Re: DM-CMC-DarkKeepOfChaos
Posted: Sun Dec 03, 2017 12:22 am
Thank you!OjitroC wrote:Yes, I think it is to do with paths - just got this with a botmemsys wrote: Oh! I just remember I turned off path rebuilding to save some time on full rebuilds! that might be the cause as it was rather late when I put the map up.The map is looking and sounding really, really great!Spoiler
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Critical: Object TMale1Bot DM-CMC-ChaosKeep-RC7.TMale1Bot0, Old State State Botpack.Bot.Roaming, New State State Botpack.Bot.Roaming
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: XC_MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
I've attached a rebuild version with some minor tweaks. I have not tested it myself as it's fresh off the rebuild I will do that after posting.
EDIT: I've updated the first post with the V1 release!