Re: Unreal Tournament 99 Ultimate WIP
Posted: Fri Jul 09, 2021 9:13 pm
I like the mod but why spend all this time making 2k4 for UT? Even bargain machines can run 2k4 now and the game itself is almost given away in price.
If you want to play 2k4 just go buy 2k4?
I've played the weapons and although they are OK, you quickly see that they are pale imitations of the originals. Too much gets lost in the backwards movement because 2k4 uses so many overlays and effects even in the default weapons.
A good example of this is the lightning gun.
The effect is there and from the right angle it's passable but looking straight on or at anything but optimal viewing and you see that it's just not that great.
It's not a slam on Cheetah, it's just the limits of what the engine can do and shows what a leap it was when the second generation of the engine was released.
These skins look pretty nice though.
It's funny how no one uses the default skins in 2k4, they'd rather play with the default UT ones and here we are trying to do the reverse.
I guess you always want what you don't have.
If you want to play 2k4 just go buy 2k4?
I've played the weapons and although they are OK, you quickly see that they are pale imitations of the originals. Too much gets lost in the backwards movement because 2k4 uses so many overlays and effects even in the default weapons.
A good example of this is the lightning gun.
The effect is there and from the right angle it's passable but looking straight on or at anything but optimal viewing and you see that it's just not that great.
It's not a slam on Cheetah, it's just the limits of what the engine can do and shows what a leap it was when the second generation of the engine was released.
These skins look pretty nice though.
It's funny how no one uses the default skins in 2k4, they'd rather play with the default UT ones and here we are trying to do the reverse.
I guess you always want what you don't have.