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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Oct 10, 2012 8:26 pm
by UnrealGGecko
![goodjob :gj:](./images/smilies/goodjob.gif)
on the carroteer (at 1st I was going to say that you forgot the trigger thingy again, but after looking for the 3rd time, I found it
![lol 2 :lol2:](./images/smilies/lol.gif)
)
No reply from Wormbo?
This is a bit of a long shot, but maybe the folks at unrealsp might help (since most campaigns have new guns and stuff). It just sucks that most of those guys who made real-world guns dissapeared
![Sad :(](./images/smilies/icon_sad.gif)
.
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Oct 10, 2012 9:52 pm
by UT99.org
medor wrote:Carroteer is it dangerous if we look to pick up something on the ground ?
![loool :loool:](./images/smilies/HaudenLukasoderso.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Oct 10, 2012 10:41 pm
by papercoffee
medor wrote:Carroteer is it dangerous if we look to pick up something on the ground ?
![loool :loool:](./images/smilies/HaudenLukasoderso.gif)
You dirty little medor...
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Oct 10, 2012 10:43 pm
by RocketJedi
i need to fight with foood!!!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
naaao
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Oct 10, 2012 10:49 pm
by papercoffee
GEx wrote:...but after looking for the 3rd time, I found it
![lol 2 :lol2:](./images/smilies/lol.gif)
)
G-Dammit I forgot the tape on the rifle grip ...
![Confused :?](./images/smilies/icon_confused.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 11:49 am
by UnrealGGecko
I found a chili-paprica-carrot hybrid health pickup!
Figured it would have been (sometime before) useful.
It was here:
http://www.unrealplayground.com/forums/ ... ile&id=715
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 3:59 pm
by papercoffee
Nice ...but we have our own health pickups.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
The grape and orange are the replacement for vial and med-kit ...the green atomic-apple is the health keg.
The jelly in front is a place-able jumpspot (replaces the jumpboots)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 5:48 pm
by UnrealGGecko
Haaa Haaa!! I made you show some progress!
Seriously, why are they the same shape? I might mix them up by accident now
![Surprised :o](./images/smilies/icon_surprised.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 9:55 pm
by TheDane
Very nice moddeling there Paper
![thumbsup :tu:](./images/smilies/thumbsup.gif)
simple, unique and perfect IMO.
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 10:45 pm
by Phorce
Will this work for a game with bots ? I assume I could connect to the beta server then pull the mod files from my cache.
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Tue Feb 11, 2014 11:21 pm
by Dr.Flay
Jelly for jump-spots
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I am assuming it will use a suitable comedy "BOING!!!" sound.
Phorce, ripping beta content is not good and often causes mismatch errors.
Nice find GEx, I'll be having a look at that.
They may work very nicely is a South American mountain map I'm playing with.
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Feb 12, 2014 1:08 am
by papercoffee
Phorce wrote:Will this work for a game with bots ? I assume I could connect to the beta server then pull the mod files from my cache.
Well ...sadly but the beta server is down for a long time now ...and yes like the Doctor says don't rip betas you will only get mismatches.
Dr.Flay wrote:Jelly for jump-spots
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I am assuming it will use a suitable comedy "BOING!!!" sound.
It has this "BOING!!!" sound ...but it is a "placeable jump-spot" not just a "jump-spot".
BTW. All the modeling credits go to GenMoKai ...I made only the textures
![Wink :wink:](./images/smilies/icon_wink.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Feb 12, 2014 9:06 am
by ASLY
Aaaaaaaaaaaaaand after eating use Fart Match mutator
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Feb 12, 2014 10:31 am
by UT99.org
Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod
Posted: Wed Feb 12, 2014 1:11 pm
by UnrealGGecko
Dr.Flay wrote:Nice find GEx, I'll be having a look at that.
They may work very nicely in a South American mountain map I'm playing with.
Be careful with those, they seem to over-heal you a bit
ASLYE702 wrote:Aaaaaaaaaaaaaand after eating use Fart Match mutator
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Thumbs Up! :thuup:](./images/smilies/icon_tup.gif)