Re: [INFO] Development Journal
Posted: Thu Jan 21, 2010 7:36 pm
Ah ! The emitter picture.. now I remember ^^
Creavion ever heared of jumppads? the emiter is perfect for a jumppad (to show the direction of wich the jumppad goes)Creavion wrote:And where could those trail thingies be used? I mean, plz a practical example.
They look cool but I would not know where they could fit.
POSTCreavion wrote:Shadow, dont feel forced to post 5000 updates per week. We can CLEARLY see you are working very hard on your SDK (again^^).
One day later: Next update.Shadow wrote:Ok that's a good adivce, thank you.
Next update will be shown when the Software Shader Emitters are fully working and I have good examples for them.
I just want to be efficient (spoke the borg drone.. )Creavion wrote:One day later: Next update.Shadow wrote:Ok that's a good adivce, thank you.
Next update will be shown when the Software Shader Emitters are fully working and I have good examples for them.
But nice anyway^^
No, still UScript (which is what I mean when I say "Software"-) and yes you're right again, it's Canvas indeed, but extended with own complex functions. Another possibility to blend and change colors of a texture are scripted textures (which is to unflexible for in this case).Feralidragon wrote:Is this still in UScript only phase, or it already has a c++ touch into it?
Because the only way I see of blending color in a texture using UScript is with canvas, PM me if I'm wrong, I like to learn (the dynamic change of color would be extremelly usefull for my nukes, in case you ever saw them rofl).
Another it through animated textures (16 textures with different slightly colors), but again, unflexible and unpratical.Shadow wrote:No, still UScript (which is what I mean when I say "Software"-) and yes you're right again, it's Canvas indeed, but extended with own complex functions. Another possibility to blend and change colors of a texture are scripted textures (which is to unflexible for in this case).Feralidragon wrote:Is this still in UScript only phase, or it already has a c++ touch into it?
Because the only way I see of blending color in a texture using UScript is with canvas, PM me if I'm wrong, I like to learn (the dynamic change of color would be extremelly usefull for my nukes, in case you ever saw them rofl).