare.Bots,Description="DR.Freak")
Dr.Freak.png
You do not have the required permissions to view the files attached to this post.
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

Nice, athough Dr. Freak is an existing model for ut99... complete with skins.

Moving right along... found some Unreal1 conversions.

1st off we've go this edit of a Red Faction character:
Image
This thing is identical to the Rebel Krall, in that it defends whoever summons it. It won't attack other players/bots but it will go after monsters on a map.

It carries what looks like a quadshot but reacts more like a scatter-gun:
Image
That's a pretty wide blast!

Summon DDFParker.DDFParker

This would be that · http://www.freewebs.com/bio-hazard12/Re ... Parker.zip

2ndly, we've got something that could actually be used as an enemy for MonsterHunt:
Image
Carries a gun and attacks anything, players/bots/monsters/etc, that comes anywhere near it. Scary aim, powerful pistol; I've had extra health a powershield and it killed me in 3 shots.

Summon DDFUltorGuard.DDFUltorGuard

This one is this · http://www.freewebs.com/bio-hazard12/UltorGuard.zip
ASLY

Re: New monsters

Post by ASLY »

Dr.Flay wrote:
DMTitan.png
[Public]
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.Bots,Description="RebKrall")
Object=(Name=RebKrall.RebKrall,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="RebKrall")
RebKrall.png
[Public]
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.Bots,Description="Centaur")
Object=(Name=Centaur.Cent,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Centaur")
Centaur.png
[Public]
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.Bots,Description="Fly")
Object=(Name=UnrealShare.Fly,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Fly")
Fly.png
[public]
Object=(Name=SPDRFreak.drfreak,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="DR.Freak")
Object=(Name=SPDRFreak.drfreakBot,Class=Class,MetaClass=UnrealShare.Bots,Description="DR.Freak")
Dr.Freak.png
Titan and Fly?... That works?... Downloadlink?... OMG I NEED THESE! :mrgreen:
Anyway I have these Monster Player Pawns: Krall, Warlord, Slith, Mercenary. :)

ImageImageImageImage
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: New monsters

Post by Spectra »

I want all of them except the Slith and Mercenary :mrgreen:
Also where can I get that Windows Theme GUI??
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

Rocky wrote:where can I get that Windows Theme GUI??
If you mean that golden looking thing, you already have it. It's one of the themes that comes with the game. It's under preferences somewhere.
ASLY

Re: New monsters

Post by ASLY »

Rocky wrote:I want all of them except the Slith and Mercenary :mrgreen:
Also where can I get that Windows Theme GUI??
Windows XP GUI Skin Krall Player Alien Warlord Slith Player Mercenary Player :tu:
Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: New monsters

Post by Spectra »

Thank You ASLYE202 :tu:
Red_Fist
Godlike
Posts: 2201
Joined: Sun Oct 05, 2008 3:31 am

Re: New monsters

Post by Red_Fist »

In MH that Krall sure hates bots, lol.
Binary Space Partitioning
User avatar
papercoffee
Godlike
Posts: 10510
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: New monsters

Post by papercoffee »

EvilGrins wrote:This is an odd one: The Rebellious Krall
Spoiler
Image
The skining on this is very detailed ...never thought this would be possible.
User avatar
EvilGrins
Godlike
Posts: 10214
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: New monsters

Post by EvilGrins »

papercoffee wrote:The skining on this is very detailed ...never thought this would be possible.
Probably didn't hurt I usually sharpen the detail on my screenshots by 1%

Actually, that is one of the original designs for the Krall from Unreal1. somewhere between the Beta-Krall and the current version in Unreali.u, it was that.
Image
Slightly blurry version.

I've used variants of the skin for TeamMonsters.u, when doing map edits for CTF too:
Image