Re: ChaosUT - Why not MH ?
Posted: Sat Oct 07, 2017 6:50 pm
Bumping time
I've studied options to recreate a correct source-code (not only doing changes from Editor - all dependencies must exist in update). Meshed being in other packages are not a big problem then.
In exchange I think I have found some evil stuff or I'm dumb or this is jerky coding or... WTF is this mess !?
I was looking at sword to see what's the deal with Blood on sword. Ahah, we have even some uncalled ever function named "CleanSword" probably self explanatory... Cleaning sword from blood ?By probing class, this code doesn't even compile. Why ? Because I did not see any texture called "JcSwordfov1" and neither "JcSwordfov2", but I think I found those required needs. So to speak in resources there is no such import defined - or it was eradicated on purpose .
Here I'm hoping to wrong but even other whatever _flak has the same problem, texture is nowhere in any chaos related file or I could not find it. I repeat, these functions are not called anywhere, I was wondering what's happening if an evil mutator will call them... Messing sword ? Crashing game ?
BAH !!!
I think The Cleaning means restoring texture to original one which weapon had immediately after being picked up, that simple. Why this useless RocketScience with NULL textures ?
Another plonk:
Turrets do seem supposed to be reloaded by Owner... Or whatever team member in Team games ?
Ammo needed is RocketPack and... "ShockCore" which if are done into paths network are replaced so this ammo will not reach at turrets in any normal chaos mapping way...
Edit:
Keep going.
Probably I need a PC installed in other sort of language because this mod seems to use bad strings - I'm getting 2 warnings in compiling related to some strings quoted. Probably I have to leave them alone to not mess dependencies and compatibility. It keeps to be more "great" with each class which I'm inspecting...
I've studied options to recreate a correct source-code (not only doing changes from Editor - all dependencies must exist in update). Meshed being in other packages are not a big problem then.
In exchange I think I have found some evil stuff or I'm dumb or this is jerky coding or... WTF is this mess !?
I was looking at sword to see what's the deal with Blood on sword. Ahah, we have even some uncalled ever function named "CleanSword" probably self explanatory... Cleaning sword from blood ?
Code: Select all
function CleanSword()
{
MultiSkins[1]=Texture'JcSwordfov1';
MultiSkins[2]=Texture'JcSwordfov2';
SwordStatus=0;
}
Here I'm hoping to wrong but even other whatever _flak has the same problem, texture is nowhere in any chaos related file or I could not find it. I repeat, these functions are not called anywhere, I was wondering what's happening if an evil mutator will call them... Messing sword ? Crashing game ?
BAH !!!
I think The Cleaning means restoring texture to original one which weapon had immediately after being picked up, that simple. Why this useless RocketScience with NULL textures ?
Another plonk:
Turrets do seem supposed to be reloaded by Owner... Or whatever team member in Team games ?
Ammo needed is RocketPack and... "ShockCore" which if are done into paths network are replaced so this ammo will not reach at turrets in any normal chaos mapping way...
Edit:
Keep going.
Probably I need a PC installed in other sort of language because this mod seems to use bad strings - I'm getting 2 warnings in compiling related to some strings quoted. Probably I have to leave them alone to not mess dependencies and compatibility. It keeps to be more "great" with each class which I'm inspecting...